diff options
Diffstat (limited to 'swarm/storage/pyramid.go')
-rw-r--r-- | swarm/storage/pyramid.go | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/swarm/storage/pyramid.go b/swarm/storage/pyramid.go index 5de385dcb..f2e85cb5b 100644 --- a/swarm/storage/pyramid.go +++ b/swarm/storage/pyramid.go @@ -391,7 +391,7 @@ func (self *PyramidChunker) prepareChunks(isAppend bool, chunkLevel [][]*TreeEnt parent := NewTreeEntry(self) var unFinishedChunk *Chunk - if isAppend == true && len(chunkLevel[0]) != 0 { + if isAppend && len(chunkLevel[0]) != 0 { lastIndex := len(chunkLevel[0]) - 1 ent := chunkLevel[0][lastIndex] @@ -512,7 +512,7 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry, } } - if compress == false && last == false { + if !compress && !last { return } @@ -522,7 +522,7 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry, for lvl := int64(ent.level); lvl < endLvl; lvl++ { lvlCount := int64(len(chunkLevel[lvl])) - if lvlCount == 1 && last == true { + if lvlCount == 1 && last { copy(rootKey, chunkLevel[lvl][0].key) return } @@ -540,7 +540,7 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry, nextLvlCount = int64(len(chunkLevel[lvl+1]) - 1) tempEntry = chunkLevel[lvl+1][nextLvlCount] } - if isAppend == true && tempEntry != nil && tempEntry.updatePending == true { + if isAppend && tempEntry != nil && tempEntry.updatePending { updateEntry := &TreeEntry{ level: int(lvl + 1), branchCount: 0, @@ -585,9 +585,9 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry, } - if isAppend == false { + if !isAppend { chunkWG.Wait() - if compress == true { + if compress { chunkLevel[lvl] = nil } } @@ -599,7 +599,7 @@ func (self *PyramidChunker) enqueueTreeChunk(chunkLevel [][]*TreeEntry, ent *Tre if ent != nil { // wait for data chunks to get over before processing the tree chunk - if last == true { + if last { chunkWG.Wait() } @@ -612,7 +612,7 @@ func (self *PyramidChunker) enqueueTreeChunk(chunkLevel [][]*TreeEntry, ent *Tre } // Update or append based on weather it is a new entry or being reused - if ent.updatePending == true { + if ent.updatePending { chunkWG.Wait() chunkLevel[ent.level][ent.index] = ent } else { |