/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ /** * Optimiser component that removes assignments to variables that are not used * until they go out of scope or are re-assigned. */ #pragma once #include #include #include namespace yul { struct Dialect; /** * Optimiser component that removes assignments to variables that are not used * until they go out of scope or are re-assigned. This component * respects the control-flow and takes it into account for removal. * * Example: * * { * let a * a := 1 * a := 2 * b := 2 * if calldataload(0) * { * b := mload(a) * } * a := b * } * * In the example, "a := 1" can be removed because the value from this assignment * is not used in any control-flow branch (it is replaced right away). * The assignment "a := 2" is also overwritten by "a := b" at the end, * but there is a control-flow path (through the condition body) which uses * the value from "a := 2" and thus, this assignment cannot be removed. * * Detailed rules: * * The AST is traversed twice: in an information gathering step and in the * actual removal step. During information gathering, we maintain a * mapping from assignment statements to the three states * "unused", "undecided" and "used". * When an assignment is visited, it is added to the mapping in the "undecided" state * (see remark about for loops below) and every other assignment to the same variable * that is still in the "undecided" state is changed to "unused". * When a variable is referenced, the state of any assignment to that variable still * in the "undecided" state is changed to "used". * At points where control flow splits, a copy * of the mapping is handed over to each branch. At points where control flow * joins, the two mappings coming from the two branches are combined in the following way: * Statements that are only in one mapping or have the same state are used unchanged. * Conflicting values are resolved in the following way: * "unused", "undecided" -> "undecided" * "unused", "used" -> "used" * "undecided, "used" -> "used". * * For for-loops, the condition, body and post-part are visited twice, taking * the joining control-flow at the condition into account. * In other words, we create three control flow paths: Zero runs of the loop, * one run and two runs and then combine them at the end. * Running at most twice is enough because there are only three different states. * * For switch statements that have a "default"-case, there is no control-flow * part that skips the switch. * * When a variable goes out of scope, all statements still in the "undecided" * state are changed to "unused", unless the variable is the return * parameter of a function - there, the state changes to "used". * * In the second traversal, all assignments that are in the "unused" state are removed. * * * This step is usually run right after the SSA transform to complete * the generation of the pseudo-SSA. * * Prerequisite: Disambiguator. */ class RedundantAssignEliminator: public ASTWalker { public: explicit RedundantAssignEliminator(Dialect const& _dialect): m_dialect(&_dialect) {} RedundantAssignEliminator(RedundantAssignEliminator const&) = default; RedundantAssignEliminator& operator=(RedundantAssignEliminator const&) = default; RedundantAssignEliminator(RedundantAssignEliminator&&) = default; RedundantAssignEliminator& operator=(RedundantAssignEliminator&&) = default; void operator()(Identifier const& _identifier) override; void operator()(VariableDeclaration const& _variableDeclaration) override; void operator()(Assignment const& _assignment) override; void operator()(If const& _if) override; void operator()(Switch const& _switch) override; void operator()(FunctionDefinition const&) override; void operator()(ForLoop const&) override; void operator()(Block const& _block) override; static void run(Dialect const& _dialect, Block& _ast); private: RedundantAssignEliminator() = default; class State { public: enum Value { Unused, Undecided, Used }; State(Value _value = Undecided): m_value(_value) {} inline bool operator==(State _other) const { return m_value == _other.m_value; } inline bool operator!=(State _other) const { return !operator==(_other); } static inline void join(State& _a, State const& _b) { // Using "max" works here because of the order of the values in the enum. _a.m_value = Value(std::max(int(_a.m_value), int(_b.m_value))); } private: Value m_value = Undecided; }; /** * Takes care about storing the list of declared variables and * sets them to "unused" when it is destroyed. */ class BlockScope { public: explicit BlockScope(RedundantAssignEliminator& _rae): m_rae(_rae) { swap(m_rae.m_declaredVariables, m_outerDeclaredVariables); } ~BlockScope() { // This should actually store all declared variables // into a different mapping for (auto const& var: m_rae.m_declaredVariables) m_rae.changeUndecidedTo(var, State::Unused); for (auto const& var: m_rae.m_declaredVariables) m_rae.finalize(var); swap(m_rae.m_declaredVariables, m_outerDeclaredVariables); } private: RedundantAssignEliminator& m_rae; std::set m_outerDeclaredVariables; }; /// Joins the assignment mapping with @a _other according to the rules laid out /// above. /// Will destroy @a _other. void join(RedundantAssignEliminator& _other); void changeUndecidedTo(YulString _variable, State _newState); void finalize(YulString _variable); Dialect const* m_dialect; std::set m_declaredVariables; // TODO check that this does not cause nondeterminism! // This could also be a pseudo-map from state to assignment. std::map> m_assignments; std::set m_assignmentsToRemove; }; class AssignmentRemover: public ASTModifier { public: explicit AssignmentRemover(std::set const& _toRemove): m_toRemove(_toRemove) {} void operator()(Block& _block) override; private: std::set const& m_toRemove; }; }