/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ /** * Analysis part of inline assembly. */ #pragma once #include #include #include #include #include namespace dev { namespace solidity { namespace assembly { struct Literal; struct Block; struct Label; struct FunctionalInstruction; struct FunctionalAssignment; struct VariableDeclaration; struct Instruction; struct Identifier; struct Assignment; struct FunctionDefinition; struct FunctionCall; struct Scope; /** * Performs the full analysis stage, calls the ScopeFiller internally, then resolves * references and performs other checks. * If all these checks pass, code generation should not throw errors. */ class AsmAnalyzer: public boost::static_visitor { public: using Scopes = std::map>; AsmAnalyzer( Scopes& _scopes, ErrorList& _errors, ExternalIdentifierAccess::Resolver const& _resolver = ExternalIdentifierAccess::Resolver() ); bool analyze(assembly::Block const& _block); bool operator()(assembly::Instruction const&); bool operator()(assembly::Literal const& _literal); bool operator()(assembly::Identifier const&); bool operator()(assembly::FunctionalInstruction const& _functionalInstruction); bool operator()(assembly::Label const&) { return true; } bool operator()(assembly::Assignment const&); bool operator()(assembly::FunctionalAssignment const& _functionalAssignment); bool operator()(assembly::VariableDeclaration const& _variableDeclaration); bool operator()(assembly::FunctionDefinition const& _functionDefinition); bool operator()(assembly::FunctionCall const& _functionCall); bool operator()(assembly::Block const& _block); private: /// Verifies that a variable to be assigned to exists and has the same size /// as the value, @a _valueSize, unless that is equal to -1. bool checkAssignment(assembly::Identifier const& _assignment, size_t _valueSize = size_t(-1)); bool expectDeposit(int _deposit, int _oldHeight, SourceLocation const& _location); Scope& scope(assembly::Block const* _block); /// This is used when we enter the body of a function definition. There, the parameters /// and return parameters appear as variables which are already on the stack before /// we enter the block. int m_virtualVariablesInNextBlock = 0; int m_stackHeight = 0; ExternalIdentifierAccess::Resolver const& m_resolver; Scope* m_currentScope = nullptr; Scopes& m_scopes; ErrorList& m_errors; }; } } }