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author | obscuren <geffobscura@gmail.com> | 2014-07-22 17:54:48 +0800 |
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committer | obscuren <geffobscura@gmail.com> | 2014-07-22 17:54:48 +0800 |
commit | 1e8b54abfb7129fcdf4812ad01b6a7cd61e4f65d (patch) | |
tree | 6ad93d5117d8194ee700e3347b59d0602cd4c40c /ethstate/state.go | |
parent | 20ee1ae65e57ef7d60404277162c84c572c6bb10 (diff) | |
download | dexon-1e8b54abfb7129fcdf4812ad01b6a7cd61e4f65d.tar.gz dexon-1e8b54abfb7129fcdf4812ad01b6a7cd61e4f65d.tar.zst dexon-1e8b54abfb7129fcdf4812ad01b6a7cd61e4f65d.zip |
Refactored state, state object and vm
* The State and StateObject have been moved to their own package
* The VM is moved to it's own package
Diffstat (limited to 'ethstate/state.go')
-rw-r--r-- | ethstate/state.go | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/ethstate/state.go b/ethstate/state.go new file mode 100644 index 000000000..a4b9b1e9c --- /dev/null +++ b/ethstate/state.go @@ -0,0 +1,259 @@ +package ethstate + +import ( + "github.com/ethereum/eth-go/ethcrypto" + "github.com/ethereum/eth-go/ethlog" + "github.com/ethereum/eth-go/ethtrie" + "github.com/ethereum/eth-go/ethutil" + "math/big" +) + +var statelogger = ethlog.NewLogger("STATE") + +// States within the ethereum protocol are used to store anything +// within the merkle trie. States take care of caching and storing +// nested states. It's the general query interface to retrieve: +// * Contracts +// * Accounts +type State struct { + // The trie for this structure + trie *ethtrie.Trie + + stateObjects map[string]*StateObject + + manifest *Manifest +} + +// Create a new state from a given trie +func NewState(trie *ethtrie.Trie) *State { + return &State{trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()} +} + +// Retrieve the balance from the given address or 0 if object not found +func (self *State) GetBalance(addr []byte) *big.Int { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + return stateObject.Amount + } + + return ethutil.Big0 +} + +func (self *State) GetNonce(addr []byte) uint64 { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + return stateObject.Nonce + } + + return 0 +} + +// +// Setting, updating & deleting state object methods +// + +// Update the given state object and apply it to state trie +func (self *State) UpdateStateObject(stateObject *StateObject) { + addr := stateObject.Address() + + ethutil.Config.Db.Put(ethcrypto.Sha3Bin(stateObject.Code), stateObject.Code) + + self.trie.Update(string(addr), string(stateObject.RlpEncode())) + + self.manifest.AddObjectChange(stateObject) +} + +// Delete the given state object and delete it from the state trie +func (self *State) DeleteStateObject(stateObject *StateObject) { + self.trie.Delete(string(stateObject.Address())) + + delete(self.stateObjects, string(stateObject.Address())) +} + +// Retrieve a state object given my the address. Nil if not found +func (self *State) GetStateObject(addr []byte) *StateObject { + addr = ethutil.Address(addr) + + stateObject := self.stateObjects[string(addr)] + if stateObject != nil { + return stateObject + } + + data := self.trie.Get(string(addr)) + if len(data) == 0 { + return nil + } + + stateObject = NewStateObjectFromBytes(addr, []byte(data)) + self.stateObjects[string(addr)] = stateObject + + return stateObject +} + +// Retrieve a state object or create a new state object if nil +func (self *State) GetOrNewStateObject(addr []byte) *StateObject { + stateObject := self.GetStateObject(addr) + if stateObject == nil { + stateObject = self.NewStateObject(addr) + } + + return stateObject +} + +// Create a state object whether it exist in the trie or not +func (self *State) NewStateObject(addr []byte) *StateObject { + addr = ethutil.Address(addr) + + statelogger.Infof("(+) %x\n", addr) + + stateObject := NewStateObject(addr) + self.stateObjects[string(addr)] = stateObject + + return stateObject +} + +// Deprecated +func (self *State) GetAccount(addr []byte) *StateObject { + return self.GetOrNewStateObject(addr) +} + +// +// Setting, copying of the state methods +// + +func (s *State) Cmp(other *State) bool { + return s.trie.Cmp(other.trie) +} + +func (self *State) Copy() *State { + if self.trie != nil { + state := NewState(self.trie.Copy()) + for k, stateObject := range self.stateObjects { + state.stateObjects[k] = stateObject.Copy() + } + + return state + } + + return nil +} + +func (self *State) Set(state *State) { + if state == nil { + panic("Tried setting 'state' to nil through 'Set'") + } + + self.trie = state.trie + self.stateObjects = state.stateObjects +} + +func (s *State) Root() interface{} { + return s.trie.Root +} + +// Resets the trie and all siblings +func (s *State) Reset() { + s.trie.Undo() + + // Reset all nested states + for _, stateObject := range s.stateObjects { + if stateObject.state == nil { + continue + } + + //stateObject.state.Reset() + stateObject.Reset() + } + + s.Empty() +} + +// Syncs the trie and all siblings +func (s *State) Sync() { + // Sync all nested states + for _, stateObject := range s.stateObjects { + //s.UpdateStateObject(stateObject) + + if stateObject.state == nil { + continue + } + + stateObject.state.Sync() + } + + s.trie.Sync() + + s.Empty() +} + +func (self *State) Empty() { + self.stateObjects = make(map[string]*StateObject) +} + +func (self *State) Update() { + for _, stateObject := range self.stateObjects { + if stateObject.remove { + self.DeleteStateObject(stateObject) + } else { + stateObject.Sync() + + self.UpdateStateObject(stateObject) + } + } + + // FIXME trie delete is broken + valid, t2 := ethtrie.ParanoiaCheck(self.trie) + if !valid { + statelogger.Infof("Warn: PARANOIA: Different state root during copy %x vs %x\n", self.trie.Root, t2.Root) + + self.trie = t2 + } +} + +// Debug stuff +func (self *State) CreateOutputForDiff() { + for _, stateObject := range self.stateObjects { + stateObject.CreateOutputForDiff() + } +} + +func (self *State) Manifest() *Manifest { + return self.manifest +} + +// Object manifest +// +// The object manifest is used to keep changes to the state so we can keep track of the changes +// that occurred during a state transitioning phase. +type Manifest struct { + // XXX These will be handy in the future. Not important for now. + objectAddresses map[string]bool + storageAddresses map[string]map[string]bool + + objectChanges map[string]*StateObject + storageChanges map[string]map[string]*big.Int +} + +func NewManifest() *Manifest { + m := &Manifest{objectAddresses: make(map[string]bool), storageAddresses: make(map[string]map[string]bool)} + m.Reset() + + return m +} + +func (m *Manifest) Reset() { + m.objectChanges = make(map[string]*StateObject) + m.storageChanges = make(map[string]map[string]*big.Int) +} + +func (m *Manifest) AddObjectChange(stateObject *StateObject) { + m.objectChanges[string(stateObject.Address())] = stateObject +} + +func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte, storage *big.Int) { + if m.storageChanges[string(stateObject.Address())] == nil { + m.storageChanges[string(stateObject.Address())] = make(map[string]*big.Int) + } + + m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage +} |