| Commit message (Collapse) | Author | Age | Files | Lines |
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They got lost in the transition to rlpxFrameRW.
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With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.
EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
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The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
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There are now two deadlines, frameReadTimeout and payloadReadTimeout.
The frame timeout is longer and allows for connections that are idle.
The message timeout is still short and ensures that we don't get stuck
in the middle of a message.
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The unit test hooks were turned on 'in production'.
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Overview of changes:
- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
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...and make it a top-level function instead.
The original idea behind having EncodeMsg in the interface was that
implementations might be able to encode RLP data to their underlying
writer directly instead of buffering the encoded data. The encoder
will buffer anyway, so that doesn't matter anymore.
Given the recent problems with EncodeMsg (copy-pasted implementation
bug) I'd rather implement once, correctly.
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Whoa, one more big commit. I didn't manage to untangle the
changes while working towards compatibility.
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* Miner has been rewritten
* Added new miner pane
* Added option for local txs
* Added option to read from MergeMining contract and list them for
merged mining
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