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authorchriseth <chris@ethereum.org>2018-10-23 21:55:48 +0800
committerchriseth <chris@ethereum.org>2018-10-24 19:24:25 +0800
commitb3911798b33f33df273022cb92121e2b418e0bed (patch)
tree4c1fcfb75844a65b7b8c78eaa0fd91597befa991 /libyul
parentf5f977eaf5b57c5fbed99692eed1b6e3b0f5527f (diff)
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Redundant assign eliminator.
Diffstat (limited to 'libyul')
-rw-r--r--libyul/optimiser/RedundantAssignEliminator.cpp193
-rw-r--r--libyul/optimiser/RedundantAssignEliminator.h185
2 files changed, 378 insertions, 0 deletions
diff --git a/libyul/optimiser/RedundantAssignEliminator.cpp b/libyul/optimiser/RedundantAssignEliminator.cpp
new file mode 100644
index 00000000..478858e4
--- /dev/null
+++ b/libyul/optimiser/RedundantAssignEliminator.cpp
@@ -0,0 +1,193 @@
+/*
+ This file is part of solidity.
+
+ solidity is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ solidity is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with solidity. If not, see <http://www.gnu.org/licenses/>.
+*/
+/**
+ * Optimiser component that removes assignments to variables that are not used
+ * until they go out of scope or are re-assigned.
+ */
+
+#include <libyul/optimiser/RedundantAssignEliminator.h>
+
+#include <libyul/optimiser/Semantics.h>
+
+#include <libsolidity/inlineasm/AsmData.h>
+
+#include <libdevcore/CommonData.h>
+
+#include <boost/range/algorithm_ext/erase.hpp>
+
+using namespace std;
+using namespace dev;
+using namespace dev::yul;
+using namespace dev::solidity;
+
+void RedundantAssignEliminator::operator()(Identifier const& _identifier)
+{
+ changeUndecidedTo(_identifier.name, State::Used);
+}
+
+void RedundantAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration)
+{
+ ASTWalker::operator()(_variableDeclaration);
+
+ for (auto const& var: _variableDeclaration.variables)
+ m_declaredVariables.insert(var.name);
+}
+
+void RedundantAssignEliminator::operator()(Assignment const& _assignment)
+{
+ visit(*_assignment.value);
+ for (auto const& var: _assignment.variableNames)
+ changeUndecidedTo(var.name, State::Unused);
+
+ if (_assignment.variableNames.size() == 1)
+ // Default-construct it in "Undecided" state if it does not yet exist.
+ m_assignments[_assignment.variableNames.front().name][&_assignment];
+}
+
+void RedundantAssignEliminator::operator()(If const& _if)
+{
+ visit(*_if.condition);
+
+ RedundantAssignEliminator branch{*this};
+ branch(_if.body);
+
+ join(branch);
+}
+
+void RedundantAssignEliminator::operator()(Switch const& _switch)
+{
+ visit(*_switch.expression);
+
+ bool hasDefault = false;
+ vector<RedundantAssignEliminator> branches;
+ for (auto const& c: _switch.cases)
+ {
+ if (!c.value)
+ hasDefault = true;
+ branches.emplace_back(*this);
+ branches.back()(c.body);
+ }
+
+ if (hasDefault)
+ {
+ *this = std::move(branches.back());
+ branches.pop_back();
+ }
+ for (auto& branch: branches)
+ join(branch);
+}
+
+void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDefinition)
+{
+ (*this)(_functionDefinition.body);
+
+ for (auto const& param: _functionDefinition.parameters)
+ changeUndecidedTo(param.name, State::Unused);
+ for (auto const& retParam: _functionDefinition.returnVariables)
+ changeUndecidedTo(retParam.name, State::Used);
+}
+
+void RedundantAssignEliminator::operator()(ForLoop const& _forLoop)
+{
+ // This will set all variables that are declared in this
+ // block to "unused" when it is destroyed.
+ BlockScope scope(*this);
+
+ // We need to visit the statements directly because of the
+ // scoping rules.
+ walkVector(_forLoop.pre.statements);
+
+ // We just run the loop twice to account for the
+ // back edge.
+ // There need not be more runs because we only have three different states.
+
+ visit(*_forLoop.condition);
+
+ RedundantAssignEliminator zeroRuns{*this};
+
+ (*this)(_forLoop.body);
+ (*this)(_forLoop.post);
+
+ visit(*_forLoop.condition);
+
+ RedundantAssignEliminator oneRun{*this};
+
+ (*this)(_forLoop.body);
+ (*this)(_forLoop.post);
+
+ visit(*_forLoop.condition);
+
+ // Order does not matter because "max" is commutative and associative.
+ join(oneRun);
+ join(zeroRuns);
+}
+
+void RedundantAssignEliminator::operator()(Block const& _block)
+{
+ // This will set all variables that are declared in this
+ // block to "unused" when it is destroyed.
+ BlockScope scope(*this);
+
+ ASTWalker::operator()(_block);
+}
+
+void RedundantAssignEliminator::run(Block& _ast)
+{
+ RedundantAssignEliminator rae;
+ rae(_ast);
+
+ std::set<Assignment const*> assignmentsToRemove;
+ for (auto const& variables: rae.m_assignments)
+ for (auto const& assignment: variables.second)
+ {
+ assertThrow(assignment.second != State::Undecided, OptimizerException, "");
+ if (assignment.second == State::Unused && MovableChecker{*assignment.first->value}.movable())
+ assignmentsToRemove.insert(assignment.first);
+ }
+
+ AssignmentRemover remover{assignmentsToRemove};
+ remover(_ast);
+}
+
+void RedundantAssignEliminator::join(RedundantAssignEliminator& _other)
+{
+ for (auto& var: _other.m_assignments)
+ if (m_assignments.count(var.first))
+ {
+ map<Assignment const*, State>& assignmentsHere = m_assignments[var.first];
+ for (auto& assignment: var.second)
+ assignmentsHere[assignment.first].join(assignment.second);
+ }
+ else
+ m_assignments[var.first] = std::move(var.second);
+}
+
+void RedundantAssignEliminator::changeUndecidedTo(string const& _variable, RedundantAssignEliminator::State _newState)
+{
+ for (auto& assignment: m_assignments[_variable])
+ if (assignment.second == State{State::Undecided})
+ assignment.second = _newState;
+}
+
+void AssignmentRemover::operator()(Block& _block)
+{
+ boost::range::remove_erase_if(_block.statements, [=](Statement const& _statement) -> bool {
+ return _statement.type() == typeid(Assignment) && m_toRemove.count(&boost::get<Assignment>(_statement));
+ });
+
+ ASTModifier::operator()(_block);
+}
diff --git a/libyul/optimiser/RedundantAssignEliminator.h b/libyul/optimiser/RedundantAssignEliminator.h
new file mode 100644
index 00000000..52092138
--- /dev/null
+++ b/libyul/optimiser/RedundantAssignEliminator.h
@@ -0,0 +1,185 @@
+/*
+ This file is part of solidity.
+
+ solidity is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ solidity is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with solidity. If not, see <http://www.gnu.org/licenses/>.
+*/
+/**
+ * Optimiser component that removes assignments to variables that are not used
+ * until they go out of scope or are re-assigned.
+ */
+
+#pragma once
+
+#include <libyul/ASTDataForward.h>
+
+#include <libyul/optimiser/ASTWalker.h>
+
+#include <map>
+
+namespace dev
+{
+namespace yul
+{
+
+/**
+ * Optimiser component that removes assignments to variables that are not used
+ * until they go out of scope or are re-assigned. This component
+ * respects the control-flow and takes it into account for removal.
+ *
+ * Example:
+ *
+ * {
+ * let a
+ * a := 1
+ * a := 2
+ * b := 2
+ * if calldataload(0)
+ * {
+ * b := mload(a)
+ * }
+ * a := b
+ * }
+ *
+ * In the example, "a := 1" can be removed because the value from this assignment
+ * is not used in any control-flow branch (it is replaced right away).
+ * The assignment "a := 2" is also overwritten by "a := b" at the end,
+ * but there is a control-flow path (through the condition body) which uses
+ * the value from "a := 2" and thus, this assignment cannot be removed.
+ *
+ * Detailed rules:
+ *
+ * The AST is traversed twice: in an information gathering step and in the
+ * actual removal step. During information gathering, we maintain a
+ * mapping from assignment statements to the three states
+ * "unused", "undecided" and "used".
+ * When an assignment is visited, it is added to the mapping in the "undecided" state
+ * (see remark about for loops below) and every other assignment to the same variable
+ * that is still in the "undecided" state is changed to "unused".
+ * When a variable is referenced, the state of any assignment to that variable still
+ * in the "undecided" state is changed to "used".
+ * At points where control flow splits, a copy
+ * of the mapping is handed over to each branch. At points where control flow
+ * joins, the two mappings coming from the two branches are combined in the following way:
+ * Statements that are only in one mapping or have the same state are used unchanged.
+ * Conflicting values are resolved in the following way:
+ * "unused", "undecided" -> "undecided"
+ * "unused", "used" -> "used"
+ * "undecided, "used" -> "used".
+ *
+ * For for-loops, the condition, body and post-part are visited twice, taking
+ * the joining control-flow at the condition into account.
+ * In other words, we create three control flow paths: Zero runs of the loop,
+ * one run and two runs and then combine them at the end.
+ * Running at most twice is enough because there are only three different states.
+ *
+ * For switch statements that have a "default"-case, there is no control-flow
+ * part that skips the switch.
+ *
+ * When a variable goes out of scope, all statements still in the "undecided"
+ * state are changed to "unused", unless the variable is the return
+ * parameter of a function - there, the state changes to "used".
+ *
+ * In the second traversal, all assignments that are in the "unused" state are removed.
+ *
+ *
+ * This step is usually run right after the SSA transform to complete
+ * the generation of the pseudo-SSA.
+ *
+ * Prerequisite: Disambiguator.
+ */
+class RedundantAssignEliminator: public ASTWalker
+{
+public:
+ RedundantAssignEliminator(RedundantAssignEliminator const&) = default;
+ RedundantAssignEliminator& operator=(RedundantAssignEliminator const&) = default;
+ RedundantAssignEliminator(RedundantAssignEliminator&&) = default;
+ RedundantAssignEliminator& operator=(RedundantAssignEliminator&&) = default;
+
+ void operator()(Identifier const& _identifier) override;
+ void operator()(VariableDeclaration const& _variableDeclaration) override;
+ void operator()(Assignment const& _assignment) override;
+ void operator()(If const& _if) override;
+ void operator()(Switch const& _switch) override;
+ void operator()(FunctionDefinition const&) override;
+ void operator()(ForLoop const&) override;
+ void operator()(Block const& _block) override;
+
+ static void run(Block& _ast);
+
+private:
+ RedundantAssignEliminator() {}
+
+ class State
+ {
+ public:
+ enum Value { Unused, Undecided, Used };
+ State(Value _value = Undecided): m_value(_value) {}
+ bool operator==(State _other) const { return m_value == _other.m_value; }
+ bool operator!=(State _other) const { return !operator==(_other); }
+ void join(State _other)
+ {
+ // Using "max" works here because of the order of the values in the enum.
+ m_value = Value(std::max(int(_other.m_value), int(m_value)));
+ }
+ private:
+ Value m_value = Undecided;
+ };
+
+ /**
+ * Takes care about storing the list of declared variables and
+ * sets them to "unused" when it is destroyed.
+ */
+ class BlockScope
+ {
+ public:
+ explicit BlockScope(RedundantAssignEliminator& _rae): m_rae(_rae)
+ {
+ swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
+ }
+ ~BlockScope()
+ {
+ for (auto const& var: m_rae.m_declaredVariables)
+ m_rae.changeUndecidedTo(var, State::Unused);
+ swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
+ }
+
+ private:
+ RedundantAssignEliminator& m_rae;
+ std::set<std::string> m_outerDeclaredVariables;
+ };
+
+ /// Joins the assignment mapping with @a _other according to the rules laid out
+ /// above.
+ /// Will destroy @a _other.
+ void join(RedundantAssignEliminator& _other);
+ void changeUndecidedTo(std::string const& _variable, State _newState);
+
+ std::set<std::string> m_declaredVariables;
+ std::map<std::string, std::map<Assignment const*, State>> m_assignments;
+};
+
+class AssignmentRemover: public ASTModifier
+{
+public:
+ explicit AssignmentRemover(std::set<Assignment const*> const& _toRemove):
+ m_toRemove(_toRemove)
+ {}
+ void operator()(Block& _block) override;
+
+private:
+ std::set<Assignment const*> const& m_toRemove;
+};
+
+}
+}