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# New ports collection makefile for: fteqw
# Date created: 2 Sep 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= fteqw
PORTVERSION= 3343
PORTREVISION= 1
CATEGORIES= games
MASTER_SITES= SF
DISTNAME= ftesrc${PORTVERSION}-all
MAINTAINER= alepulver@FreeBSD.org
COMMENT= QuakeWorld client with cool features, but still compatible
USE_DOS2UNIX= yes
USE_GMAKE= yes
NO_WRKSUBDIR= yes
OPTIONS= DEDICATED "Build dedicated server" on \
GL "Build OpenGL (hardware) client" on \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SDL "Build SDL (software) client" on
SUB_FILES= pkg-message
.include "${.CURDIR}/../quake-data/Makefile.include"
.include <bsd.port.pre.mk>
.if defined(WITHOUT_DEDICATED) && defined(WITHOUT_GL) && defined(WITHOUT_SDL)
IGNORE= needs at least one executable (DEDICATED, GL or SDL)
.endif
.if !defined(WITHOUT_DEDICATED)
ALL_TARGET+= sv-rel
PLIST_FILES+= bin/fteqw-sv
FTE_TARGETS+= fteqw.sv
.endif
.if !defined(WITHOUT_GL) || !defined(WITHOUT_SDL)
LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
png.5:${PORTSDIR}/graphics/png \
vorbis.4:${PORTSDIR}/audio/libvorbis
.endif
.if !defined(WITHOUT_GL)
USE_GL= yes
ALL_TARGET+= gl-rel
PLIST_FILES+= bin/fteqw-gl
FTE_TARGETS+= fteqw.gl
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= OPTIMIZED_CFLAGS=true
.endif
# SDL is used instead of the native X11 software version as it reports a
# memory allocation error at startup. It also fails with USEASM=true.
.if !defined(WITHOUT_SDL)
USE_SDL= sdl
ALL_TARGET+= sw-rel
PLIST_FILES+= bin/fteqw-sdl
FTE_TARGETS+= fteqw.sdl
.endif
post-patch:
@${REINPLACE_CMD} -e 's/alloca\.h/stdlib.h/' \
${WRKSRC}/gl/gl_alias.c ${WRKSRC}/common/com_mesh.c
@${REINPLACE_CMD} -e 's/__linux__/__unix__/' \
${WRKSRC}/common/plugin.c ${WRKSRC}/server/svq3_game.c
do-install:
.for f in ${FTE_TARGETS}
${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin/${f:S/./-/}
.endfor
post-install:
@${ECHO_CMD}
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.include <bsd.port.post.mk>
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