blob: 1613dc415dd0b2aa61fd7438d42b798b2f3d422e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
# New ports collection makefile for: Quake 3 paks
# Date created: 1st March 2003
# Whom: nik@FreeBSD.org
#
# $FreeBSD$
#
PORTNAME= q3-paks
PORTVERSION= 1.0
CATEGORIES= games linux
MASTER_SITES= #
DISTFILES= pak0.pk3
DIST_SUBDIR= q3-paks
IGNOREFILES= ${ALLFILES}
MAINTAINER= nik@FreeBSD.org
COMMENT= Quake 3 for Linux .pk3 files
# Make this a BUILD_ rather than a RUN_DEPEND so that it can create the
# directory hierarchy for us.
RUN_DEPENDS= ${LOCALBASE}/usr/games/quake3/q3ded:${PORTSDIR}/games/q3server
PLIST_FILES= usr/games/quake3/baseq3/pak0.pk3
ONLY_FOR_ARCHS= i386
USE_LINUX_PREFIX= yes
EXTRACT_ONLY= # Don't extract anything
STRIP=
GAMEDIR= ${PREFIX}/usr/games/quake3/
.include <bsd.port.pre.mk>
.for file in ${DISTFILES}
.if !exists(${DISTDIR}/q3-paks/${file})
IGNORE=You must manually copy all the .pk3 files from the baseq3/ directory of an installed version of the game to the ${DISTDIR}/q3-paks directory and then run make again.
.endif
.endfor
# Do nothing for the build. Don't set NO_BUILD because of the earlier
# BUILD_DEPENDS
do-build:
do-install:
${MKDIR} ${GAMEDIR}/baseq3
.for file in ${DISTFILES}
${INSTALL_DATA} ${DISTDIR}/q3-paks/${file} ${GAMEDIR}/baseq3
.endfor
.include <bsd.port.post.mk>
|