/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ /** * Yul dialects for EVM. */ #pragma once #include #include #include namespace yul { class YulString; using Type = YulString; struct FunctionCall; struct Object; struct BuiltinFunctionForEVM: BuiltinFunction { /// Function to generate code for the given function call and append it to the abstract /// assembly. The third parameter is called to visit (and generate code for) the arguments /// from right to left. std::function)> generateCode; }; /** * Yul dialect for EVM as a backend. * The main difference is that the builtin functions take an AbstractAssembly for the * code generation. */ struct EVMDialect: public Dialect { EVMDialect(AsmFlavour _flavour, bool _objectAccess); /// @returns the builtin function of the given name or a nullptr if it is not a builtin function. BuiltinFunctionForEVM const* builtin(YulString _name) const override; static std::shared_ptr looseAssemblyForEVM(); static std::shared_ptr strictAssemblyForEVM(); static std::shared_ptr strictAssemblyForEVMObjects(); static std::shared_ptr yulForEVM(); bool providesObjectAccess() const { return m_objectAccess; } /// Sets the mapping of current sub assembly IDs. Used during code generation. void setSubIDs(std::map _subIDs); /// Sets the current object. Used during code generation. void setCurrentObject(Object const* _object); private: void addFunction( std::string _name, size_t _params, size_t _returns, bool _movable, std::function)> _generateCode ); bool m_objectAccess; Object const* m_currentObject = nullptr; /// Mapping from named objects to abstract assembly sub IDs. std::map m_subIDs; std::map m_functions; }; }