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# $FreeBSD$
OPTIONS_DEFINE= \
AVI \
BULLET \
CINEON \
CAMERATRACK \
COLLADA \
COMPOSITOR \
CYCLES \
CYCLESOSL \
DDS \
FFMPEG \
FFTW3 \
FRAMESERVER \
FREESTYLE \
GAMEENGINE \
HDR \
HEADLESS \
INPUT_NDOF \
JACK \
LIBMV \
LZO \
LZMA \
MENU \
MOD_BOOLEAN \
MOD_FLUID \
MOD_OCEANSIM \
MOD_REMESH \
MOD_SMOKE \
NLS \
OPENAL \
OPENCOLORIO \
OPENIMAGEIO \
OPENEXR \
OPENJPEG \
OPENSUBDIV \
PLAYER \
RAYOPTIMIZATION \
REDCODE \
SDL \
SNDFILE \
TIFF \
XINPUT \
XF86VMODE
OPTIONS_DEFAULT= \
AVI \
BULLET \
CINEON \
COMPOSITOR \
DDS \
FFTW3 \
FRAMESERVER \
FREESTYLE \
GAMEENGINE \
HDR \
INPUT_NDOF \
LIBMV \
LZO \
LZMA \
MOD_BOOLEAN \
MOD_FLUID \
MOD_REMESH \
MOD_SMOKE \
OPENAL \
OPENCOLORIO \
OPENIMAGEIO \
OPENEXR \
OPENJPEG \
OPENSUBDIV \
PLAYER \
SDL \
TIFF \
XINPUT \
XF86VMODE
AVI_DESC= Enable Blender's own AVI file support
BULLET_DESC= Bullet physics engine
CINEON_DESC= CINEON and DPX graphics format support
CAMERATRACK_DESC= Camera tracking support
COLLADA_DESC= Enable read/write support for COLLADA files
COMPOSITOR_DESC= Use the tile-based nodal compositor
CYCLES_DESC= Cycles render engine support
CYCLESOSL_DESC= Shading support for the cycles render engine
DDS_DESC= DDS graphics format support
FFTW3_DESC= Use fftw for smoke and audio effects
FRAMESERVER_DESC= Image FrameServer support for rendering
FREESTYLE_DESC= Enable advanced edges rendering
GAMEENGINE_DESC= Enable the game engine
HDR_DESC= Generic high dynamic-range (HDR) support
HEADLESS_DESC= Disable user interface (for render-farms)
INPUT_NDOF_DESC= Enable NDOF input device support
LIBMV_DESC= Enable motion tracking via libmv
LZO_DESC= Fast compression support
LZMA_DESC= Best compression support
MENU_DESC= Install desktop menu
MOD_BOOLEAN_DESC= Boolean modifier support
MOD_FLUID_DESC= Fluid simulation support
MOD_OCEANSIM_DESC= Ocean simulation support
MOD_REMESH_DESC= Remesh modifier support
MOD_SMOKE_DESC= Smoke simulation support
OPENCOLORIO_DESC= OpenColorIO-based color management support
OPENIMAGEIO_DESC= OpenImageIO image processing support
OPENSUBDIV_DESC= Use the OpenSubDiv library for surface subdivision
PLAYER_DESC= Enable blender player
RAYOPTIMIZATION_DESC= Enable SSE optimizatons for raytracing
REDCODE_DESC= RedCode graphics format support
SDL_DESC= Audio and Joystick support using SDL
XINPUT_DESC= X11 Xinput (tablet) support
XF86VMODE_DESC= X11 video mode switching support
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