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# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$

PORTNAME=   fteqw
PORTVERSION=    3343
PORTREVISION=   12
CATEGORIES= games
MASTER_SITES=   SF/${PORTNAME}/Source/${PORTVERSION}
DISTNAME=   ftesrc${PORTVERSION}-all

MAINTAINER= ports@FreeBSD.org
COMMENT=    QuakeWorld client with cool features, but still compatible

USES=       gmake dos2unix
USE_CSTD=   gnu89
NO_WRKSUBDIR=   yes
MAKE_ARGS+= FTE_TARGET=bsd

SUB_FILES=  pkg-message

OPTIONS_DEFINE= OPTIMIZED_CFLAGS
OPTIONS_MULTI=  FLAVOR
OPTIONS_MULTI_FLAVOR=   GLCLIENT SDLCLIENT SERVER
OPTIONS_DEFAULT=    GLCLIENT SDLCLIENT SERVER OPTIMIZED_CFLAGS

FLAVOR_DESC=    Clients and servers
GLCLIENT_DESC=  Build OpenGL client
SDLCLIENT_DESC= Build SDL client
SERVER_DESC=    Build dedicated server

.include "${.CURDIR}/../quake-data/Makefile.include"
.include <bsd.port.options.mk>

.if ${PORT_OPTIONS:MSERVER}
ALL_TARGET+=    sv-rel
PLIST_FILES+=   bin/fteqw-sv
.endif

.if ${PORT_OPTIONS:MGLCLIENT} || !empty(PORT_OPTIONS:MSDLCLIENT)
LIB_DEPENDS+=   libpng.so:graphics/png \
        libvorbis.so:audio/libvorbis
USES+=      jpeg
.endif

.if ${PORT_OPTIONS:MGLCLIENT}
USE_GL=     gl
ALL_TARGET+=    gl-rel
PLIST_FILES+=   bin/fteqw-gl
.endif

# SDL is used instead of the native X11 software version as it reports a
# memory allocation error at startup.  It also fails with USEASM=true.
.if ${PORT_OPTIONS:MSDLCLIENT}
USE_SDL=    sdl
ALL_TARGET+=    sw-rel
PLIST_FILES+=   bin/fteqw-sdl
.endif

.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+=  OPTIMIZED_CFLAGS=true
.endif

post-patch:
    @${REINPLACE_CMD} -e 's/alloca\.h/stdlib.h/' \
        ${WRKSRC}/gl/gl_alias.c ${WRKSRC}/common/com_mesh.c
    @${REINPLACE_CMD} -e 's/__linux__/__unix__/' \
        ${WRKSRC}/common/plugin.c ${WRKSRC}/server/svq3_game.c

do-install:
.for f in ${PLIST_FILES:T}
    ${INSTALL_PROGRAM} ${WRKSRC}/release/${f:S/-/./} ${STAGEDIR}${PREFIX}/bin/${f}
.endfor

.include <bsd.port.mk>