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# New ports collection makefile for:    q3cellshading
# Date created:             8 Aug 2006
# Whom:                 alepulver
#
# $FreeBSD$
#

PORTNAME=   q3cellshading
PORTVERSION=    1.0
PORTREVISION=   1
CATEGORIES= games
MASTER_SITES=   SF
DISTNAME=   q3cel-${PORTVERSION}-src

MAINTAINER= ports@FreeBSD.org
COMMENT=    Quake III engine with Cell Shading capabilities

ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON=  does not run properly; try games/ioquake3 with option
USE_ZIP=    yes
USE_DOS2UNIX=   yes
USE_GMAKE=  yes
WRKSRC=     ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC=   ${WRKSRC}/code/unix

OPTIONS_MULTI=  EXE
OPTIONS_MULTI_EXE=  CLIENT DEDICATED SMP
OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
OPTIONS_DEFAULT=    CLIETN DEDICATED OPTIMIZED_CFLAGS SMP
CLIENT_DESC=    Build client
DEDICATED_DESC= Build dedicated server
GAMELIBS_DESC=  Build game libraries (when not mandatory)
SMP_DESC=   Build SMP (threaded) client

MAKE_ENV=   LIBDIR="${LIBDIR}"
PLIST_SUB=  LIBDIR="${LIBDIR:S/${PREFIX}\///}"

LIBDIR=     ${PREFIX}/lib/${PORTNAME}
VM_ARCHS=   i386 powerpc

.include <bsd.port.pre.mk>

.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:${PORTSDIR}/devel/nasm
.endif

.for i in ${ARCH}
.   if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED=   yes
.   endif
.endfor

.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+=  DLL_ONLY=true
.endif

.if ${PORT_OPTIONS:MCLIENT} || !empty(PORT_OPTIONS:MSMP)
USE_GL=     yes
USE_XORG=   xxf86dga
.endif

.if ${PORT_OPTIONS:MCLIENT}
MAKE_ENV+=  CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+=     quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif

.if ${PORT_OPTIONS:MDEDICATED}
MAKE_ENV+=  DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+=     q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif

.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
MAKE_ENV+=  GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif

.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+=  OPTIMIZED_CFLAGS=YES
.endif

.if ${PORT_OPTIONS:MSMP}
MAKE_ENV+=  SMP=YES \
        PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+= SMP=""
Q3BIN+=     quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif

post-patch:
    @${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
        ${WRKSRC}/code/botlib/be_interface.c
    @${REINPLACE_CMD} -e \
        's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
        ${WRKSRC}/code/botlib/be_interface.c \
        ${WRKSRC}/code/renderer/tr_init.c

do-install:
.for bin in ${Q3BIN}
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
        ${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
    ${MKDIR} ${LIBDIR}/${dir}
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif

.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>