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# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$

PORTNAME=   q3cellshading
PORTVERSION=    1.0
PORTREVISION=   1
CATEGORIES= games
MASTER_SITES=   SF
DISTNAME=   q3cel-${PORTVERSION}-src

MAINTAINER= ports@FreeBSD.org
COMMENT=    Quake III engine with Cell Shading capabilities

ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON=  does not run properly; try games/ioquake3 with option

USE_ZIP=    yes
USE_DOS2UNIX=   yes
USE_GMAKE=  yes
WRKSRC=     ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC=   ${WRKSRC}/code/unix

LIBDIR=     ${PREFIX}/lib/${PORTNAME}
MAKE_ENV=   LIBDIR="${LIBDIR}"
PLIST_SUB=  LIBDIR="${LIBDIR:S/${PREFIX}\///}"

VM_ARCHS=   i386 powerpc

OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
OPTIONS_MULTI=  FLAVOR
OPTIONS_MULTI_FLAVOR=   CLIENT DEDICATED SMP_CLIENT
OPTIONS_DEFAULT=    CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT

CLIENT_DESC=        Build client
DEDICATED_DESC=     Build dedicated server
GAMELIBS_DESC=      Force building game libraries
SMP_CLIENT_DESC=    Build SMP (threaded) client

.include <bsd.port.pre.mk>

.if ${ARCH} == "i386"
BUILD_DEPENDS=  nasm:${PORTSDIR}/devel/nasm
.endif

.for arch in ${ARCH}
.  if ${VM_ARCHS:M${arch}} != ""
HAVE_VM_COMPILED=   yes
.  endif
.endfor

.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+=  DLL_ONLY=true
.endif

.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT}
USE_GL=     yes
USE_XORG=   xxf86dga
.endif

.if ${PORT_OPTIONS:MCLIENT}
MAKE_ENV+=  CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+=     quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif

.if ${PORT_OPTIONS:MDEDICATED}
MAKE_ENV+=  DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+=     q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif

.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
MAKE_ENV+=  GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif

.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+=  OPTIMIZED_CFLAGS=YES
.endif

.if ${PORT_OPTIONS:MSMP_CLIENT}
MAKE_ENV+=  SMP=YES PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+= SMP=""
Q3BIN+=     quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif

post-patch:
    @${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
        ${WRKSRC}/code/botlib/be_interface.c
    @${REINPLACE_CMD} -e \
        's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
        ${WRKSRC}/code/botlib/be_interface.c \
        ${WRKSRC}/code/renderer/tr_init.c

do-install:
.for bin in ${Q3BIN}
# Adjust program names to avoid conflicts with other Quake3 ports
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
        ${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
    @${MKDIR} ${LIBDIR}/${dir}
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif

.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>