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authorFelix Lange <fjl@twurst.com>2014-10-23 21:01:27 +0800
committerFelix Lange <fjl@twurst.com>2014-10-23 21:01:27 +0800
commit69baa465ea69ae60eed802445cf0132b9eb69934 (patch)
treeb09da7582b5c4850d4db13aee808f2fef2f97de0 /ethstate/state.go
parent50fd46924900869e7210217c6a07979b544991c8 (diff)
parentfeef194829b07570e91873ed5d1e8cc51e8fa430 (diff)
downloaddexon-69baa465ea69ae60eed802445cf0132b9eb69934.tar.gz
dexon-69baa465ea69ae60eed802445cf0132b9eb69934.tar.zst
dexon-69baa465ea69ae60eed802445cf0132b9eb69934.zip
Merge eth-go repository into go-ethereum
mist, etheruem have been moved to cmd/
Diffstat (limited to 'ethstate/state.go')
-rw-r--r--ethstate/state.go271
1 files changed, 271 insertions, 0 deletions
diff --git a/ethstate/state.go b/ethstate/state.go
new file mode 100644
index 000000000..fd6fa65a5
--- /dev/null
+++ b/ethstate/state.go
@@ -0,0 +1,271 @@
+package ethstate
+
+import (
+ "math/big"
+
+ "github.com/ethereum/go-ethereum/ethlog"
+ "github.com/ethereum/go-ethereum/ethtrie"
+ "github.com/ethereum/go-ethereum/ethutil"
+)
+
+var statelogger = ethlog.NewLogger("STATE")
+
+// States within the ethereum protocol are used to store anything
+// within the merkle trie. States take care of caching and storing
+// nested states. It's the general query interface to retrieve:
+// * Contracts
+// * Accounts
+type State struct {
+ // The trie for this structure
+ Trie *ethtrie.Trie
+
+ stateObjects map[string]*StateObject
+
+ manifest *Manifest
+}
+
+// Create a new state from a given trie
+func New(trie *ethtrie.Trie) *State {
+ return &State{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()}
+}
+
+// Retrieve the balance from the given address or 0 if object not found
+func (self *State) GetBalance(addr []byte) *big.Int {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.balance
+ }
+
+ return ethutil.Big0
+}
+
+func (self *State) GetNonce(addr []byte) uint64 {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.Nonce
+ }
+
+ return 0
+}
+
+func (self *State) SetNonce(addr []byte, nonce uint64) {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.Nonce = nonce
+ }
+}
+
+func (self *State) GetCode(addr []byte) []byte {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.Code
+ }
+
+ return nil
+}
+
+func (self *State) GetState(a, b []byte) []byte {
+ stateObject := self.GetStateObject(a)
+ if stateObject != nil {
+ return stateObject.GetState(b).Bytes()
+ }
+
+ return nil
+}
+
+func (self *State) SetState(addr, key []byte, value interface{}) {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.SetState(key, ethutil.NewValue(value))
+ }
+}
+
+func (self *State) Delete(addr []byte) bool {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.MarkForDeletion()
+
+ return true
+ }
+
+ return false
+}
+
+//
+// Setting, updating & deleting state object methods
+//
+
+// Update the given state object and apply it to state trie
+func (self *State) UpdateStateObject(stateObject *StateObject) {
+ addr := stateObject.Address()
+
+ if len(stateObject.CodeHash()) > 0 {
+ ethutil.Config.Db.Put(stateObject.CodeHash(), stateObject.Code)
+ }
+
+ self.Trie.Update(string(addr), string(stateObject.RlpEncode()))
+}
+
+// Delete the given state object and delete it from the state trie
+func (self *State) DeleteStateObject(stateObject *StateObject) {
+ self.Trie.Delete(string(stateObject.Address()))
+
+ delete(self.stateObjects, string(stateObject.Address()))
+}
+
+// Retrieve a state object given my the address. Nil if not found
+func (self *State) GetStateObject(addr []byte) *StateObject {
+ addr = ethutil.Address(addr)
+
+ stateObject := self.stateObjects[string(addr)]
+ if stateObject != nil {
+ return stateObject
+ }
+
+ data := self.Trie.Get(string(addr))
+ if len(data) == 0 {
+ return nil
+ }
+
+ stateObject = NewStateObjectFromBytes(addr, []byte(data))
+ self.SetStateObject(stateObject)
+
+ return stateObject
+}
+
+func (self *State) SetStateObject(object *StateObject) {
+ self.stateObjects[string(object.address)] = object
+}
+
+// Retrieve a state object or create a new state object if nil
+func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
+ stateObject := self.GetStateObject(addr)
+ if stateObject == nil {
+ stateObject = self.NewStateObject(addr)
+ }
+
+ return stateObject
+}
+
+// Create a state object whether it exist in the trie or not
+func (self *State) NewStateObject(addr []byte) *StateObject {
+ addr = ethutil.Address(addr)
+
+ statelogger.Debugf("(+) %x\n", addr)
+
+ stateObject := NewStateObject(addr)
+ self.stateObjects[string(addr)] = stateObject
+
+ return stateObject
+}
+
+// Deprecated
+func (self *State) GetAccount(addr []byte) *StateObject {
+ return self.GetOrNewStateObject(addr)
+}
+
+//
+// Setting, copying of the state methods
+//
+
+func (s *State) Cmp(other *State) bool {
+ return s.Trie.Cmp(other.Trie)
+}
+
+func (self *State) Copy() *State {
+ if self.Trie != nil {
+ state := New(self.Trie.Copy())
+ for k, stateObject := range self.stateObjects {
+ state.stateObjects[k] = stateObject.Copy()
+ }
+
+ return state
+ }
+
+ return nil
+}
+
+func (self *State) Set(state *State) {
+ if state == nil {
+ panic("Tried setting 'state' to nil through 'Set'")
+ }
+
+ self.Trie = state.Trie
+ self.stateObjects = state.stateObjects
+}
+
+func (s *State) Root() interface{} {
+ return s.Trie.Root
+}
+
+// Resets the trie and all siblings
+func (s *State) Reset() {
+ s.Trie.Undo()
+
+ // Reset all nested states
+ for _, stateObject := range s.stateObjects {
+ if stateObject.State == nil {
+ continue
+ }
+
+ //stateObject.state.Reset()
+ stateObject.Reset()
+ }
+
+ s.Empty()
+}
+
+// Syncs the trie and all siblings
+func (s *State) Sync() {
+ // Sync all nested states
+ for _, stateObject := range s.stateObjects {
+ if stateObject.State == nil {
+ continue
+ }
+
+ stateObject.State.Sync()
+ }
+
+ s.Trie.Sync()
+
+ s.Empty()
+}
+
+func (self *State) Empty() {
+ self.stateObjects = make(map[string]*StateObject)
+}
+
+func (self *State) Update() {
+ var deleted bool
+ for _, stateObject := range self.stateObjects {
+ if stateObject.remove {
+ self.DeleteStateObject(stateObject)
+ deleted = true
+ } else {
+ stateObject.Sync()
+
+ self.UpdateStateObject(stateObject)
+ }
+ }
+
+ // FIXME trie delete is broken
+ if deleted {
+ valid, t2 := ethtrie.ParanoiaCheck(self.Trie)
+ if !valid {
+ statelogger.Infof("Warn: PARANOIA: Different state root during copy %x vs %x\n", self.Trie.Root, t2.Root)
+
+ self.Trie = t2
+ }
+ }
+}
+
+func (self *State) Manifest() *Manifest {
+ return self.manifest
+}
+
+// Debug stuff
+func (self *State) CreateOutputForDiff() {
+ for _, stateObject := range self.stateObjects {
+ stateObject.CreateOutputForDiff()
+ }
+}