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authorLewis Marshall <lewis@lmars.net>2017-09-25 16:08:07 +0800
committerFelix Lange <fjl@users.noreply.github.com>2017-09-25 16:08:07 +0800
commit9feec51e2dd754819e5c730ac5985d28d57adb48 (patch)
tree32b07b659cf7d0b4c1a7da67b5c49daf7a10a9d3 /p2p/server_test.go
parent673007d7aed1d2678ea3277eceb7b55dc29cf092 (diff)
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p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which can be used to run simulated networks of devp2p nodes. The intention is to use this for testing protocols, performing benchmarks and visualising emergent network behaviour.
Diffstat (limited to 'p2p/server_test.go')
-rw-r--r--p2p/server_test.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/p2p/server_test.go b/p2p/server_test.go
index 971faf002..11dd83e5d 100644
--- a/p2p/server_test.go
+++ b/p2p/server_test.go
@@ -435,7 +435,7 @@ func TestServerSetupConn(t *testing.T) {
}
}
p1, _ := net.Pipe()
- srv.setupConn(p1, test.flags, test.dialDest)
+ srv.SetupConn(p1, test.flags, test.dialDest)
if !reflect.DeepEqual(test.tt.closeErr, test.wantCloseErr) {
t.Errorf("test %d: close error mismatch: got %q, want %q", i, test.tt.closeErr, test.wantCloseErr)
}