aboutsummaryrefslogtreecommitdiffstats
path: root/docs/common-patterns.rst
blob: 51fb4e6ef1a830ce01d0cb7f4f93dd23b6b3bbb5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
###############
Common Patterns
###############

.. index:: withdrawal

.. _withdrawal_pattern:

*************************
Withdrawal from Contracts
*************************

The recommended method of sending funds after an effect
is using the withdrawal pattern. Although the most intuitive
method of sending Ether, as a result of an effect, is a
direct ``send`` call, this is not recommended as it
introduces a potential security risk. You may read
more about this on the :ref:`security_considerations` page.

This is an example of the withdrawal pattern in practice in
a contract where the goal is to send the most money to the
contract in order to become the "richest".

In the following contract, if you are usurped as the richest,
you will recieve the funds of the person who has gone on to
become the new richest.

::

    contract WithdrawalContract {
        address public richest;
        uint public mostSent;

        mapping (address => uint) pending;

        function WithdrawalContract() {
            richest = msg.sender;
            mostSent = msg.value;
        }

        function becomeRichest() returns (bool) {
            if (msg.value > mostSent) {
                pending[richest] = msg.value;
                richest = msg.sender;
                mostSent = msg.value;
                return true;
            }
            else {
                return false;
            }
        }

        function withdraw() {
            uint amount = pending[msg.sender];
            // Remember to zero the pending refund before sending
            // to prevent re-entrancy attacks
            pending[msg.sender] = 0;
            if (!msg.sender.send(amount)) {
                throw;
            }
        }
    }

This is as opposed to the more intuitive sending pattern.

::

    contract SendContract {
        address public richest;
        uint public mostSent;

        function SendContract() {
            richest = msg.sender;
            mostSent = msg.value;
        }

        function becomeRichest() returns (bool) {
            if (msg.value > mostSent) {
                // Check if call succeeds to prevent an attacker
                // from trapping the previous person's funds in
                // this contract through a callstack attack
                if (!richest.send(msg.value)) {
                    throw;
                }
                richest = msg.sender;
                mostSent = msg.value;
                return true;
            }
            else {
                return false;
            }
        }
    }

Notice that, in this example, an attacker could trap the
contract into an unusable state by causing ``richest`` to be
the address of a  contract that has a fallback function
which consumes more than the 2300 gas stipend.  That way,
whenever ``send`` is called to deliver funds to the
"poisoned" contract, it will cause execution to always fail
because there will not be enough gas to finish the execution
of the fallback function.

.. index:: access;restricting

******************
Restricting Access
******************

Restricting access is a common pattern for contracts.
Note that you can never restrict any human or computer
from reading the content of your transactions or
your contract's state. You can make it a bit harder
by using encryption, but if your contract is supposed
to read the data, so will everyone else.

You can restrict read access to your contract's state
by **other contracts**. That is actually the default
unless you declare make your state variables ``public``.

Furthermore, you can restrict who can make modifications
to your contract's state or call your contract's
functions and this is what this page is about.

.. index:: function;modifier

The use of **function modifiers** makes these
restrictions highly readable.

::

    contract AccessRestriction {
        // These will be assigned at the construction
        // phase, where `msg.sender` is the account
        // creating this contract.
        address public owner = msg.sender;
        uint public creationTime = now;

        // Modifiers can be used to change
        // the body of a function.
        // If this modifier is used, it will
        // prepend a check that only passes
        // if the function is called from
        // a certain address.
        modifier onlyBy(address _account)
        {
            if (msg.sender != _account)
                throw;
            // Do not forget the "_"! It will
            // be replaced by the actual function
            // body when the modifier is invoked.
            _
        }

        /// Make `_newOwner` the new owner of this
        /// contract.
        function changeOwner(address _newOwner)
            onlyBy(owner)
        {
            owner = _newOwner;
        }

        modifier onlyAfter(uint _time) {
            if (now < _time) throw;
            _
        }

        /// Erase ownership information.
        /// May only be called 6 weeks after
        /// the contract has been created.
        function disown()
            onlyBy(owner)
            onlyAfter(creationTime + 6 weeks)
        {
            delete owner;
        }

        // This modifier requires a certain
        // fee being associated with a function call.
        // If the caller sent too much, he or she is
        // refunded, but only after the function body.
        // This is dangerous, because if the function
        // uses `return` explicitly, this will not be
        // done!
        modifier costs(uint _amount) {
            if (msg.value < _amount)
                throw;
            _
            if (msg.value > _amount)
                msg.sender.send(_amount - msg.value);
        }

        function forceOwnerChange(address _newOwner)
            costs(200 ether)
        {
            owner = _newOwner;
            // just some example condition
            if (uint(owner) & 0 == 1)
                // in this case, overpaid fees will not
                // be refunded
                return;
            // otherwise, refund overpaid fees
        }
    }

A more specialised way in which access to function
calls can be restricted will be discussed
in the next example.

.. index:: state machine

*************
State Machine
*************

Contracts often act as a state machine, which means
that they have certain **stages** in which they behave
differently or in which different functions can
be called. A function call often ends a stage
and transitions the contract into the next stage
(especially if the contract models **interaction**).
It is also common that some stages are automatically
reached at a certain point in **time**.

An example for this is a blind auction contract which
starts in the stage "accepting blinded bids", then
transitions to "revealing bids" which is ended by
"determine auction autcome".

.. index:: function;modifier

Function modifiers can be used in this situation
to model the states and guard against
incorrect usage of the contract.

Example
=======

In the following example,
the modifier ``atStage`` ensures that the function can
only be called at a certain stage.

Automatic timed transitions
are handled by the modifier ``timeTransitions``, which
should be used for all functions.

.. note::
    **Modifier Order Matters**.
    If atStage is combined
    with timedTransitions, make sure that you mention
    it after the latter, so that the new stage is
    taken into account.

Finally, the modifier ``transitionNext`` can be used
to automatically go to the next stage when the
function finishes.

.. note::
    **Modifier May be Skipped**.
    Since modifiers are applied by simply replacing
    code and not by using a function call,
    the code in the transitionNext modifier
    can be skipped if the function itself uses
    return. If you want to do that, make sure
    to call nextStage manually from those functions.

::

    contract StateMachine {
        enum Stages {
            AcceptingBlindedBids,
            RevealBids,
            AnotherStage,
            AreWeDoneYet,
            Finished
        }

        // This is the current stage.
        Stages public stage = Stages.AcceptingBlindedBids;

        uint public creationTime = now;

        modifier atStage(Stages _stage) {
            if (stage != _stage) throw;
            _
        }

        function nextStage() internal {
            stage = Stages(uint(stage) + 1);
        }

        // Perform timed transitions. Be sure to mention
        // this modifier first, otherwise the guards
        // will not take the new stage into account.
        modifier timedTransitions() {
            if (stage == Stages.AcceptingBlindedBids &&
                        now >= creationTime + 10 days)
                nextStage();
            if (stage == Stages.RevealBids &&
                    now >= creationTime + 12 days)
                nextStage();
            // The other stages transition by transaction
            _
        }

        // Order of the modifiers matters here!
        function bid()
            timedTransitions
            atStage(Stages.AcceptingBlindedBids)
        {
            // We will not implement that here
        }

        function reveal()
            timedTransitions
            atStage(Stages.RevealBids)
        {
        }

        // This modifier goes to the next stage
        // after the function is done.
        // If you use `return` in the function,
        // `nextStage` will not be called
        // automatically.
        modifier transitionNext()
        {
            _
            nextStage();
        }

        function g()
            timedTransitions
            atStage(Stages.AnotherStage)
            transitionNext
        {
            // If you want to use `return` here,
            // you have to call `nextStage()` manually.
        }

        function h()
            timedTransitions
            atStage(Stages.AreWeDoneYet)
            transitionNext
        {
        }

        function i()
            timedTransitions
            atStage(Stages.Finished)
        {
        }
    }