aboutsummaryrefslogtreecommitdiffstats
path: root/irc/unreal/files/patch-modules.c
blob: 23b3ac19b4b75de30fcd5915aaafa32569ba5c5c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
--- src/modules.c   2009-04-13 13:03:58.000000000 +0200
+++ src/modules.c   2009-08-20 15:32:56.000000000 +0200
@@ -177,12 +177,12 @@
 {
    char tempbuf[PATH_MAX+1];
 #ifndef _WIN32
-   DIR *fd = opendir("tmp");
+   DIR *fd = opendir("%%RUNDIR%%/tmp");
    struct dirent *dir;
 
    if (!fd) /* Ouch.. this is NOT good!! */
    {
-       config_error("Unable to open 'tmp' directory: %s, please create one with the appropriate permissions",
+       config_error("Unable to open '%%RUNDIR%%' directory: %s, please create one with the appropriate permissions",
            strerror(errno));
        if (!loop.ircd_booted)
            exit(7);
@@ -193,19 +193,19 @@
    {
        if (!strcmp(dir->d_name, ".") || !strcmp(dir->d_name, ".."))
            continue;
-       strcpy(tempbuf, "tmp/");
+       strcpy(tempbuf, "%%RUNDIR%%/tmp/");
        strcat(tempbuf, dir->d_name);
        remove(tempbuf);
    }
    closedir(fd);
 #else
    WIN32_FIND_DATA hData;
-   HANDLE hFile = FindFirstFile("tmp/*", &hData);
+   HANDLE hFile = FindFirstFile("%%RUNDIR%%/tmp/*", &hData);
    if (hFile != INVALID_HANDLE_VALUE)
    {
        if (strcmp(hData.cFileName, ".") || strcmp(hData.cFileName, ".."))
        {
-           strcpy(tempbuf, "tmp/");
+           strcpy(tempbuf, "%%RUNDIR%%/tmp/");
            strcat(tempbuf, hData.cFileName);
            remove(tempbuf);
        }
@@ -214,7 +214,7 @@
    {
        if (!strcmp(hData.cFileName, ".") || !strcmp(hData.cFileName, ".."))
            continue;
-       strcpy(tempbuf, "tmp/");
+       strcpy(tempbuf, "%%RUNDIR%%/tmp/");
        strcat(tempbuf, hData.cFileName);
        remove(tempbuf);
    }
@@ -323,7 +323,7 @@
    path = path_;
 
    
-   tmppath = unreal_mktemp("tmp", unreal_getfilename(path));
+   tmppath = unreal_mktemp("%%RUNDIR%%/tmp", unreal_getfilename(path));
    if (!tmppath)
        return "Unable to create temporary file!";
 #ifndef _WIN32