I have ported the Wolfenstein missions to DOOM II, creating what is essentially an improved and updated Wolfenstein. Each scenario is painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein textures, objects, sounds, and enemies. The result is a total conversion, a complete Wolfenstein experience which takes full advantage of the DOOM engine. There are even ambient sounds. In addition to recreating the original missions, I have also created brand new scenarios which go beyond the original scope and concept of Wolfenstein. Scenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the Astrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone before, immersing the player in adventures not possible with the original Wolfenstein. WWW: http://www.doomworld.com/wolfendoom/ t/freebsd-ports-gnome' title='freebsd-ports-gnome Git repository'/>
aboutsummaryrefslogtreecommitdiffstats
path: root/graphics/mapyrus
Commit message (Expand)AuthorAgeFilesLines
* - Update to 0.704nivit2007-08-242-17/+10
* - Welcome X.org 7.2 \o/.flz2007-05-201-0/+1
* - Updated to 0.702nivit2007-03-092-4/+4
* - Updated to 0.701nivit2007-01-242-4/+4
* - Updated to 0.614nivit2007-01-082-4/+4
* - Updated email address in my portsnivit2006-12-101-1/+1
* - Update to 0.613miwi2006-11-273-4/+5
* - Update to 0.612rafan2006-11-092-5/+5
* - Update to 0.610clsung2006-09-242-5/+4
* - Fix mapyrus script: removed quotes around the variable JAVA_AWT_HEADLESS,rafan2006-09-233-2/+3
* - Update to 0.609rafan2006-09-204-5/+13
* - Update to 0.608miwi2006-08-053-4/+6
* Update to 0.607hq2006-06-122-4/+4
* - Set Java required version to 1.4+ (as specified on the main website)hq2006-04-283-3/+5