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# New ports collection makefile for: q2pro
# Date created: 2006-12-25
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= q2pro
PORTVERSION= ${SVN_REV}
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_LOCAL}
MASTER_SITE_SUBDIR= alepulver
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Quake II engine modification compatible with R1Q2
USE_BZIP2= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}
ALL_TARGET= #
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so file" off \
GL "Build OpenGL render" on \
SOFT "Build software render" on \
UI "Build user interface (for CLIENT menus)" on \
X86_ASM "Enable use of optimized x86 assembly code" on
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
SVN_REV= 131
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
IGNORE= needs at least one executable (CLIENT and DEDICATED)
.endif
.if !defined(WITHOUT_CLIENT)
USE_SDL+= sdl
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
ALL_TARGET+= server
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if !defined(WITHOUT_GL)
USE_GL= yes
LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
png.5:${PORTSDIR}/graphics/png
ALL_TARGET+= ref_newgl
PLIST_SUB+= GL=""
.else
PLIST_SUB+= GL="@comment "
.endif
.if !defined(WITHOUT_SOFT)
ALL_TARGET+= ref_soft
PLIST_SUB+= SOFT=""
.else
PLIST_SUB+= SOFT="@comment "
.endif
.if !defined(WITHOUT_UI)
ALL_TARGET+= ui
PLIST_SUB+= UI=""
.else
PLIST_SUB+= UI="@comment "
.endif
.if !defined(WITHOUT_X86_ASM) && ${ARCH} == "i386"
MAKE_ENV+= USE_X86_ASM=yes
.endif
do-install:
${MKDIR} ${LIBDIR}/baseq2
.if !defined(WITHOUT_CLIENT)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2pro ${PREFIX}/bin
.endif
.if !defined(WITHOUT_DEDICATED)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2proded ${PREFIX}/bin
.endif
.if defined(WITH_GAME)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/game.so ${LIBDIR}/baseq2
.endif
.if !defined(WITHOUT_GL)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_newgl.so ${LIBDIR}
.endif
.if !defined(WITHOUT_SOFT)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_soft.so ${LIBDIR}
.endif
.if !defined(WITHOUT_UI)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ui.so ${LIBDIR}
.endif
maint-gen-distfile:
@if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
${ECHO_CMD} "ERROR: the distfile already exists."; \
${FALSE}; \
fi
svn export -r${SVN_REV} \
https://svn.sourceforge.net/svnroot/q2pro/q2pro q2pro
${TAR} jcf ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} q2pro
${RM} -rf q2pro
.include <bsd.port.post.mk>
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