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# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
# $FreeBSD$

PORTNAME=   sdb
PORTVERSION=    1.0.2
PORTREVISION=   12
CATEGORIES= games
MASTER_SITES=   http://stage.gamecreation.org/shotgund/ \
        http://mirror.amdmi3.ru/distfiles/
DISTFILES=  ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY=   ${DISTNAME}${EXTRACT_SUFX}

MAINTAINER= amdmi3@FreeBSD.org
COMMENT=    Futuristic overhead shooter

LICENSE=    GPLv2

USES=       gmake
USE_SDL=    mixer image sdl
USE_GL=     gl glu

BUILD_WRKSRC=   ${WRKSRC}/src

CXXFLAGS+=  `${SDL_CONFIG} --cflags`
LIBS+=      `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS=  CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}"

PLIST_FILES=    bin/sdb
PORTDOCS=   *
PORTDATA=   *

DESKTOP_ENTRIES="Shotgun Debugger" \
        "${COMMENT}" \
        "" \
        "${PORTNAME}" \
        "Game;ActionGame;" \
        ""

OPTIONS_DEFINE= DOCS

.include <bsd.port.options.mk>

.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
PLIST_SUB+= MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+=   ${UNZIP_CMD}:${PORTSDIR}/archivers/unzip
PLIST_SUB+= MODEL_SUFFIX="md2b"

post-extract:
    ${RM} ${WRKSRC}/models/*
    @cd ${WRKSRC}/models && \
        ${RM} -f * && \
        ${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
            'sdb-1.0-macosx/models/*.md2b'
.endif

post-patch:
    @${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
        ${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp

do-install:
    ${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin
    cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR}
    ${MKDIR} ${STAGEDIR}${DOCSDIR}
    ${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}

.include <bsd.port.mk>