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# Created by: Alexey Dokuchaev <danfe@regency.nsu.ru>
# $FreeBSD$

PORTNAME=   quake2lnx
PORTVERSION=    0.16.2
PORTREVISION=   10
CATEGORIES= games ipv6
MASTER_SITES=   http://offload1.icculus.org/quake2/files/
DISTNAME=   quake2-r${PORTVERSION}
DISTFILES=  ${DISTNAME}${EXTRACT_SUFX}
DIST_SUBDIR=    ${PORTNAME}
EXTRACT_ONLY=   ${DISTNAME}${EXTRACT_SUFX}

MAINTAINER= danfe@FreeBSD.org
COMMENT=    Icculus.org version of the original Quake II

LICENSE=    GPLv2

USE_GMAKE=  yes
WANT_SDL=   yes

ALL_TARGET= build_release

PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}"

TGTDIR=     ${WRKSRC}/release
LIBDIR=     ${PREFIX}/lib/${PORTNAME}

OPTIONS_DEFINE=     X11 GLX EYECANDY SOFTSDL SDLGL SDLCLIENT AA CLIENT \
            SERVER GAME CTF RETEXTURE JOYSTICK REDBLUE IPV6 \
            ARTS OPTIMIZED_CFLAGS DOCS
OPTIONS_DEFAULT=    X11 GLX CLIENT SERVER
OPTIONS_DEFINE_i386=    SVGA ASM
OPTIONS_DEFAULT_i386=   ASM

X11_DESC=       Build X11 (software) renderer
GLX_DESC=       Build OpenGL (GLX) renderer
EYECANDY_DESC=      Build client with fancier GL graphics
SOFTSDL_DESC=       Build software SDL renderer
SDLGL_DESC=     Build SDL OpenGL renderer
SDLCLIENT_DESC=     Build SDL client
SVGA_DESC=      Build SVGA renderer
AA_DESC=        Build ASCII graphics renderer
CLIENT_DESC=        Build default client
SERVER_DESC=        Build dedicated server
GAME_DESC=      Build main game (default mod)
CTF_DESC=       Build Capture The Flag modification
RETEXTURE_DESC=     Retextured graphics support
JOYSTICK_DESC=      Joystick support
REDBLUE_DESC=       Enable 3D glasses rendering

.include <bsd.port.options.mk>

###                       #
## CLIENTS AND RENDERERS ##
#                       ###

.if ${PORT_OPTIONS:MX11}
USE_XORG=   x11 xxf86dga
MAKE_ARGS+= BUILD_X11=YES
REF_TARGETS+=   softx
PLIST_SUB+= X11=""
.else
PLIST_SUB+= X11="@comment "
.endif

.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MEYECANDY}
USE_GL=     gl
MAKE_ARGS+= BUILD_GLX=YES
REF_TARGETS+=   glx
PLIST_SUB+= GLX=""
.else
PLIST_SUB+= GLX="@comment "
.endif

.if ${PORT_OPTIONS:MEYECANDY}
DISTFILES+= maxpak.pak
LIB_DEPENDS+=   jpeg:${PORTSDIR}/graphics/jpeg
MAKE_ARGS+= BUILD_QMAX=YES
PLIST_SUB+= QMAX=""
.else
PLIST_SUB+= QMAX="@comment "
.endif

.if ${PORT_OPTIONS:MSOFTSDL}
USE_SDL=    sdl
MAKE_ARGS+= BUILD_SDL=YES
REF_TARGETS+=   softsdl
PLIST_SUB+= SOFTSDL=""
.else
PLIST_SUB+= SOFTSDL="@comment "
.endif

.if ${PORT_OPTIONS:MSDLGL}
USE_SDL=    sdl
MAKE_ARGS+= BUILD_SDLGL=YES
REF_TARGETS+=   sdlgl
PLIST_SUB+= SDLGL=""
.else
PLIST_SUB+= SDLGL="@comment "
.endif

.if ${PORT_OPTIONS:MSDLCLIENT}
USE_SDL=    sdl
MAKE_ARGS+= BUILD_SDLQUAKE2=YES
EXE_TARGETS+=   quake2-sdl
PLIST_SUB+= SDLCLIENT=""
.else
PLIST_SUB+= SDLCLIENT="@comment "
.endif

.if ${PORT_OPTIONS:MSVGA}
LIB_DEPENDS+=   vga:${PORTSDIR}/graphics/svgalib
MAKE_ARGS+= BUILD_SVGA=YES
REF_TARGETS+=   soft
PLIST_SUB+= SVGA=""
.else
PLIST_SUB+= SVGA="@comment "
.endif

.if ${PORT_OPTIONS:MAA}
LIB_DEPENDS+=   aa:${PORTSDIR}/graphics/aalib
MAKE_ARGS+= BUILD_AA=YES
REF_TARGETS+=   softaa
PLIST_SUB+= AA=""
.else
PLIST_SUB+= AA="@comment "
.endif

.if ${PORT_OPTIONS:MCLIENT}
MAKE_ARGS+= BUILD_CLIENT=YES
EXE_TARGETS+=   quake2
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif

.if ${PORT_OPTIONS:MSERVER}
MAKE_ARGS+= BUILD_DEDICATED=YES
PLIST_SUB+= SERVER=""
EXE_TARGETS+=   q2ded
.else
PLIST_SUB+= SERVER="@comment "
.endif

###                                #
## GAME, MISSION ADDONS, AND MODS ##
#                                ###

.if ${PORT_OPTIONS:MGAME}
MAKE_ARGS+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif

.if ${PORT_OPTIONS:MCTF}
MAKE_ARGS+= BUILD_CTFDLL=YES
PLIST_SUB+= CTF=""
.else
PLIST_SUB+= CTF="@comment "
.endif

###                        #
## MISCELLANEOUS TUNABLES ##
#                        ###

.if ${PORT_OPTIONS:MRETEXTURE}
MAKE_ARGS+= BUILD_RETEXTURE=YES
RUN_DEPENDS+=   ${Q2DIR}/baseq2/pak10.pak:${PORTSDIR}/games/quake2-extras
.endif

.if ${PORT_OPTIONS:MJOYSTICK}
MAKE_ARGS+= BUILD_JOYSTICK=YES
.endif

.if ${PORT_OPTIONS:MREDBLUE}
MAKE_ARGS+= BUILD_REDBLUE=YES
.endif

.if ${PORT_OPTIONS:MIPV6}
MAKE_ARGS+= HAVE_IPV6=YES
.endif

.if ${PORT_OPTIONS:MARTS}
LIB_DEPENDS+=   artsc:${PORTSDIR}/audio/arts
MAKE_ARGS+= BUILD_ARTS=YES
.endif

.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ARGS+= OPTIMIZED_CFLAGS="-O3 -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
.endif

.if ! ${PORT_OPTIONS:MASM}
MAKE_ARGS+= NO_X86_ASM=YES
.endif

###                            #
## END OF CONFIGURATION KNOBS ##
#                            ###

post-patch: .SILENT
    ${REINPLACE_CMD} -e 's|%%DATADIR%%|${Q2DIR}| ; \
        s|%%LIBDIR%%|${LIBDIR}|' ${WRKSRC}/src/qcommon/files.c \
        ${WRKSRC}/src/linux/vid_so.c
    ${REINPLACE_CMD} -e 's|dllname, RTLD_LAZY|& \| RTLD_GLOBAL|' \
        ${WRKSRC}/src/linux/qgl_linux.c
    ${REINPLACE_CMD} -e 's|/js|/joy|' ${WRKSRC}/src/linux/joystick.c

do-install:
.for tgt in ${EXE_TARGETS}
    ${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin
.endfor
    @${MKDIR} ${LIBDIR}/baseq2
.for tgt in ${REF_TARGETS}
    ${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${LIBDIR}
.endfor
.if ${PORT_OPTIONS:MCTF}
    @${MKDIR} ${LIBDIR}/ctf
    ${INSTALL_PROGRAM} ${TGTDIR}/ctf/game.so ${LIBDIR}/ctf
.endif
.if ${PORT_OPTIONS:MEYECANDY}
    ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${LIBDIR}/baseq2
.endif
.if ${PORT_OPTIONS:MGAME}
    ${INSTALL_PROGRAM} ${TGTDIR}/game.so ${LIBDIR}/baseq2
.endif
.if ${PORT_OPTIONS:MDOCS}
    @${MKDIR} ${DOCSDIR}
    ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
    ${INSTALL_DATA} ${WRKSRC}/src/docs/README ${DOCSDIR}/README.320
    ${INSTALL_DATA} ${WRKSRC}/src/docs/joystick.txt ${DOCSDIR}
    ${INSTALL_DATA} ${WRKSRC}/src/docs/quake2.3dfxgl ${DOCSDIR}
.endif

.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>