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diff --git a/docs/contracts/inheritance.rst b/docs/contracts/inheritance.rst new file mode 100644 index 00000000..2e94c2f9 --- /dev/null +++ b/docs/contracts/inheritance.rst @@ -0,0 +1,299 @@ +.. index:: ! inheritance, ! base class, ! contract;base, ! deriving + +*********** +Inheritance +*********** + +Solidity supports multiple inheritance including polymorphism. + +All function calls are virtual, which means that the most derived function +is called, except when the contract name is explicitly given or the +``super`` keyword is used. + +When a contract inherits from other contracts, only a single +contract is created on the blockchain, and the code from all the base contracts +is compiled into the created contract. + +The general inheritance system is very similar to +`Python's <https://docs.python.org/3/tutorial/classes.html#inheritance>`_, +especially concerning multiple inheritance, but there are also +some :ref:`differences <multi-inheritance>`. + +Details are given in the following example. + +:: + + pragma solidity ^0.5.0; + + contract owned { + constructor() public { owner = msg.sender; } + address payable owner; + } + + // Use `is` to derive from another contract. Derived + // contracts can access all non-private members including + // internal functions and state variables. These cannot be + // accessed externally via `this`, though. + contract mortal is owned { + function kill() public { + if (msg.sender == owner) selfdestruct(owner); + } + } + + // These abstract contracts are only provided to make the + // interface known to the compiler. Note the function + // without body. If a contract does not implement all + // functions it can only be used as an interface. + contract Config { + function lookup(uint id) public returns (address adr); + } + + contract NameReg { + function register(bytes32 name) public; + function unregister() public; + } + + // Multiple inheritance is possible. Note that `owned` is + // also a base class of `mortal`, yet there is only a single + // instance of `owned` (as for virtual inheritance in C++). + contract named is owned, mortal { + constructor(bytes32 name) public { + Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970); + NameReg(config.lookup(1)).register(name); + } + + // Functions can be overridden by another function with the same name and + // the same number/types of inputs. If the overriding function has different + // types of output parameters, that causes an error. + // Both local and message-based function calls take these overrides + // into account. + function kill() public { + if (msg.sender == owner) { + Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970); + NameReg(config.lookup(1)).unregister(); + // It is still possible to call a specific + // overridden function. + mortal.kill(); + } + } + } + + // If a constructor takes an argument, it needs to be + // provided in the header (or modifier-invocation-style at + // the constructor of the derived contract (see below)). + contract PriceFeed is owned, mortal, named("GoldFeed") { + function updateInfo(uint newInfo) public { + if (msg.sender == owner) info = newInfo; + } + + function get() public view returns(uint r) { return info; } + + uint info; + } + +Note that above, we call ``mortal.kill()`` to "forward" the +destruction request. The way this is done is problematic, as +seen in the following example:: + + pragma solidity >=0.4.22 <0.6.0; + + contract owned { + constructor() public { owner = msg.sender; } + address payable owner; + } + + contract mortal is owned { + function kill() public { + if (msg.sender == owner) selfdestruct(owner); + } + } + + contract Base1 is mortal { + function kill() public { /* do cleanup 1 */ mortal.kill(); } + } + + contract Base2 is mortal { + function kill() public { /* do cleanup 2 */ mortal.kill(); } + } + + contract Final is Base1, Base2 { + } + +A call to ``Final.kill()`` will call ``Base2.kill`` as the most +derived override, but this function will bypass +``Base1.kill``, basically because it does not even know about +``Base1``. The way around this is to use ``super``:: + + pragma solidity >=0.4.22 <0.6.0; + + contract owned { + constructor() public { owner = msg.sender; } + address payable owner; + } + + contract mortal is owned { + function kill() public { + if (msg.sender == owner) selfdestruct(owner); + } + } + + contract Base1 is mortal { + function kill() public { /* do cleanup 1 */ super.kill(); } + } + + + contract Base2 is mortal { + function kill() public { /* do cleanup 2 */ super.kill(); } + } + + contract Final is Base1, Base2 { + } + +If ``Base2`` calls a function of ``super``, it does not simply +call this function on one of its base contracts. Rather, it +calls this function on the next base contract in the final +inheritance graph, so it will call ``Base1.kill()`` (note that +the final inheritance sequence is -- starting with the most +derived contract: Final, Base2, Base1, mortal, owned). +The actual function that is called when using super is +not known in the context of the class where it is used, +although its type is known. This is similar for ordinary +virtual method lookup. + +.. index:: ! constructor + +.. _constructor: + +Constructors +============ + +A constructor is an optional function declared with the ``constructor`` keyword +which is executed upon contract creation, and where you can run contract +initialisation code. + +Before the constructor code is executed, state variables are initialised to +their specified value if you initialise them inline, or zero if you do not. + +After the constructor has run, the final code of the contract is deployed +to the blockchain. The deployment of +the code costs additional gas linear to the length of the code. +This code includes all functions that are part of the public interface +and all functions that are reachable from there through function calls. +It does not include the constructor code or internal functions that are +only called from the constructor. + +Constructor functions can be either ``public`` or ``internal``. If there is no +constructor, the contract will assume the default constructor, which is +equivalent to ``constructor() public {}``. For example: + +:: + + pragma solidity ^0.5.0; + + contract A { + uint public a; + + constructor(uint _a) internal { + a = _a; + } + } + + contract B is A(1) { + constructor() public {} + } + +A constructor set as ``internal`` causes the contract to be marked as :ref:`abstract <abstract-contract>`. + +.. warning :: + Prior to version 0.4.22, constructors were defined as functions with the same name as the contract. + This syntax was deprecated and is not allowed anymore in version 0.5.0. + + +.. index:: ! base;constructor + +Arguments for Base Constructors +=============================== + +The constructors of all the base contracts will be called following the +linearization rules explained below. If the base constructors have arguments, +derived contracts need to specify all of them. This can be done in two ways:: + + pragma solidity >=0.4.22 <0.6.0; + + contract Base { + uint x; + constructor(uint _x) public { x = _x; } + } + + // Either directly specify in the inheritance list... + contract Derived1 is Base(7) { + constructor() public {} + } + + // or through a "modifier" of the derived constructor. + contract Derived2 is Base { + constructor(uint _y) Base(_y * _y) public {} + } + +One way is directly in the inheritance list (``is Base(7)``). The other is in +the way a modifier is invoked as part of +the derived constructor (``Base(_y * _y)``). The first way to +do it is more convenient if the constructor argument is a +constant and defines the behaviour of the contract or +describes it. The second way has to be used if the +constructor arguments of the base depend on those of the +derived contract. Arguments have to be given either in the +inheritance list or in modifier-style in the derived constructor. +Specifying arguments in both places is an error. + +If a derived contract does not specify the arguments to all of its base +contracts' constructors, it will be abstract. + +.. index:: ! inheritance;multiple, ! linearization, ! C3 linearization + +.. _multi-inheritance: + +Multiple Inheritance and Linearization +====================================== + +Languages that allow multiple inheritance have to deal with +several problems. One is the `Diamond Problem <https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem>`_. +Solidity is similar to Python in that it uses "`C3 Linearization <https://en.wikipedia.org/wiki/C3_linearization>`_" +to force a specific order in the directed acyclic graph (DAG) of base classes. This +results in the desirable property of monotonicity but +disallows some inheritance graphs. Especially, the order in +which the base classes are given in the ``is`` directive is +important: You have to list the direct base contracts +in the order from "most base-like" to "most derived". +Note that this order is the reverse of the one used in Python. + +Another simplifying way to explain this is that when a function is called that +is defined multiple times in different contracts, the given bases +are searched from right to left (left to right in Python) in a depth-first manner, +stopping at the first match. If a base contract has already been searched, it is skipped. + +In the following code, Solidity will give the +error "Linearization of inheritance graph impossible". + +:: + + pragma solidity >=0.4.0 <0.6.0; + + contract X {} + contract A is X {} + // This will not compile + contract C is A, X {} + +The reason for this is that ``C`` requests ``X`` to override ``A`` +(by specifying ``A, X`` in this order), but ``A`` itself +requests to override ``X``, which is a contradiction that +cannot be resolved. + + + +Inheriting Different Kinds of Members of the Same Name +====================================================== + +When the inheritance results in a contract with a function and a modifier of the same name, it is considered as an error. +This error is produced also by an event and a modifier of the same name, and a function and an event of the same name. +As an exception, a state variable getter can override a public function. |