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* p2p/simulations, swarm/network: Custom services in snapshot (#17991)lash2018-11-122-6/+93
| | | | | | | | | | | | | | | | | | | | * p2p/simulations: Add custom services to simnodes + remove sim down conn objs * p2p/simulation, swarm/network: Add selective services to discovery sim * p2p/simulations, swarm/network: Remove useless comments * p2p/simulations, swarm/network: Clean up mess from rebase * p2p/simulation: Add sleep to prevent connect flakiness in http test * p2p/simulations: added concurrent goroutines to prevent sleeps on simulation connect/disconnect * p2p/simulations, swarm/network/simulations: address pr comments * reinstated dummy service * fixed http snapshot test
* p2p/simulations: fix a deadlock and clean up adapters (#17891)Felix Lange2018-10-127-400/+151
| | | | | | | | | | | | | | | | | | | | | | | | This fixes a rare deadlock with the inproc adapter: - A node is stopped, which acquires Network.lock. - The protocol code being simulated (swarm/network in my case) waits for its goroutines to shut down. - One of those goroutines calls into the simulation to add a peer, which waits for Network.lock. The fix for the deadlock is really simple, just release the lock before stopping the simulation node. Other changes in this PR clean up the exec adapter so it reports node startup errors better and remove the docker adapter because it just adds overhead. In the exec adapter, node information is now posted to a one-shot server. This avoids log parsing and allows reporting startup errors to the simulation host. A small change in package node was needed because simulation nodes use port zero. Node.{HTTP,WS}Endpoint now return the live endpoints after startup by checking the TCP listener.
* Fix retrieval tests and simulation backends (#17723)holisticode2018-10-091-0/+3
| | | | | | | | | | | | | | | | | | | | * swarm/network/stream: introduced visualized snapshot sync test * swarm/network/stream: non-existing hash visualization sim * swarm/network/stream: fixed retrieval tests; new backend for visualization * swarm/network/stream: cleanup of visualized_snapshot_sync_sim_test.go * swarm/network/stream: rebased PR on master * swarm/network/stream: fixed loop logic in retrieval tests * swarm/network/stream: fixed iterations for snapshot tests * swarm/network/stream: address PR comments * swarm/network/stream: addressed PR comments
* all: new p2p node representation (#17643)Felix Lange2018-09-2512-93/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
* all: simplify switches (#17267)Oleg Kovalov2018-07-301-2/+1
| | | | | | * all: simplify switches * silly mistake
* swarm: network simulation for swarm tests (#769)Janoš Guljaš2018-07-231-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
* swarm: network rewrite mergeethersphere2018-06-222-70/+33
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* all: library changes for swarm-network-rewrite (#16898)Elad2018-06-1411-65/+481
| | | | | | | | | | | | This commit adds all changes needed for the merge of swarm-network-rewrite. The changes: - build: increase linter timeout - contracts/ens: export ensNode - log: add Output method and enable fractional seconds in format - metrics: relax test timeout - p2p: reduced some log levels, updates to simulation packages - rpc: increased maxClientSubscriptionBuffer to 20000
* p2p/simulations/adapters: fix websocket log line parsing in exec adapter ↵Ivan Daniluk2018-05-083-23/+75
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* p2p: fix some golint warnings (#16577)kiel barry2018-05-083-207/+208
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* p2p: changed if-else blocks to conform with golint (#16660)GagziW2018-05-031-2/+1
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* all: update license information (#16089)Felix Lange2018-02-141-0/+1
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* p2p/simulations: fix gosimple nit (#15661)Felix Lange2017-12-131-1/+1
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* p2p/simulations: add mocker functionality (#15207)holisticode2017-12-135-2/+480
| | | | This commit adds mocker functionality to p2p/simulations. A mocker allows to starting/stopping of nodes via the HTTP API.
* all: use gometalinter.v2, fix new gosimple issues (#15650)Zach2017-12-131-4/+3
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* p2p/simulations: various stability fixes (#15198)Lewis Marshall2017-12-015-12/+68
| | | | | | | | | | | | | | | | | | | | | | | | p2p/simulations: introduce dialBan - Refactor simulations/network connection getters to support avoiding simultaneous dials between two peers If two peers dial simultaneously, the connection will be dropped to help avoid that, we essentially lock the connection object with a timestamp which serves as a ban on dialing for a period of time (dialBanTimeout). - The connection getter InitConn can be wrapped and passed to the nodes via adapters.NodeConfig#Reachable field and then used by the respective services when they initiate connections. This massively stablise the emerging connectivity when running with hundreds of nodes bootstrapping a network. p2p: add Inbound public method to p2p.Peer p2p/simulations: Add server id to logs to support debugging in-memory network simulations when multiple peers are logging. p2p: SetupConn now returns error. The dialer checks the error and only calls resolve if the actual TCP dial fails.
* p2p: add network simulation framework (#14982)Lewis Marshall2017-09-2514-0/+4266
This commit introduces a network simulation framework which can be used to run simulated networks of devp2p nodes. The intention is to use this for testing protocols, performing benchmarks and visualising emergent network behaviour.