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# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$

PORTNAME=   egl
PORTVERSION=    0.3.1
PORTREVISION=   5
CATEGORIES= games
MASTER_SITES=   http://freebsd.nsu.ru/distfiles/
DISTNAME=   ${PORTNAME}-v${PORTVERSION}-stable-src
DISTFILES=  ${DISTNAME}${EXTRACT_SUFX} egl.pkz
EXTRACT_ONLY=   ${DISTNAME}${EXTRACT_SUFX}

MAINTAINER= danfe@FreeBSD.org
COMMENT=    Enhanced OpenGL-only Quake II engine

LICENSE=    GPLv2

USES=       gmake
USE_ZIP=    yes
USE_DOS2UNIX=   yes
MAKEFILE=   makefile
NO_WRKSUBDIR=   yes

MAKE_ENV=   LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB=  LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR=     ${PREFIX}/lib/${PORTNAME}

OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
OPTIONS_DEFAULT=    CLIENT DEDICATED GAME OPTIMIZED_CFLAGS

CLIENT_DESC=    Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC=  Build main game (default mod)

NO_STAGE=   yes
.include <bsd.port.options.mk>

.if ${PORT_OPTIONS:MCLIENT}
LIB_DEPENDS=    libjpeg.so:${PORTSDIR}/graphics/jpeg \
        libpng15.so:${PORTSDIR}/graphics/png
USE_GL=     gl
CFLAGS+=    -I${LOCALBASE}/include/libpng15
PLIST_SUB+= CLIENT=""
EGL_BIN+=   egl
.else
MAKE_ENV+=  BUILD_CLIENT=NO \
        BUILD_CGAME=NO
PLIST_SUB+= CLIENT="@comment "
.endif

.if ${PORT_OPTIONS:MDEDICATED}
PLIST_SUB+= DEDICATED=""
EGL_BIN+=   eglded
.else
MAKE_ENV+=  BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif

.if ${PORT_OPTIONS:MGAME}
PLIST_SUB+= GAME=""
.else
MAKE_ENV+=  BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif

.if ! ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+=  WITH_OPT_CFLAGS=NO
.endif

# Fix the build against Clang
post-patch:
    @${REINPLACE_CMD} -e '145s/return qFalse/return/' \
        ${WRKSRC}/unix/unix_snd_main.c

do-install:
    ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} ${PREFIX}/bin
    @${MKDIR} ${LIBDIR}/baseq2
    ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
    ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2

.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>