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# New ports collection makefile for:    Star Trek Voyager: Elite Force paks
# Date created:             Sat Jul 15 14:27:16 SAST 2000
# Whom:                 nik@FreeBSD.org
#
# $FreeBSD$
#

PORTNAME=   stvef-paks
PORTVERSION=    1.0
PORTREVISION=   2
CATEGORIES= games linux
MASTER_SITES=   #
DISTFILES=  pak0.pk3
DIST_SUBDIR=    stvef
IGNOREFILES=    ${ALLFILES}

MAINTAINER= ports@FreeBSD.org
COMMENT=    Star Trek Voyager: Elite Forces dedicated server for Linux .pk3 files

# Make this a BUILD_DEPENDS too, so that it can create the
# directory hierarchy for us.
BUILD_DEPENDS=  ${X11BASE}/games/stvef/linuxstvefded_1.2-static:${PORTSDIR}/games/stvef-server
RUN_DEPENDS=    ${BUILD_DEPENDS}

ONLY_FOR_ARCHS= i386
USE_LINUX=  yes
USE_X_PREFIX=   yes
EXTRACT_ONLY=   # Don't extract anything

GAMEDIR=    ${PREFIX}/games/stvef/

.include <bsd.port.pre.mk>

# The only file we *must* have (I think) is pak0.pk3
.if !exists(${DISTDIR}/stvef/pak0.pk3)
IGNORE=You must manually copy all the files from the BaseEF directory of the original CD-ROM (or an installed version of the game) to the ${DISTDIR}/stvef directory and then run make again.
.endif

# Abuse the build target to generate ${PLIST}.  We can't have a fixed
# ${PLIST}, because the contents of the stvef directory will depend on which
# .pk3 files they copy over, and the patch level of the install they copied
# them from.  So assume that the user knows what they're doing, and blindly
# install everything (including non-.pk3 files, which might be necessary).
do-build:
    ${RM} -f ${PLIST}
    for file in ${DISTDIR}/stvef/*; do              \
        b=`basename $$file`;                    \
        ${ECHO_CMD} games/stvef/baseEF/$$b >> ${PLIST};     \
    done

do-install:
    ${MKDIR} ${GAMEDIR}/baseEF
    for file in ${DISTDIR}/stvef/*; do              \
        ${INSTALL_DATA} $$file ${GAMEDIR}/baseEF;       \
    done

.include <bsd.port.post.mk>