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authorFerenc Szabo <frncmx@gmail.com>2019-02-18 14:38:14 +0800
committerRafael Matias <rafael@skyle.net>2019-02-19 20:11:52 +0800
commit88577076069664b026736d8afb9b708fb26da54a (patch)
tree37ac206ee7ac406e42513c8c9f8749b266de503f /p2p
parentd6c1fcbe045c94cf629a9df956bd7aef7dcf8d72 (diff)
downloaddexon-88577076069664b026736d8afb9b708fb26da54a.tar.gz
dexon-88577076069664b026736d8afb9b708fb26da54a.tar.zst
dexon-88577076069664b026736d8afb9b708fb26da54a.zip
p2p, swarm: fix node up races by granular locking (#18976)
* swarm/network: DRY out repeated giga comment I not necessarily agree with the way we wait for event propagation. But I truly disagree with having duplicated giga comments. * p2p/simulations: encapsulate Node.Up field so we avoid data races The Node.Up field was accessed concurrently without "proper" locking. There was a lock on Network and that was used sometimes to access the field. Other times the locking was missed and we had a data race. For example: https://github.com/ethereum/go-ethereum/pull/18464 The case above was solved, but there were still intermittent/hard to reproduce races. So let's solve the issue permanently. resolves: ethersphere/go-ethereum#1146 * p2p/simulations: fix unmarshal of simulations.Node Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1 broke TestHTTPNetwork and TestHTTPSnapshot. Because the default UnmarshalJSON does not handle unexported fields. Important: The fix is partial and not proper to my taste. But I cut scope as I think the fix may require a change to the current serialization format. New ticket: https://github.com/ethersphere/go-ethereum/issues/1177 * p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON * p2p/simulations: revert back to defer Unlock() pattern for Network It's a good patten to call `defer Unlock()` right after `Lock()` so (new) error cases won't miss to unlock. Let's get back to that pattern. The patten was abandoned in 85a79b3ad3c5863f8612d25c246bcfad339f36b7, while fixing a data race. That data race does not exist anymore, since the Node.Up field got hidden behind its own lock. * p2p/simulations: consistent naming for test providers Node.UnmarshalJSON * p2p/simulations: remove JSON annotation from private fields of Node As unexported fields are not serialized. * p2p/simulations: fix deadlock in Network.GetRandomDownNode() Problem: GetRandomDownNode() locks -> getDownNodeIDs() -> GetNodes() tries to lock -> deadlock On Network type, unexported functions must assume that `net.lock` is already acquired and should not call exported functions which might try to lock again. * p2p/simulations: ensure method conformity for Network Connect* methods were moved to p2p/simulations.Network from swarm/network/simulation. However these new methods did not follow the pattern of Network methods, i.e., all exported method locks the whole Network either for read or write. * p2p/simulations: fix deadlock during network shutdown `TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock. The execution was stuck on two locks, i.e, `Kademlia.lock` and `p2p/simulations.Network.lock`. Usually the test got stuck once in each 20 executions with high confidence. `Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in `Network.Stop()`. Solution: in `Network.Stop()` `net.lock` must be released before calling `node.Stop()` as stopping a node (somehow - I did not find the exact code path) causes `Network.InitConn()` to be called from `Kademlia.SuggestPeer()` and that blocks on `net.lock`. Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223 * swarm/state: simplify if statement in DBStore.Put() * p2p/simulations: remove faulty godoc from private function The comment started with the wrong method name. The method is simple and self explanatory. Also, it's private. => Let's just remove the comment. (cherry picked from commit 50b872bf05b8644f14b9bea340092ced6968dd59)
Diffstat (limited to 'p2p')
-rw-r--r--p2p/simulations/connect.go43
-rw-r--r--p2p/simulations/events.go2
-rw-r--r--p2p/simulations/http_test.go18
-rw-r--r--p2p/simulations/mocker_test.go9
-rw-r--r--p2p/simulations/network.go155
-rw-r--r--p2p/simulations/network_test.go135
6 files changed, 290 insertions, 72 deletions
diff --git a/p2p/simulations/connect.go b/p2p/simulations/connect.go
index bb7e7999a..ede96b34c 100644
--- a/p2p/simulations/connect.go
+++ b/p2p/simulations/connect.go
@@ -32,6 +32,9 @@ var (
// It is useful when constructing a chain network topology
// when Network adds and removes nodes dynamically.
func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
ids := net.getUpNodeIDs()
l := len(ids)
if l < 2 {
@@ -41,29 +44,35 @@ func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
if last == id {
last = ids[l-2]
}
- return net.connect(last, id)
+ return net.connectNotConnected(last, id)
}
// ConnectToRandomNode connects the node with provided NodeID
// to a random node that is up.
func (net *Network) ConnectToRandomNode(id enode.ID) (err error) {
- selected := net.GetRandomUpNode(id)
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
+ selected := net.getRandomUpNode(id)
if selected == nil {
return ErrNodeNotFound
}
- return net.connect(selected.ID(), id)
+ return net.connectNotConnected(selected.ID(), id)
}
// ConnectNodesFull connects all nodes one to another.
// It provides a complete connectivity in the network
// which should be rarely needed.
func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if ids == nil {
ids = net.getUpNodeIDs()
}
for i, lid := range ids {
for _, rid := range ids[i+1:] {
- if err = net.connect(lid, rid); err != nil {
+ if err = net.connectNotConnected(lid, rid); err != nil {
return err
}
}
@@ -74,12 +83,19 @@ func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
// ConnectNodesChain connects all nodes in a chain topology.
// If ids argument is nil, all nodes that are up will be connected.
func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
+ return net.connectNodesChain(ids)
+}
+
+func (net *Network) connectNodesChain(ids []enode.ID) (err error) {
if ids == nil {
ids = net.getUpNodeIDs()
}
l := len(ids)
for i := 0; i < l-1; i++ {
- if err := net.connect(ids[i], ids[i+1]); err != nil {
+ if err := net.connectNotConnected(ids[i], ids[i+1]); err != nil {
return err
}
}
@@ -89,6 +105,9 @@ func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
// ConnectNodesRing connects all nodes in a ring topology.
// If ids argument is nil, all nodes that are up will be connected.
func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if ids == nil {
ids = net.getUpNodeIDs()
}
@@ -96,15 +115,18 @@ func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
if l < 2 {
return nil
}
- if err := net.ConnectNodesChain(ids); err != nil {
+ if err := net.connectNodesChain(ids); err != nil {
return err
}
- return net.connect(ids[l-1], ids[0])
+ return net.connectNotConnected(ids[l-1], ids[0])
}
// ConnectNodesStar connects all nodes into a star topology
// If ids argument is nil, all nodes that are up will be connected.
func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if ids == nil {
ids = net.getUpNodeIDs()
}
@@ -112,16 +134,15 @@ func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error
if center == id {
continue
}
- if err := net.connect(center, id); err != nil {
+ if err := net.connectNotConnected(center, id); err != nil {
return err
}
}
return nil
}
-// connect connects two nodes but ignores already connected error.
-func (net *Network) connect(oneID, otherID enode.ID) error {
- return ignoreAlreadyConnectedErr(net.Connect(oneID, otherID))
+func (net *Network) connectNotConnected(oneID, otherID enode.ID) error {
+ return ignoreAlreadyConnectedErr(net.connect(oneID, otherID))
}
func ignoreAlreadyConnectedErr(err error) error {
diff --git a/p2p/simulations/events.go b/p2p/simulations/events.go
index 9b2a990e0..984c2e088 100644
--- a/p2p/simulations/events.go
+++ b/p2p/simulations/events.go
@@ -100,7 +100,7 @@ func ControlEvent(v interface{}) *Event {
func (e *Event) String() string {
switch e.Type {
case EventTypeNode:
- return fmt.Sprintf("<node-event> id: %s up: %t", e.Node.ID().TerminalString(), e.Node.Up)
+ return fmt.Sprintf("<node-event> id: %s up: %t", e.Node.ID().TerminalString(), e.Node.Up())
case EventTypeConn:
return fmt.Sprintf("<conn-event> nodes: %s->%s up: %t", e.Conn.One.TerminalString(), e.Conn.Other.TerminalString(), e.Conn.Up)
case EventTypeMsg:
diff --git a/p2p/simulations/http_test.go b/p2p/simulations/http_test.go
index c0a5acb3d..ed43c0ed7 100644
--- a/p2p/simulations/http_test.go
+++ b/p2p/simulations/http_test.go
@@ -421,14 +421,15 @@ type expectEvents struct {
}
func (t *expectEvents) nodeEvent(id string, up bool) *Event {
+ node := Node{
+ Config: &adapters.NodeConfig{
+ ID: enode.HexID(id),
+ },
+ up: up,
+ }
return &Event{
Type: EventTypeNode,
- Node: &Node{
- Config: &adapters.NodeConfig{
- ID: enode.HexID(id),
- },
- Up: up,
- },
+ Node: &node,
}
}
@@ -480,6 +481,7 @@ loop:
}
func (t *expectEvents) expect(events ...*Event) {
+ t.Helper()
timeout := time.After(10 * time.Second)
i := 0
for {
@@ -501,8 +503,8 @@ func (t *expectEvents) expect(events ...*Event) {
if event.Node.ID() != expected.Node.ID() {
t.Fatalf("expected node event %d to have id %q, got %q", i, expected.Node.ID().TerminalString(), event.Node.ID().TerminalString())
}
- if event.Node.Up != expected.Node.Up {
- t.Fatalf("expected node event %d to have up=%t, got up=%t", i, expected.Node.Up, event.Node.Up)
+ if event.Node.Up() != expected.Node.Up() {
+ t.Fatalf("expected node event %d to have up=%t, got up=%t", i, expected.Node.Up(), event.Node.Up())
}
case EventTypeConn:
diff --git a/p2p/simulations/mocker_test.go b/p2p/simulations/mocker_test.go
index 192be1732..069040257 100644
--- a/p2p/simulations/mocker_test.go
+++ b/p2p/simulations/mocker_test.go
@@ -90,15 +90,12 @@ func TestMocker(t *testing.T) {
for {
select {
case event := <-events:
- //if the event is a node Up event only
- if event.Node != nil && event.Node.Up {
+ if isNodeUp(event) {
//add the correspondent node ID to the map
nodemap[event.Node.Config.ID] = true
//this means all nodes got a nodeUp event, so we can continue the test
if len(nodemap) == nodeCount {
nodesComplete = true
- //wait for 3s as the mocker will need time to connect the nodes
- //time.Sleep( 3 *time.Second)
}
} else if event.Conn != nil && nodesComplete {
connCount += 1
@@ -169,3 +166,7 @@ func TestMocker(t *testing.T) {
t.Fatalf("Expected empty list of nodes, got: %d", len(nodesInfo))
}
}
+
+func isNodeUp(event *Event) bool {
+ return event.Node != nil && event.Node.Up()
+}
diff --git a/p2p/simulations/network.go b/p2p/simulations/network.go
index a0e621b88..2049a5108 100644
--- a/p2p/simulations/network.go
+++ b/p2p/simulations/network.go
@@ -136,7 +136,7 @@ func (net *Network) Config() *NetworkConfig {
// StartAll starts all nodes in the network
func (net *Network) StartAll() error {
for _, node := range net.Nodes {
- if node.Up {
+ if node.Up() {
continue
}
if err := net.Start(node.ID()); err != nil {
@@ -149,7 +149,7 @@ func (net *Network) StartAll() error {
// StopAll stops all nodes in the network
func (net *Network) StopAll() error {
for _, node := range net.Nodes {
- if !node.Up {
+ if !node.Up() {
continue
}
if err := net.Stop(node.ID()); err != nil {
@@ -168,27 +168,23 @@ func (net *Network) Start(id enode.ID) error {
// snapshots
func (net *Network) startWithSnapshots(id enode.ID, snapshots map[string][]byte) error {
net.lock.Lock()
+ defer net.lock.Unlock()
node := net.getNode(id)
if node == nil {
- net.lock.Unlock()
return fmt.Errorf("node %v does not exist", id)
}
- if node.Up {
- net.lock.Unlock()
+ if node.Up() {
return fmt.Errorf("node %v already up", id)
}
log.Trace("Starting node", "id", id, "adapter", net.nodeAdapter.Name())
if err := node.Start(snapshots); err != nil {
- net.lock.Unlock()
log.Warn("Node startup failed", "id", id, "err", err)
return err
}
- node.Up = true
+ node.SetUp(true)
log.Info("Started node", "id", id)
ev := NewEvent(node)
- net.lock.Unlock()
-
net.events.Send(ev)
// subscribe to peer events
@@ -219,7 +215,7 @@ func (net *Network) watchPeerEvents(id enode.ID, events chan *p2p.PeerEvent, sub
if node == nil {
return
}
- node.Up = false
+ node.SetUp(false)
ev := NewEvent(node)
net.events.Send(ev)
}()
@@ -257,30 +253,42 @@ func (net *Network) watchPeerEvents(id enode.ID, events chan *p2p.PeerEvent, sub
// Stop stops the node with the given ID
func (net *Network) Stop(id enode.ID) error {
- net.lock.Lock()
- node := net.getNode(id)
- if node == nil {
- net.lock.Unlock()
- return fmt.Errorf("node %v does not exist", id)
- }
- if !node.Up {
- net.lock.Unlock()
- return fmt.Errorf("node %v already down", id)
+ // IMPORTANT: node.Stop() must NOT be called under net.lock as
+ // node.Reachable() closure has a reference to the network and
+ // calls net.InitConn() what also locks the network. => DEADLOCK
+ // That holds until the following ticket is not resolved:
+
+ var err error
+
+ node, err := func() (*Node, error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
+ node := net.getNode(id)
+ if node == nil {
+ return nil, fmt.Errorf("node %v does not exist", id)
+ }
+ if !node.Up() {
+ return nil, fmt.Errorf("node %v already down", id)
+ }
+ node.SetUp(false)
+ return node, nil
+ }()
+ if err != nil {
+ return err
}
- node.Up = false
- net.lock.Unlock()
- err := node.Stop()
+ err = node.Stop() // must be called without net.lock
+
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if err != nil {
- net.lock.Lock()
- node.Up = true
- net.lock.Unlock()
+ node.SetUp(true)
return err
}
log.Info("Stopped node", "id", id, "err", err)
- net.lock.Lock()
ev := ControlEvent(node)
- net.lock.Unlock()
net.events.Send(ev)
return nil
}
@@ -288,8 +296,14 @@ func (net *Network) Stop(id enode.ID) error {
// Connect connects two nodes together by calling the "admin_addPeer" RPC
// method on the "one" node so that it connects to the "other" node
func (net *Network) Connect(oneID, otherID enode.ID) error {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+ return net.connect(oneID, otherID)
+}
+
+func (net *Network) connect(oneID, otherID enode.ID) error {
log.Debug("Connecting nodes with addPeer", "id", oneID, "other", otherID)
- conn, err := net.InitConn(oneID, otherID)
+ conn, err := net.initConn(oneID, otherID)
if err != nil {
return err
}
@@ -387,6 +401,14 @@ func (net *Network) GetNode(id enode.ID) *Node {
return net.getNode(id)
}
+func (net *Network) getNode(id enode.ID) *Node {
+ i, found := net.nodeMap[id]
+ if !found {
+ return nil
+ }
+ return net.Nodes[i]
+}
+
// GetNode gets the node with the given name, returning nil if the node does
// not exist
func (net *Network) GetNodeByName(name string) *Node {
@@ -409,28 +431,29 @@ func (net *Network) GetNodes() (nodes []*Node) {
net.lock.RLock()
defer net.lock.RUnlock()
- nodes = append(nodes, net.Nodes...)
- return nodes
+ return net.getNodes()
}
-func (net *Network) getNode(id enode.ID) *Node {
- i, found := net.nodeMap[id]
- if !found {
- return nil
- }
- return net.Nodes[i]
+func (net *Network) getNodes() (nodes []*Node) {
+ nodes = append(nodes, net.Nodes...)
+ return nodes
}
// GetRandomUpNode returns a random node on the network, which is running.
func (net *Network) GetRandomUpNode(excludeIDs ...enode.ID) *Node {
net.lock.RLock()
defer net.lock.RUnlock()
+ return net.getRandomUpNode(excludeIDs...)
+}
+
+// GetRandomUpNode returns a random node on the network, which is running.
+func (net *Network) getRandomUpNode(excludeIDs ...enode.ID) *Node {
return net.getRandomNode(net.getUpNodeIDs(), excludeIDs)
}
func (net *Network) getUpNodeIDs() (ids []enode.ID) {
for _, node := range net.Nodes {
- if node.Up {
+ if node.Up() {
ids = append(ids, node.ID())
}
}
@@ -445,8 +468,8 @@ func (net *Network) GetRandomDownNode(excludeIDs ...enode.ID) *Node {
}
func (net *Network) getDownNodeIDs() (ids []enode.ID) {
- for _, node := range net.GetNodes() {
- if !node.Up {
+ for _, node := range net.getNodes() {
+ if !node.Up() {
ids = append(ids, node.ID())
}
}
@@ -538,6 +561,10 @@ func (net *Network) getConn(oneID, otherID enode.ID) *Conn {
func (net *Network) InitConn(oneID, otherID enode.ID) (*Conn, error) {
net.lock.Lock()
defer net.lock.Unlock()
+ return net.initConn(oneID, otherID)
+}
+
+func (net *Network) initConn(oneID, otherID enode.ID) (*Conn, error) {
if oneID == otherID {
return nil, fmt.Errorf("refusing to connect to self %v", oneID)
}
@@ -595,8 +622,21 @@ type Node struct {
// Config if the config used to created the node
Config *adapters.NodeConfig `json:"config"`
- // Up tracks whether or not the node is running
- Up bool `json:"up"`
+ // up tracks whether or not the node is running
+ up bool
+ upMu sync.RWMutex
+}
+
+func (n *Node) Up() bool {
+ n.upMu.RLock()
+ defer n.upMu.RUnlock()
+ return n.up
+}
+
+func (n *Node) SetUp(up bool) {
+ n.upMu.Lock()
+ defer n.upMu.Unlock()
+ n.up = up
}
// ID returns the ID of the node
@@ -630,10 +670,29 @@ func (n *Node) MarshalJSON() ([]byte, error) {
}{
Info: n.NodeInfo(),
Config: n.Config,
- Up: n.Up,
+ Up: n.Up(),
})
}
+// UnmarshalJSON implements json.Unmarshaler interface so that we don't lose
+// Node.up status. IMPORTANT: The implementation is incomplete; we lose
+// p2p.NodeInfo.
+func (n *Node) UnmarshalJSON(raw []byte) error {
+ // TODO: How should we turn back NodeInfo into n.Node?
+ // Ticket: https://github.com/ethersphere/go-ethereum/issues/1177
+ node := struct {
+ Config *adapters.NodeConfig `json:"config,omitempty"`
+ Up bool `json:"up"`
+ }{}
+ if err := json.Unmarshal(raw, &node); err != nil {
+ return err
+ }
+
+ n.SetUp(node.Up)
+ n.Config = node.Config
+ return nil
+}
+
// Conn represents a connection between two nodes in the network
type Conn struct {
// One is the node which initiated the connection
@@ -653,10 +712,10 @@ type Conn struct {
// nodesUp returns whether both nodes are currently up
func (c *Conn) nodesUp() error {
- if !c.one.Up {
+ if !c.one.Up() {
return fmt.Errorf("one %v is not up", c.One)
}
- if !c.other.Up {
+ if !c.other.Up() {
return fmt.Errorf("other %v is not up", c.Other)
}
return nil
@@ -728,7 +787,7 @@ func (net *Network) snapshot(addServices []string, removeServices []string) (*Sn
}
for i, node := range net.Nodes {
snap.Nodes[i] = NodeSnapshot{Node: *node}
- if !node.Up {
+ if !node.Up() {
continue
}
snapshots, err := node.Snapshots()
@@ -783,7 +842,7 @@ func (net *Network) Load(snap *Snapshot) error {
if _, err := net.NewNodeWithConfig(n.Node.Config); err != nil {
return err
}
- if !n.Node.Up {
+ if !n.Node.Up() {
continue
}
if err := net.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil {
@@ -855,7 +914,7 @@ func (net *Network) Load(snap *Snapshot) error {
// Start connecting.
for _, conn := range snap.Conns {
- if !net.GetNode(conn.One).Up || !net.GetNode(conn.Other).Up {
+ if !net.GetNode(conn.One).Up() || !net.GetNode(conn.Other).Up() {
//in this case, at least one of the nodes of a connection is not up,
//so it would result in the snapshot `Load` to fail
continue
@@ -909,7 +968,7 @@ func (net *Network) executeControlEvent(event *Event) {
}
func (net *Network) executeNodeEvent(e *Event) error {
- if !e.Node.Up {
+ if !e.Node.Up() {
return net.Stop(e.Node.ID())
}
diff --git a/p2p/simulations/network_test.go b/p2p/simulations/network_test.go
index b7852addb..8b644ffb0 100644
--- a/p2p/simulations/network_test.go
+++ b/p2p/simulations/network_test.go
@@ -20,6 +20,7 @@ import (
"context"
"encoding/json"
"fmt"
+ "reflect"
"strconv"
"strings"
"testing"
@@ -485,3 +486,137 @@ func benchmarkMinimalServiceTmp(b *testing.B) {
}
}
}
+
+func TestNode_UnmarshalJSON(t *testing.T) {
+ t.Run(
+ "test unmarshal of Node up field",
+ func(t *testing.T) {
+ runNodeUnmarshalJSON(t, casesNodeUnmarshalJSONUpField())
+ },
+ )
+ t.Run(
+ "test unmarshal of Node Config field",
+ func(t *testing.T) {
+ runNodeUnmarshalJSON(t, casesNodeUnmarshalJSONConfigField())
+ },
+ )
+}
+
+func runNodeUnmarshalJSON(t *testing.T, tests []nodeUnmarshalTestCase) {
+ t.Helper()
+ for _, tt := range tests {
+ t.Run(tt.name, func(t *testing.T) {
+ var got Node
+ if err := got.UnmarshalJSON([]byte(tt.marshaled)); err != nil {
+ expectErrorMessageToContain(t, err, tt.wantErr)
+ }
+ expectNodeEquality(t, got, tt.want)
+ })
+ }
+}
+
+type nodeUnmarshalTestCase struct {
+ name string
+ marshaled string
+ want Node
+ wantErr string
+}
+
+func expectErrorMessageToContain(t *testing.T, got error, want string) {
+ t.Helper()
+ if got == nil && want == "" {
+ return
+ }
+
+ if got == nil && want != "" {
+ t.Errorf("error was expected, got: nil, want: %v", want)
+ return
+ }
+
+ if !strings.Contains(got.Error(), want) {
+ t.Errorf(
+ "unexpected error message, got %v, want: %v",
+ want,
+ got,
+ )
+ }
+}
+
+func expectNodeEquality(t *testing.T, got Node, want Node) {
+ t.Helper()
+ if !reflect.DeepEqual(got, want) {
+ t.Errorf("Node.UnmarshalJSON() = %v, want %v", got, want)
+ }
+}
+
+func casesNodeUnmarshalJSONUpField() []nodeUnmarshalTestCase {
+ return []nodeUnmarshalTestCase{
+ {
+ name: "empty json",
+ marshaled: "{}",
+ want: Node{
+ up: false,
+ },
+ },
+ {
+ name: "a stopped node",
+ marshaled: "{\"up\": false}",
+ want: Node{
+ up: false,
+ },
+ },
+ {
+ name: "a running node",
+ marshaled: "{\"up\": true}",
+ want: Node{
+ up: true,
+ },
+ },
+ {
+ name: "invalid JSON value on valid key",
+ marshaled: "{\"up\": foo}",
+ wantErr: "invalid character",
+ },
+ {
+ name: "invalid JSON key and value",
+ marshaled: "{foo: bar}",
+ wantErr: "invalid character",
+ },
+ {
+ name: "bool value expected but got something else (string)",
+ marshaled: "{\"up\": \"true\"}",
+ wantErr: "cannot unmarshal string into Go struct",
+ },
+ }
+}
+
+func casesNodeUnmarshalJSONConfigField() []nodeUnmarshalTestCase {
+ // Don't do a big fuss around testing, as adapters.NodeConfig should
+ // handle it's own serialization. Just do a sanity check.
+ return []nodeUnmarshalTestCase{
+ {
+ name: "Config field is omitted",
+ marshaled: "{}",
+ want: Node{
+ Config: nil,
+ },
+ },
+ {
+ name: "Config field is nil",
+ marshaled: "{\"config\": nil}",
+ want: Node{
+ Config: nil,
+ },
+ },
+ {
+ name: "a non default Config field",
+ marshaled: "{\"config\":{\"name\":\"node_ecdd0\",\"port\":44665}}",
+ want: Node{
+ Config: &adapters.NodeConfig{
+ Name: "node_ecdd0",
+ Port: 44665,
+ },
+ },
+ },
+ }
+}