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author | Péter Szilágyi <peterke@gmail.com> | 2017-04-05 06:16:29 +0800 |
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committer | Felix Lange <fjl@users.noreply.github.com> | 2017-04-05 06:16:29 +0800 |
commit | 09777952ee476ff80d4b6e63b5041ff5ca0e441b (patch) | |
tree | e85320f88f548201e3476b3e7095e96fd071617b /light/lightchain.go | |
parent | e50a5b77712d891ff409aa942a5cbc24e721b332 (diff) | |
download | dexon-09777952ee476ff80d4b6e63b5041ff5ca0e441b.tar.gz dexon-09777952ee476ff80d4b6e63b5041ff5ca0e441b.tar.zst dexon-09777952ee476ff80d4b6e63b5041ff5ca0e441b.zip |
core, consensus: pluggable consensus engines (#3817)
This commit adds pluggable consensus engines to go-ethereum. In short, it
introduces a generic consensus interface, and refactors the entire codebase to
use this interface.
Diffstat (limited to 'light/lightchain.go')
-rw-r--r-- | light/lightchain.go | 32 |
1 files changed, 5 insertions, 27 deletions
diff --git a/light/lightchain.go b/light/lightchain.go index 98fb024f0..4073e39e5 100644 --- a/light/lightchain.go +++ b/light/lightchain.go @@ -24,13 +24,13 @@ import ( "time" "github.com/ethereum/go-ethereum/common" + "github.com/ethereum/go-ethereum/consensus" "github.com/ethereum/go-ethereum/core" "github.com/ethereum/go-ethereum/core/types" "github.com/ethereum/go-ethereum/ethdb" "github.com/ethereum/go-ethereum/event" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/params" - "github.com/ethereum/go-ethereum/pow" "github.com/ethereum/go-ethereum/rlp" "github.com/hashicorp/golang-lru" ) @@ -64,14 +64,13 @@ type LightChain struct { procInterrupt int32 // interrupt signaler for block processing wg sync.WaitGroup - pow pow.PoW - validator core.HeaderValidator + engine consensus.Engine } // NewLightChain returns a fully initialised light chain using information // available in the database. It initialises the default Ethereum header // validator. -func NewLightChain(odr OdrBackend, config *params.ChainConfig, pow pow.PoW, mux *event.TypeMux) (*LightChain, error) { +func NewLightChain(odr OdrBackend, config *params.ChainConfig, engine consensus.Engine, mux *event.TypeMux) (*LightChain, error) { bodyCache, _ := lru.New(bodyCacheLimit) bodyRLPCache, _ := lru.New(bodyCacheLimit) blockCache, _ := lru.New(blockCacheLimit) @@ -84,21 +83,17 @@ func NewLightChain(odr OdrBackend, config *params.ChainConfig, pow pow.PoW, mux bodyCache: bodyCache, bodyRLPCache: bodyRLPCache, blockCache: blockCache, - pow: pow, + engine: engine, } - var err error - bc.hc, err = core.NewHeaderChain(odr.Database(), config, bc.Validator, bc.getProcInterrupt) - bc.SetValidator(core.NewHeaderValidator(config, bc.hc, pow)) + bc.hc, err = core.NewHeaderChain(odr.Database(), config, bc.engine, bc.getProcInterrupt) if err != nil { return nil, err } - bc.genesisBlock, _ = bc.GetBlockByNumber(NoOdr, 0) if bc.genesisBlock == nil { return nil, core.ErrNoGenesis } - if bc.genesisBlock.Hash() == params.MainNetGenesisHash { // add trusted CHT WriteTrustedCht(bc.chainDb, TrustedCht{Number: 805, Root: common.HexToHash("85e4286fe0a730390245c49de8476977afdae0eb5530b277f62a52b12313d50f")}) @@ -145,9 +140,6 @@ func (self *LightChain) loadLastState() error { headerTd := self.GetTd(header.Hash(), header.Number.Uint64()) log.Info("Loaded most recent local header", "number", header.Number, "hash", header.Hash(), "td", headerTd) - // Try to be smart and issue a pow verification for the head to pre-generate caches - go self.pow.Verify(types.NewBlockWithHeader(header)) - return nil } @@ -188,20 +180,6 @@ func (self *LightChain) Status() (td *big.Int, currentBlock common.Hash, genesis return self.GetTd(hash, header.Number.Uint64()), hash, self.genesisBlock.Hash() } -// SetValidator sets the validator which is used to validate incoming headers. -func (self *LightChain) SetValidator(validator core.HeaderValidator) { - self.procmu.Lock() - defer self.procmu.Unlock() - self.validator = validator -} - -// Validator returns the current header validator. -func (self *LightChain) Validator() core.HeaderValidator { - self.procmu.RLock() - defer self.procmu.RUnlock() - return self.validator -} - // State returns a new mutable state based on the current HEAD block. func (self *LightChain) State() *LightState { return NewLightState(StateTrieID(self.hc.CurrentHeader()), self.odr) |