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# Created by: Maxim Sobolev <sobomax@FreeBSD.org>
# $FreeBSD$

PORTNAME=   heroes
PORTVERSION=    0.21
PORTREVISION=   14
CATEGORIES= games
MASTER_SITES=   SF \
        SF/${PORTNAME}/${PORTNAME}-data/${DATAVERSION}:data \
        SF/${PORTNAME}/${PORTNAME}-sound-effects/${SOUNDVERSION}:sound \
        SF/${PORTNAME}/${PORTNAME}-sound-tracks/${MUSICVERSION}:music
DISTFILES=  ${PORTNAME}-${PORTVERSION}${EXTRACT_SUFX} \
        ${DATADISTNAME}${EXTRACT_SUFX}:data \
        ${SOUNDISTNAME}${EXTRACT_SUFX}:sound \
        ${MUSICDISTNAME}${EXTRACT_SUFX}:music

MAINTAINER= ports@FreeBSD.org
COMMENT=    A game of yore similar to the "Tron" and "Nibbles"

LICENSE=    GPLv2
LICENSE_FILE=   ${WRKSRC}/COPYING

DATAVERSION=    1.5
SOUNDVERSION=   1.0
MUSICVERSION=   1.0
DATADISTNAME=   ${PORTNAME}-data-${DATAVERSION}
SOUNDISTNAME=   ${PORTNAME}-sound-effects-${SOUNDVERSION}
MUSICDISTNAME=  ${PORTNAME}-sound-tracks-${MUSICVERSION}
DATASRC=    ${WRKDIR}/${DATADISTNAME}
SOUNDSRC=   ${WRKDIR}/${SOUNDISTNAME}
MUSICSRC=   ${WRKDIR}/${MUSICDISTNAME}

USE_SDL=    mixer sdl
USE_GMAKE=  yes
USES=       gettext iconv
GNU_CONFIGURE=  yes
CONFIGURE_ENV=  MAKEINFO="makeinfo --no-split"
CONFIGURE_ARGS= --with-sdl_mixer=${LOCALBASE} --without-gii --without-ggi

.if defined(WITH_OPTIMIZED_CFLAGS)
CONFIGURE_ARGS+=--enable-optimizations
.else
CONFIGURE_ARGS+=--disable-optimizations
.endif

MAN6=       heroes.6 heroeslvl.6
INFO=       heroes

CPPFLAGS+=  -I${LOCALBASE}/include ${PTHREAD_CFLAGS}
LDFLAGS+=   -L${LOCALBASE}/lib -lsmpeg ${PTHREAD_LIBS}

NO_STAGE=   yes
pre-everything::
.ifndef(WITH_OPTIMIZED_CFLAGS)
    @${ECHO_MSG} '>>>'
    @${ECHO_MSG} '>>> You can enable extra optimizations by defining WITH_OPTIMIZED_CFLAGS'
    @${ECHO_MSG} ">>> For example, 'make WITH_OPTIMIZED_CFLAGS=yes'"
    @${ECHO_MSG} '>>>'
.endif

post-patch:
    @for dir in ${DATASRC} ${SOUNDSRC} ${MUSICSRC}; do \
        ${FIND} $${dir} -name "Makefile*" | ${XARGS} ${RM}; \
    done
    @${RM} -f ${WRKSRC}/lib/getopt.h
    @${RM} -f ${WRKSRC}/doc/*.info*

post-install:
.for dir in levels pics tilesets
    ${MKDIR} ${DATADIR}/${dir}
    ${INSTALL_DATA} ${DATASRC}/${dir}/* ${DATADIR}/${dir}
.endfor
    ${MKDIR} ${DATADIR}/sfx
    ${INSTALL_DATA} ${SOUNDSRC}/*.wav ${SOUNDSRC}/sfx.conf ${DATADIR}/sfx
    ${MKDIR} ${DATADIR}/mod
    ${INSTALL_DATA} ${MUSICSRC}/*.xm ${MUSICSRC}/sound.conf ${DATADIR}/mod

.include <bsd.port.mk>