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|
# New ports collection makefile for: Quake2-LNX
# Date created: 11 Jun 2003
# Whom: Alexey Dokuchaev <danfe@regency.nsu.ru>
#
# $FreeBSD$
#
PORTNAME= quake2lnx
PORTVERSION= 0.15
PORTREVISION= 2
CATEGORIES= games
MASTER_SITES= http://www.icculus.org/quake2/files/:src \
http://freebsd.nsu.ru/distfiles/q2/:pak
DISTNAME= quake2-r${PORTVERSION}
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src
.if defined(WITH_EYECANDY)
DISTFILES+= maxpak.pak:pak
.endif
.if defined(WITH_SHAREWARE_DATA)
DISTFILES+= pak0.pak:pak \
players.tgz:pak
.endif
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= danfe@regency.nsu.ru
COMMENT= Cleaned up copy of the original Quake II source code
USE_GMAKE= yes
USE_REINPLACE= yes
.include <bsd.port.pre.mk>
### #
## CLIENTS AND RENDERERS ##
# ###
.if ${ARCH} == "i386" && !defined(WITHOUT_SVGA) \
&& (defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1))
LIB_DEPENDS+= vga.1:${PORTSDIR}/graphics/svgalib
MAKE_ARGS+= BUILD_SVGA=YES
REF_TARGETS+= soft
PLIST_SUB+= SVGA=""
.else
PLIST_SUB+= SVGA="@comment "
.endif
.if defined(WITH_SDLCLIENT) || defined(WITH_SDL) || defined(WITH_SDLGL) \
|| exists(${LOCALBASE}/lib/libSDL-1.1.so.5)
. if !(defined(WITHOUT_SDLCLIENT) && defined(WITHOUT_SDL) \
&& defined(WITHOUT_SDLGL))
USE_SDL= yes
. endif
. if !defined(WITHOUT_SDLCLIENT)
MAKE_ARGS+= BUILD_SDLQUAKE2=YES
EXE_TARGETS+= sdlquake2
PLIST_SUB+= SDLCLIENT=""
. else
PLIST_SUB+= SDLCLIENT="@comment "
. endif
. if !defined(WITHOUT_SDL)
MAKE_ARGS+= BUILD_SDL=YES
REF_TARGETS+= softsdl
PLIST_SUB+= SDL=""
. else
PLIST_SUB+= SDL="@comment "
. endif
. if !defined(WITHOUT_SDLGL)
MAKE_ARGS+= BUILD_SDLGL=YES
REF_TARGETS+= sdlgl
PLIST_SUB+= SDLGL=""
. else
PLIST_SUB+= SDLGL="@comment "
. endif
.else
PLIST_SUB+= SDLCLIENT="@comment "
PLIST_SUB+= SDL="@comment "
PLIST_SUB+= SDLGL="@comment "
.endif
.if !defined(WITHOUT_X11)
LIB_DEPENDS+= X11.6:${PORTSDIR}/x11/XFree86-4-libraries \
Xext.6:${PORTSDIR}/x11/XFree86-4-libraries
MAKE_ARGS+= BUILD_X11=YES
REF_TARGETS+= softx
PLIST_SUB+= X11=""
.else
PLIST_SUB+= X11="@comment "
.endif
.if !defined(WITHOUT_GLX) || defined(WITH_EYECANDY)
LIB_DEPENDS+= GL.1:${PORTSDIR}/x11/XFree86-4-libraries
MAKE_ARGS+= BUILD_GLX=YES
REF_TARGETS+= glx
PLIST_SUB+= GLX=""
.else
PLIST_SUB+= GLX="@comment "
.endif
.if !defined(WITHOUT_AA) && (defined(WITH_AA) \
|| exists(${LOCALBASE}/lib/libaa.so.1))
LIB_DEPENDS+= aa.1:${PORTSDIR}/graphics/aalib
MAKE_ARGS+= BUILD_AA=YES
REF_TARGETS+= softaa
PLIST_SUB+= AA=""
.else
PLIST_SUB+= AA="@comment "
.endif
.if defined(WITH_EYECANDY)
LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg
MAKE_ARGS+= BUILD_QMAX=YES
PLIST_SUB+= QMAX=""
.else
PLIST_SUB+= QMAX="@comment "
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ARGS+= BUILD_CLIENT=YES
EXE_TARGETS+= quake2
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_SERVER)
MAKE_ARGS+= BUILD_DEDICATED=YES
PLIST_SUB+= SERVER=""
EXE_TARGETS+= q2ded
.else
PLIST_SUB+= SERVER="@comment "
.endif
### #
## GAME, MISSION ADDONS, AND MODS ##
# ###
.if !defined(WITHOUT_GAME)
MAKE_ARGS+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if defined(WITH_CTF)
MAKE_ARGS+= BUILD_CTFDLL=YES
PLIST_SUB+= CTF=""
.else
PLIST_SUB+= CTF="@comment "
.endif
.if defined(WITH_SHAREWARE_DATA)
PLIST_SUB+= SHAREWARE=""
.else
PLIST_SUB+= SHAREWARE="@comment "
.endif
### #
## MISCELLANEOUS TUNABLES ##
# ###
.if defined(WITH_JOYSTICK)
MAKE_ARGS+= BUILD_JOYSTICK=YES
.endif
.if !defined(WITHOUT_ARTS) && (defined(WITH_ARTS) \
|| exists (${LOCALBASE}/lib/libartsc.so.0))
LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts
MAKE_ARGS+= BUILD_ARTS=YES
.endif
.if defined(WITH_IPV6)
MAKE_ARGS+= HAVE_IPV6=YES
.endif
.if defined(WITH_OPTIMIZED_CFLAGS)
MAKE_ARGS+= OPTIMIZED_CFLAGS="-O9 -pipe -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
.endif
.if ${ARCH} != "i386" || defined(WITHOUT_X86_ASM)
MAKE_ARGS+= NO_X86_ASM=YES
.endif
### #
## END OF CONFIGURATION KNOBS ##
# ###
pre-everything::
.if ${ARCH} == "i386" && !(defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1))
@${ECHO_MSG} "Define WITH_SVGA to build SVGA driver"
.endif
.if !(defined(WITH_SDL) || exists(${LOCALBASE}/lib/libSDL-1.1.so.5))
@${ECHO_MSG} "Define WITH_SDL to build SDL software driver"
.endif
.if !(defined(WITH_SDLGL) || exists(${LOCALBASE}/lib/libSDL-1.1.so.5))
@${ECHO_MSG} "Define WITH_SDLGL to build SDL OpenGL driver"
.endif
.if !(defined(WITH_SDLCLIENT) || exists(${LOCALBASE}/lib/libSDL-1.1.so.5))
@${ECHO_MSG} "Define WITH_SDLCLIENT to build executable that uses SDL for cdrom and sound"
.endif
.if !(defined(WITH_AA) || exists(${LOCALBASE}/lib/libaa.so.1))
@${ECHO_MSG} "Define WITH_AA to build ASCII software renderer"
.endif
.if !defined(WITHOUT_X11)
@${ECHO_MSG} "Define WITHOUT_X11 to disable building of X11 driver"
.endif
.if !defined(WITHOUT_GLX)
@${ECHO_MSG} "Define WITHOUT_GLX to disable building of GLX driver"
.endif
.if !defined(WITH_EYECANDY)
@${ECHO_MSG} "Define WITH_EYECANDY to build executable with fancier GL graphics"
.endif
.if !defined(WITHOUT_CLIENT)
@${ECHO_MSG} "Define WITHOUT_CLIENT to disable building Quake2 client executable"
.endif
.if !defined(WITHOUT_SERVER)
@${ECHO_MSG} "Define WITHOUT_SERVER to disable building of dedicated server"
.endif
.if !defined(WITHOUT_GAME)
@${ECHO_MSG} "Define WITHOUT_GAME to build without main game .so"
.endif
.if !defined(WITH_CTF)
@${ECHO_MSG} "Define WITH_CTF to build Capture The Flag mod"
.endif
.if !defined(WITH_SHAREWARE_DATA)
@${ECHO_MSG} "Define WITH_SHAREWARE_DATA to install demo version game data"
.endif
.if !defined(WITH_JOYSTICK)
@${ECHO_MSG} "Define WITH_JOYSTICK to enable joystick support"
.endif
.if !(defined(WITH_ARTS) || exists (${LOCALBASE}/lib/libartsc.so.0))
@${ECHO_MSG} "Define WITH_ARTS to enable support for aRts sound daemon"
.endif
.if !defined(WITH_IPV6)
@${ECHO_MSG} "Define WITH_IPV6 to enable experimental IPv6 support"
.endif
.if !defined(WITH_OPTIMIZED_CFLAGS)
@${ECHO_MSG} "Define WITH_OPTIMIZED_CFLAGS to enable extra optimization options"
.endif
.if ${ARCH} == "i386" && !defined(WITHOUT_X86_ASM)
@${ECHO_MSG} "Define WITHOUT_X86_ASM to disable x86 assembly code"
.endif
TGTDIR= ${WRKSRC}/release${ARCH}
post-patch:
@${REINPLACE_CMD} -e 's|%%%%BASEDIR%%%%|${DATADIR}|' ${WRKSRC}/src/qcommon/files.c
do-build:
@(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${GMAKE} \
${MAKE_FLAGS} ${MAKEFILE} ${MAKE_ARGS} build_release)
PLIST_SUB+= ARCH="${ARCH}"
do-install:
.for tgt in ${EXE_TARGETS}
${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin
.endfor
@${MKDIR} ${DATADIR}/baseq2
.for tgt in ${REF_TARGETS}
${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${DATADIR}
.endfor
.if !defined(WITHOUT_GAME)
${INSTALL_PROGRAM} ${TGTDIR}/game${ARCH}.so ${DATADIR}/baseq2
.endif
.if defined(WITH_CTF)
@${MKDIR} ${DATADIR}/ctf
${INSTALL_PROGRAM} ${TGTDIR}/ctf/game${ARCH}.so ${DATADIR}/ctf
.endif
.if defined(WITH_SHAREWARE_DATA)
${INSTALL_DATA} ${DISTDIR}/pak0.pak ${DATADIR}/baseq2
${GUNZIP_CMD} -c ${DISTDIR}/players.tgz | ${TAR} -C ${DATADIR}/baseq2 -xf -
.endif
.if defined(WITH_EYECANDY)
${INSTALL_DATA} ${DISTDIR}/maxpak.pak ${DATADIR}/baseq2
.endif
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
post-install:
@${SED} -e 's|$${DATADIR}|${DATADIR}|g' ${PKGMESSAGE}
.include <bsd.port.post.mk>
|