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# New ports collection makefile for:    egl
# Date created:             20 May 2006
# Whom:                 alepulver
#
# $FreeBSD$
#

PORTNAME=   egl
PORTVERSION=    0.3.1
PORTREVISION=   1
CATEGORIES= games
MASTER_SITES=   http://egl.quakedev.com/files/:src \
        ftp://ftp.alepulver.com.ar/distfiles/:data
DISTNAME=   ${PORTNAME}-v${PORTVERSION}-stable-src
DISTFILES=  ${DISTNAME}${EXTRACT_SUFX}:src \
        egl.pkz:data
EXTRACT_ONLY=   ${DISTNAME}${EXTRACT_SUFX}

MAINTAINER= alepulver@FreeBSD.org
COMMENT=    Enhaced OpenGL only Quake II engine

USE_ZIP=    yes
USE_DOS2UNIX=   yes
USE_GMAKE=  yes
NO_WRKSUBDIR=   yes

OPTIONS=    CLIENT "Build client" on \
        DEDICATED "Build dedicated server" on \
        GAME "Build main game modification" on \
        OPTIMIZED_CFLAGS "Enable compilation optimizations" on

MAKEFILE=   makefile

MAKE_ENV=   LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB=  LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR=     ${PREFIX}/lib/${PORTNAME}

.include "${.CURDIR}/../quake2-data/Makefile.include"

.include <bsd.port.pre.mk>

.if defined(WITH_CLIENT)
LIB_DEPENDS+=   jpeg.9:${PORTSDIR}/graphics/jpeg \
        png.5:${PORTSDIR}/graphics/png
USE_GL=     yes
PLIST_SUB+= CLIENT=""
EGL_BIN+=   egl
.else
MAKE_ENV+=  BUILD_CLIENT=NO \
        BUILD_CGAME=NO
PLIST_SUB+= CLIENT="@comment "
.endif

.if defined(WITH_DEDICATED)
PLIST_SUB+= DEDICATED=""
EGL_BIN+=   eglded
.else
MAKE_ENV+=  BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif

.if defined(WITH_GAME)
PLIST_SUB+= GAME=""
.else
MAKE_ENV+=  BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif

.if defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+=  WITH_OPT_CFLAGS=NO
.endif

do-install:
.for f in ${EGL_BIN}
    ${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin
.endfor
    ${MKDIR} ${LIBDIR}/baseq2
    ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
    ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2

.include <bsd.port.post.mk>