/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see .
*/
/**
* Analysis part of inline assembly.
*/
#pragma once
#include
#include
#include
#include
#include
namespace dev
{
namespace solidity
{
namespace assembly
{
struct Literal;
struct Block;
struct Label;
struct FunctionalInstruction;
struct FunctionalAssignment;
struct VariableDeclaration;
struct Instruction;
struct Identifier;
struct Assignment;
struct FunctionDefinition;
struct FunctionCall;
struct Scope;
/**
* Performs the full analysis stage, calls the ScopeFiller internally, then resolves
* references and performs other checks.
* If all these checks pass, code generation should not throw errors.
*/
class AsmAnalyzer: public boost::static_visitor
{
public:
using Scopes = std::map>;
AsmAnalyzer(
Scopes& _scopes,
ErrorList& _errors,
ExternalIdentifierAccess::Resolver const& _resolver = ExternalIdentifierAccess::Resolver()
);
bool analyze(assembly::Block const& _block);
bool operator()(assembly::Instruction const&);
bool operator()(assembly::Literal const& _literal);
bool operator()(assembly::Identifier const&);
bool operator()(assembly::FunctionalInstruction const& _functionalInstruction);
bool operator()(assembly::Label const&) { return true; }
bool operator()(assembly::Assignment const&);
bool operator()(assembly::FunctionalAssignment const& _functionalAssignment);
bool operator()(assembly::VariableDeclaration const& _variableDeclaration);
bool operator()(assembly::FunctionDefinition const& _functionDefinition);
bool operator()(assembly::FunctionCall const& _functionCall);
bool operator()(assembly::Block const& _block);
private:
/// Verifies that a variable to be assigned to exists and has the same size
/// as the value, @a _valueSize, unless that is equal to -1.
bool checkAssignment(assembly::Identifier const& _assignment, size_t _valueSize = size_t(-1));
bool expectDeposit(int _deposit, int _oldHeight, SourceLocation const& _location);
Scope& scope(assembly::Block const* _block);
/// This is used when we enter the body of a function definition. There, the parameters
/// and return parameters appear as variables which are already on the stack before
/// we enter the block.
int m_virtualVariablesInNextBlock = 0;
int m_stackHeight = 0;
ExternalIdentifierAccess::Resolver const& m_resolver;
Scope* m_currentScope = nullptr;
Scopes& m_scopes;
ErrorList& m_errors;
};
}
}
}