blob: dd82baed69042d8c5355c65e3e0829d17d6577cf (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
# Created by: Alexey Dokuchaev <danfe@regency.nsu.ru>
# $FreeBSD$
PORTNAME= quake2lnx
PORTVERSION= 0.16.2
PORTREVISION= 10
CATEGORIES= games ipv6
MASTER_SITES= http://offload1.icculus.org/quake2/files/
DISTNAME= quake2-r${PORTVERSION}
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
DIST_SUBDIR= ${PORTNAME}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= danfe@FreeBSD.org
COMMENT= Icculus.org version of the original Quake II
LICENSE= GPLv2
USE_GMAKE= yes
WANT_SDL= yes
ALL_TARGET= build_release
LIBDIR= ${PREFIX}/lib/${PORTNAME}
PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
OPTIONS_DEFINE= X11 GLX EYECANDY SOFTSDL SDLGL SDLCLIENT AA CLIENT \
SERVER GAME CTF RETEXTURE JOYSTICK REDBLUE IPV6 \
OPTIMIZED_CFLAGS DOCS
OPTIONS_DEFAULT= X11 GLX CLIENT SERVER
OPTIONS_DEFINE_i386= SVGA ASM
OPTIONS_DEFAULT_i386= ASM
X11_DESC= Build X11 (software) renderer
GLX_DESC= Build OpenGL (GLX) renderer
EYECANDY_DESC= Build client with fancier GL graphics
SOFTSDL_DESC= Build software SDL renderer
SDLGL_DESC= Build SDL OpenGL renderer
SDLCLIENT_DESC= Build SDL client
SVGA_DESC= Build SVGA renderer
AA_DESC= Build ASCII graphics renderer
CLIENT_DESC= Build original client
SERVER_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
CTF_DESC= Build Capture The Flag mod
RETEXTURE_DESC= Retextured graphics support
JOYSTICK_DESC= Joystick support
REDBLUE_DESC= Enable 3D glasses rendering
.include <bsd.port.options.mk>
### #
## CLIENTS AND RENDERERS ##
# ###
.if ${PORT_OPTIONS:MX11}
USE_XORG= x11 xxf86dga
MAKE_ARGS+= BUILD_X11=YES
REF_TARGETS+= softx
PLIST_SUB+= X11=""
.else
PLIST_SUB+= X11="@comment "
.endif
.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MEYECANDY}
USE_GL= gl
MAKE_ARGS+= BUILD_GLX=YES
REF_TARGETS+= glx
PLIST_SUB+= GLX=""
.else
PLIST_SUB+= GLX="@comment "
.endif
.if ${PORT_OPTIONS:MEYECANDY}
DISTFILES+= maxpak.pak
LIB_DEPENDS+= libjpeg.so:${PORTSDIR}/graphics/jpeg
USE_GL= glu
MAKE_ARGS+= BUILD_QMAX=YES
PLIST_SUB+= QMAX=""
.else
PLIST_SUB+= QMAX="@comment "
.endif
.if ${PORT_OPTIONS:MSOFTSDL}
USE_SDL= sdl
MAKE_ARGS+= BUILD_SDL=YES
REF_TARGETS+= softsdl
PLIST_SUB+= SOFTSDL=""
.else
PLIST_SUB+= SOFTSDL="@comment "
.endif
.if ${PORT_OPTIONS:MSDLGL}
USE_SDL= sdl
MAKE_ARGS+= BUILD_SDLGL=YES
REF_TARGETS+= sdlgl
PLIST_SUB+= SDLGL=""
.else
PLIST_SUB+= SDLGL="@comment "
.endif
.if ${PORT_OPTIONS:MSDLCLIENT}
USE_SDL= sdl
MAKE_ARGS+= BUILD_SDLQUAKE2=YES
EXE_TARGETS+= quake2-sdl
PLIST_SUB+= SDLCLIENT=""
.else
PLIST_SUB+= SDLCLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MSVGA}
LIB_DEPENDS+= libvga.so:${PORTSDIR}/graphics/svgalib
MAKE_ARGS+= BUILD_SVGA=YES
REF_TARGETS+= soft
PLIST_SUB+= SVGA=""
.else
PLIST_SUB+= SVGA="@comment "
.endif
.if ${PORT_OPTIONS:MAA}
LIB_DEPENDS+= libaa.so:${PORTSDIR}/graphics/aalib
MAKE_ARGS+= BUILD_AA=YES
REF_TARGETS+= softaa
PLIST_SUB+= AA=""
.else
PLIST_SUB+= AA="@comment "
.endif
.if ${PORT_OPTIONS:MCLIENT}
MAKE_ARGS+= BUILD_CLIENT=YES
EXE_TARGETS+= quake2
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MSERVER}
MAKE_ARGS+= BUILD_DEDICATED=YES
PLIST_SUB+= SERVER=""
EXE_TARGETS+= q2ded
.else
PLIST_SUB+= SERVER="@comment "
.endif
### #
## GAME, MISSION ADDONS, AND MODS ##
# ###
.if ${PORT_OPTIONS:MGAME}
MAKE_ARGS+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if ${PORT_OPTIONS:MCTF}
MAKE_ARGS+= BUILD_CTFDLL=YES
PLIST_SUB+= CTF=""
.else
PLIST_SUB+= CTF="@comment "
.endif
### #
## MISCELLANEOUS TUNABLES ##
# ###
.if ${PORT_OPTIONS:MRETEXTURE}
MAKE_ARGS+= BUILD_RETEXTURE=YES
RUN_DEPENDS+= ${Q2DIR}/baseq2/pak10.pak:${PORTSDIR}/games/quake2-extras
.endif
.if ${PORT_OPTIONS:MJOYSTICK}
MAKE_ARGS+= BUILD_JOYSTICK=YES
.endif
.if ${PORT_OPTIONS:MREDBLUE}
MAKE_ARGS+= BUILD_REDBLUE=YES
.endif
.if ${PORT_OPTIONS:MIPV6}
MAKE_ARGS+= HAVE_IPV6=YES
.endif
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ARGS+= OPTIMIZED_CFLAGS="-O3 -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
.endif
.if ! ${PORT_OPTIONS:MASM}
MAKE_ARGS+= NO_X86_ASM=YES
.endif
### #
## END OF CONFIGURATION KNOBS ##
# ###
post-patch: .SILENT
${REINPLACE_CMD} -e 's|%%DATADIR%%|${Q2DIR}| ; \
s|%%LIBDIR%%|${LIBDIR}|' ${WRKSRC}/src/qcommon/files.c \
${WRKSRC}/src/linux/vid_so.c
${REINPLACE_CMD} -e 's|dllname, RTLD_LAZY|& \| RTLD_GLOBAL|' \
${WRKSRC}/src/linux/qgl_linux.c
${REINPLACE_CMD} -e 's|/js|/joy|' ${WRKSRC}/src/linux/joystick.c
${REINPLACE_CMD} -e 's|jpeg_mem_src|local_&|' \
${WRKSRC}/src/ref_candygl/gl_image.c
do-install:
.for tgt in ${EXE_TARGETS}
${INSTALL_PROGRAM} ${WRKSRC}/release/${tgt} ${PREFIX}/bin
.endfor
@${MKDIR} ${LIBDIR}/baseq2
.for tgt in ${REF_TARGETS}
${INSTALL_PROGRAM} ${WRKSRC}/release/ref_${tgt}.so ${LIBDIR}
.endfor
.if ${PORT_OPTIONS:MCTF}
@${MKDIR} ${LIBDIR}/ctf
${INSTALL_PROGRAM} ${WRKSRC}/release/ctf/game.so ${LIBDIR}/ctf
.endif
.if ${PORT_OPTIONS:MEYECANDY}
${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${LIBDIR}/baseq2
.endif
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${WRKSRC}/release/game.so ${LIBDIR}/baseq2
.endif
.if ${PORT_OPTIONS:MDOCS}
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/src/docs/README ${DOCSDIR}/README.320
${INSTALL_DATA} ${WRKSRC}/src/docs/joystick.txt ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/src/docs/quake2.3dfxgl ${DOCSDIR}
.endif
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>
|