| Commit message (Collapse) | Author | Age | Files | Lines |
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This change removes a peer information from dialing history
when peer is removed from static list. It allows to force a
server to re-dial concrete peer if it is needed.
In our case we are running geth node on mobile devices, and
it is common for a network connection to flap on mobile.
Almost every time it flaps or network connection is changed
from cellular to wifi peers are disconnected with read
timeout. And usually it takes 30 seconds (default expiration
timeout) to recover connection with static peers after
connectivity is restored.
This change allows us to reconnect with peers almost
immediately and it seems harmless enough.
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This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
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The p2p packages can now be configured to restrict all communication to
a certain subset of IP networks. This feature is meant to be used for
private networks.
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This silences a go vet message about copying p2p.Server in package node.
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This change makes it possible to add peers without providing their IP
address. The endpoint of the target node is resolved using the discovery
protocol.
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This change simplifies the dial scheduling logic because it
no longer needs to track whether the discovery table has been
bootstrapped.
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I forgot to update one instance of "go-ethereum" in commit 3f047be5a.
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All code outside of cmd/ is licensed as LGPL. The headers
now reflect this by calling the whole work "the go-ethereum library".
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The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.
Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).
Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
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