diff options
Diffstat (limited to 'state')
-rw-r--r-- | state/state.go | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/state/state.go b/state/state.go index ca3f2af9c..682e233c1 100644 --- a/state/state.go +++ b/state/state.go @@ -23,14 +23,14 @@ type StateDB struct { manifest *Manifest - refund map[string][]refund + refund map[string][]*big.Int logs Logs } // Create a new state from a given trie func New(trie *trie.Trie) *StateDB { - return &StateDB{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)} + return &StateDB{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]*big.Int)} } func (self *StateDB) EmptyLogs() { @@ -55,12 +55,8 @@ func (self *StateDB) GetBalance(addr []byte) *big.Int { return ethutil.Big0 } -type refund struct { - gas, price *big.Int -} - -func (self *StateDB) Refund(addr []byte, gas, price *big.Int) { - self.refund[string(addr)] = append(self.refund[string(addr)], refund{gas, price}) +func (self *StateDB) Refund(addr []byte, gas *big.Int) { + self.refund[string(addr)] = append(self.refund[string(addr)], gas) } func (self *StateDB) AddBalance(addr []byte, amount *big.Int) { @@ -273,23 +269,17 @@ func (s *StateDB) Sync() { func (self *StateDB) Empty() { self.stateObjects = make(map[string]*StateObject) - self.refund = make(map[string][]refund) + self.refund = make(map[string][]*big.Int) +} + +func (self *StateDB) Refunds() map[string][]*big.Int { + return self.refund } func (self *StateDB) Update(gasUsed *big.Int) { var deleted bool - // Refund any gas that's left - // XXX THIS WILL CHANGE IN POC8 - uhalf := new(big.Int).Div(gasUsed, ethutil.Big2) - for addr, refs := range self.refund { - for _, ref := range refs { - refund := ethutil.BigMin(uhalf, ref.gas) - - self.GetStateObject([]byte(addr)).AddBalance(refund.Mul(refund, ref.price)) - } - } - self.refund = make(map[string][]refund) + self.refund = make(map[string][]*big.Int) for _, stateObject := range self.stateObjects { if stateObject.remove { |