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# New ports collection makefile for:    qudos
# Date created:             24 May 2006
# Whom:                 alepulver
#
# $FreeBSD$
#

PORTNAME=   qudos
PORTVERSION=    0.40.1
PORTREVISION=   8
CATEGORIES= games
MASTER_SITES=   http://qudos.quakedev.com/linux/quake2/engines/QuDos/
DISTNAME=   QuDos-${PORTVERSION}-src
DISTFILES=  ${DISTNAME}${EXTRACT_SUFX} \
        QuDos-${PORTVERSION}.pk3
EXTRACT_ONLY=   ${DISTNAME}${EXTRACT_SUFX}

MAINTAINER= alepulver@FreeBSD.org
COMMENT=    Enhaced OpenGL only Quake II engine

USE_BZIP2=  yes
USE_GMAKE=  yes

OPTIONS=    3ZB2 "Build 3zb2 modification (bots)" on \
        ARTS "Enable support for aRts sound daemon" off \
        BOTS "Enable Ace Bot support in modifications" on \
        CLIENT "Build client" on \
        CTF "Build CTF (Capture The Flag) modification" off \
        DEDICATED "Build dedicated server" on \
        GAME "Build a main game .so modification" off \
        GAME_MOD "Enable custom addons in main modification" on \
        GLX "Build OpenGL renderer" on \
        IPV6 "Enable IPv6 support" off \
        JABOT "Build JABot modification (bots)" off \
        JOYSTICK "Enable joystick support" off \
        OSS "Enable Open Sound System sound support" on \
        QMAX "Enable fancier OpenGL graphics" on \
        REDBLUE "Enable red-blue 3d glasses renderer" off \
        RETEXTURE "Enable support for retextured graphics" off \
        ROGUE "Build Ground Zero (Rogue) mission pack" off \
        SDL "Enable SDL sound support" on \
        SDLGL "Build SDL OpenGL renderer" on \
        X86_ASM "Enable x86 assembly support" on \
        XATRIX "Build The Reckoning (Xatrix) mission pack" off \
        ZAERO "Build Zaero modification" off

MAKE_ENV=   WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \
        DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
PLIST_SUB=  LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}"
LIBDIR=     ${PREFIX}/lib/${PORTNAME}

MOD_LIST=   3ZB2 CTF JABOT ROGUE XATRIX ZAERO

.include "${.CURDIR}/../quake2-data/Makefile.include"

.include <bsd.port.pre.mk>

.for mod in ${MOD_LIST}
.   if defined(WITH_${mod})
MAKE_ENV+=  BUILD_${mod}=YES
PLIST_SUB+= ${mod}=""
.   else
MAKE_ENV+=  BUILD_${mod}=NO
PLIST_SUB+= ${mod}="@comment "
.   endif
.endfor

.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL)
USE_GL=     yes
LIB_DEPENDS+=   jpeg.9:${PORTSDIR}/graphics/jpeg \
        png.5:${PORTSDIR}/graphics/png
.endif

.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL)
USE_SDL=    sdl
.endif

.if defined(WITH_ARTS)
LIB_DEPENDS+=   artsc.0:${PORTSDIR}/audio/arts
MAKE_ENV+=  BUILD_ARTS_SND=YES
PLIST_SUB+= ARTS=""
Q2SND+=     arts
.else
MAKE_ENV+=  BUILD_ARTS_SND=NO
PLIST_SUB+= ARTS="@comment "
.endif

.if !defined(WITHOUT_CLIENT)
LIB_DEPENDS+=   vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ENV+=  BUILD_QUAKE2=YES
PLIST_SUB+= CLIENT=""
Q2BIN+=     ${PORTNAME}
.else
MAKE_ENV+=  BUILD_QUAKE2=NO
PLIST_SUB+= CLIENT="@comment "
.endif

.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+=  BUILD_DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q2BIN+=     ${PORTNAME}-ded
.else
MAKE_ENV+=  BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif

.if defined(WITH_GAME)
MAKE_ENV+=  BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
MAKE_ENV+=  BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif

.if !defined(WITHOUT_GAME_MOD)
MAKE_ENV+=  WITH_GAME_MOD=YES
.else
MAKE_ENV+=  WITH_GAME_MOD=NO
.endif

.for opt in GLX SDLGL
.   if !defined(WITHOUT_${opt})
MAKE_ENV+=  BUILD_${opt}=YES
PLIST_SUB+= ${opt}=""
Q2REF+=     ${opt:L}
.   else
MAKE_ENV+=  BUILD_${opt}=NO
PLIST_SUB+= ${opt}="@comment "
.   endif
.endfor

.if defined(WITH_IPV6)
MAKE_ENV+=  WITH_IPV6=YES
.else
MAKE_ENV+=  WITH_IPV6=NO
.endif

.if defined(WITH_JOYSTICK)
MAKE_ENV+=  WITH_JOYSTICK=YES
.else
MAKE_ENV+=  WITH_JOYSTICK=NO
.endif

.if !defined(WITHOUT_OSS)
MAKE_ENV+=  BUILD_OSS_SND=YES
PLIST_SUB+= OSS=""
Q2SND+=     oss
.else
MAKE_ENV+=  BUILD_OSS_SND=NO
PLIST_SUB+= OSS="@comment "
.endif

.if !defined(WITHOUT_QMAX)
MAKE_ENV+=  WITH_QMAX=YES
.else
MAKE_ENV+=  WITH_QMAX=NO
.endif

.if defined(WITH_REDBLUE)
MAKE_ENV+=  WITH_REDBLUE=YES
.else
MAKE_ENV+=  WITH_REDBLUE=NO
.endif

.if defined(WITH_RETEXTURE)
MAKE_ENV+=  WITH_RETEXTURE=YES
.else
MAKE_ENV+=  WITH_RETEXTURE=NO
.endif

.if !defined(WITHOUT_SDL)
MAKE_ENV+=  BUILD_SDL_SND=YES
PLIST_SUB+= SDL=""
Q2SND+=     sdl
.else
MAKE_ENV+=  BUILD_SDL_SND=NO
PLIST_SUB+= SDL="@comment "
.endif

.if !defined(WITHOUT_X86_ASM)
MAKE_ENV+=  WITH_X86_ASM=YES
.else
MAKE_ENV+=  WITH_X86_ASM=NO
.endif

post-build:
.for bin in ${Q2BIN}
    @cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin}
.endfor

do-install:
.for bin in ${Q2BIN}
    ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
.endfor
    ${MKDIR} ${LIBDIR}/baseq2
.for ref in ${Q2REF}
    ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR}
.endfor
.for snd in ${Q2SND}
    ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
.endfor
.if defined(WITH_GAME)
    ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
.endif
.for mod in ${MOD_LIST:L}
.if defined(WITH_${mod:U})
    ${MKDIR} ${LIBDIR}/${mod}
    ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod}
.endif
.endfor
    ${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2
.if !defined(NOPORTDOCS)
    ${MKDIR} ${DOCSDIR}
    ${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt ${WRKSRC}/docs/Ogg_readme.txt \
        ${DOCSDIR}
.endif

.include <bsd.port.post.mk>