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author | holgerd77 <Holger.Drewes@googlemail.com> | 2016-02-18 18:45:15 +0800 |
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committer | holgerd77 <Holger.Drewes@googlemail.com> | 2016-02-18 18:45:15 +0800 |
commit | 2e52170d7a31e846c30770ec0c1383c68d9b71c6 (patch) | |
tree | 54926f381fe616009a52b151703f7f4c1a0861f6 | |
parent | 688313cc5131a8aa156c2837a3629842e17ec93c (diff) | |
download | dexon-solidity-2e52170d7a31e846c30770ec0c1383c68d9b71c6.tar.gz dexon-solidity-2e52170d7a31e846c30770ec0c1383c68d9b71c6.tar.zst dexon-solidity-2e52170d7a31e846c30770ec0c1383c68d9b71c6.zip |
Added examples, references to structure section
-rw-r--r-- | docs/structure-of-a-contract.rst | 111 |
1 files changed, 103 insertions, 8 deletions
diff --git a/docs/structure-of-a-contract.rst b/docs/structure-of-a-contract.rst index c3683b5e..1b80b1c2 100644 --- a/docs/structure-of-a-contract.rst +++ b/docs/structure-of-a-contract.rst @@ -1,17 +1,112 @@ .. index:: contract, state variable, function, event, struct, enum, function;modifier +.. _contract_structure: + *********************** Structure of a Contract *********************** Contracts in Solidity are similar to classes in object-oriented languages. -Each contract can contain declarations of **state variables**, **functions**, -**function modifiers**, **events**, **structs types** and **enum types**. +Each contract can contain declarations of :ref:`state_variables`, :ref:`functions`, +:ref:`function_modifiers`, :ref:`events`, :ref:`structs_types` and :ref:`enum_types`. Furthermore, contracts can inherit from other contracts. -* State variables are values which are permanently stored in contract storage. -* Functions are the executable units of code within a contract. -* Function modifiers can be used to amend the semantics of functions in a declarative way. -* Events are convenience interfaces with the EVM logging facilities. -* Structs are custom defined types that can group several variables. -* Enums can be used to create custom types with a finite set of values. +.. _state_variables: + +State Variables +=============== + +State variables are values which are permanently stored in contract storage. + +:: + + contract SimpleStorage { + uint storedData; // State variable + // ... + } + +.. _functions: + +Functions +========= + +Functions are the executable units of code within a contract. + +:: + + contract SimpleAuction { + function bid() { // Function + // ... + } + } + +.. _function_modifiers: + +Function Modifiers +================== + +Function modifiers can be used to amend the semantics of functions in a declarative way. + +:: + + contract Purchase { + address public seller; + + modifier onlySeller() { // Modifier + if (msg.sender != seller) throw; + _ + } + + function abort() onlySeller { // Modifier usage + // ... + } + } + +.. _events: + +Events +====== + +Events are convenience interfaces with the EVM logging facilities. + +:: + + contract SimpleAuction { + event HighestBidIncreased(address bidder, uint amount); // Event + + function bid() { + // ... + HighestBidIncreased(msg.sender, msg.value); // Triggering event + } + } + +.. _structs_types: + +Structs Types +============= + +Structs are custom defined types that can group several variables. + +:: + + contract Ballot { + struct Voter { // Struct + uint weight; + bool voted; + address delegate; + uint vote; + } + } + +.. _enum_types: + +Enum Types +========== + +Enums can be used to create custom types with a finite set of values. + +:: + + contract Purchase { + enum State { Created, Locked, Inactive } // Enum + } |