package p2p import ( "bytes" "fmt" "net" "sort" "strconv" "sync" "time" logpkg "github.com/ethereum/go-ethereum/logger" ) const ( outboundAddressPoolSize = 10 disconnectGracePeriod = 2 ) type Blacklist interface { Get([]byte) (bool, error) Put([]byte) error Delete([]byte) error Exists(pubkey []byte) (ok bool) } type BlacklistMap struct { blacklist map[string]bool lock sync.RWMutex } func NewBlacklist() *BlacklistMap { return &BlacklistMap{ blacklist: make(map[string]bool), } } func (self *BlacklistMap) Get(pubkey []byte) (bool, error) { self.lock.RLock() defer self.lock.RUnlock() v, ok := self.blacklist[string(pubkey)] var err error if !ok { err = fmt.Errorf("not found") } return v, err } func (self *BlacklistMap) Exists(pubkey []byte) (ok bool) { self.lock.RLock() defer self.lock.RUnlock() _, ok = self.blacklist[string(pubkey)] return } func (self *BlacklistMap) Put(pubkey []byte) error { self.lock.RLock() defer self.lock.RUnlock() self.blacklist[string(pubkey)] = true return nil } func (self *BlacklistMap) Delete(pubkey []byte) error { self.lock.RLock() defer self.lock.RUnlock() delete(self.blacklist, string(pubkey)) return nil } type Server struct { network Network listening bool //needed? dialing bool //needed? closed bool identity ClientIdentity addr net.Addr port uint16 protocols []string quit chan chan bool peersLock sync.RWMutex maxPeers int peers []*Peer peerSlots chan int peersTable map[string]int peerCount int cachedEncodedPeers []byte peerConnect chan net.Addr peerDisconnect chan DisconnectRequest blacklist Blacklist handlers Handlers } var logger = logpkg.NewLogger("P2P") func New(network Network, addr net.Addr, identity ClientIdentity, handlers Handlers, maxPeers int, blacklist Blacklist) *Server { // get alphabetical list of protocol names from handlers map protocols := []string{} for protocol := range handlers { protocols = append(protocols, protocol) } sort.Strings(protocols) _, port, _ := net.SplitHostPort(addr.String()) intport, _ := strconv.Atoi(port) self := &Server{ // NewSimpleClientIdentity(clientIdentifier, version, customIdentifier) network: network, identity: identity, addr: addr, port: uint16(intport), protocols: protocols, quit: make(chan chan bool), maxPeers: maxPeers, peers: make([]*Peer, maxPeers), peerSlots: make(chan int, maxPeers), peersTable: make(map[string]int), peerConnect: make(chan net.Addr, outboundAddressPoolSize), peerDisconnect: make(chan DisconnectRequest), blacklist: blacklist, handlers: handlers, } for i := 0; i < maxPeers; i++ { self.peerSlots <- i // fill up with indexes } return self } func (self *Server) NewAddr(host string, port int) (addr net.Addr, err error) { addr, err = self.network.NewAddr(host, port) return } func (self *Server) ParseAddr(address string) (addr net.Addr, err error) { addr, err = self.network.ParseAddr(address) return } func (self *Server) ClientIdentity() ClientIdentity { return self.identity } func (self *Server) Peers() (peers []*Peer) { self.peersLock.RLock() defer self.peersLock.RUnlock() for _, peer := range self.peers { if peer != nil { peers = append(peers, peer) } } return } func (self *Server) PeerCount() int { self.peersLock.RLock() defer self.peersLock.RUnlock() return self.peerCount } func (self *Server) PeerConnect(addr net.Addr) { // TODO: should buffer, filter and uniq // send GetPeersMsg if not blocking select { case self.peerConnect <- addr: // not enough peers self.Broadcast("", getPeersMsg) default: // we dont care } } func (self *Server) PeerDisconnect() chan DisconnectRequest { return self.peerDisconnect } func (self *Server) Blacklist() Blacklist { return self.blacklist } func (self *Server) Handlers() Handlers { return self.handlers } func (self *Server) Broadcast(protocol string, code MsgCode, data ...interface{}) { var payload []byte if data != nil { payload = encodePayload(data...) } self.peersLock.RLock() defer self.peersLock.RUnlock() for _, peer := range self.peers { if peer != nil { var msg = Msg{Code: code} if data != nil { msg.Payload = bytes.NewReader(payload) msg.Size = uint32(len(payload)) } peer.messenger.writeProtoMsg(protocol, msg) } } } // Start the server func (self *Server) Start(listen bool, dial bool) { self.network.Start() if listen { listener, err := self.network.Listener(self.addr) if err != nil { logger.Warnf("Error initializing listener: %v", err) logger.Warnf("Connection listening disabled") self.listening = false } else { self.listening = true logger.Infoln("Listen on %v: ready and accepting connections", listener.Addr()) go self.inboundPeerHandler(listener) } } if dial { dialer, err := self.network.Dialer(self.addr) if err != nil { logger.Warnf("Error initializing dialer: %v", err) logger.Warnf("Connection dialout disabled") self.dialing = false } else { self.dialing = true logger.Infoln("Dial peers watching outbound address pool") go self.outboundPeerHandler(dialer) } } logger.Infoln("server started") } func (self *Server) Stop() { logger.Infoln("server stopping...") // // quit one loop if dialing if self.dialing { logger.Infoln("stop dialout...") dialq := make(chan bool) self.quit <- dialq <-dialq fmt.Println("quit another") } // quit the other loop if listening if self.listening { logger.Infoln("stop listening...") listenq := make(chan bool) self.quit <- listenq <-listenq fmt.Println("quit one") } fmt.Println("quit waited") logger.Infoln("stopping peers...") peers := []net.Addr{} self.peersLock.RLock() self.closed = true for _, peer := range self.peers { if peer != nil { peers = append(peers, peer.Address) } } self.peersLock.RUnlock() for _, address := range peers { go self.removePeer(DisconnectRequest{ addr: address, reason: DiscQuitting, }) } // wait till they actually disconnect // this is checked by draining the peerSlots (slots are released back if a peer is removed) i := 0 fmt.Println("draining peers") FOR: for { select { case slot := <-self.peerSlots: i++ fmt.Printf("%v: found slot %v\n", i, slot) if i == self.maxPeers { break FOR } } } logger.Infoln("server stopped") } // main loop for adding connections via listening func (self *Server) inboundPeerHandler(listener net.Listener) { for { select { case slot := <-self.peerSlots: go self.connectInboundPeer(listener, slot) case errc := <-self.quit: listener.Close() fmt.Println("quit listenloop") errc <- true return } } } // main loop for adding outbound peers based on peerConnect address pool // this same loop handles peer disconnect requests as well func (self *Server) outboundPeerHandler(dialer Dialer) { // addressChan initially set to nil (only watches peerConnect if we need more peers) var addressChan chan net.Addr slots := self.peerSlots var slot *int for { select { case i := <-slots: // we need a peer in slot i, slot reserved slot = &i // now we can watch for candidate peers in the next loop addressChan = self.peerConnect // do not consume more until candidate peer is found slots = nil case address := <-addressChan: // candidate peer found, will dial out asyncronously // if connection fails slot will be released go self.connectOutboundPeer(dialer, address, *slot) // we can watch if more peers needed in the next loop slots = self.peerSlots // until then we dont care about candidate peers addressChan = nil case request := <-self.peerDisconnect: go self.removePeer(request) case errc := <-self.quit: if addressChan != nil && slot != nil { self.peerSlots <- *slot } fmt.Println("quit dialloop") errc <- true return } } } // check if peer address already connected func (self *Server) isConnected(address net.Addr) bool { self.peersLock.RLock() defer self.peersLock.RUnlock() _, found := self.peersTable[address.String()] return found } // connect to peer via listener.Accept() func (self *Server) connectInboundPeer(listener net.Listener, slot int) { var address net.Addr conn, err := listener.Accept() if err != nil { logger.Debugln(err) self.peerSlots <- slot return } address = conn.RemoteAddr() // XXX: this won't work because the remote socket // address does not identify the peer. we should // probably get rid of this check and rely on public // key detection in the base protocol. if self.isConnected(address) { conn.Close() self.peerSlots <- slot return } fmt.Printf("adding %v\n", address) go self.addPeer(conn, address, true, slot) } // connect to peer via dial out func (self *Server) connectOutboundPeer(dialer Dialer, address net.Addr, slot int) { if self.isConnected(address) { return } conn, err := dialer.Dial(address.Network(), address.String()) if err != nil { self.peerSlots <- slot return } go self.addPeer(conn, address, false, slot) } // creates the new peer object and inserts it into its slot func (self *Server) addPeer(conn net.Conn, address net.Addr, inbound bool, slot int) *Peer { self.peersLock.Lock() defer self.peersLock.Unlock() if self.closed { fmt.Println("oopsy, not no longer need peer") conn.Close() //oopsy our bad self.peerSlots <- slot // release slot return nil } logger.Infoln("adding new peer", address) peer := NewPeer(conn, address, inbound, self) self.peers[slot] = peer self.peersTable[address.String()] = slot self.peerCount++ self.cachedEncodedPeers = nil fmt.Printf("added peer %v %v (slot %v)\n", address, peer, slot) peer.Start() return peer } // removes peer: sending disconnect msg, stop peer, remove rom list/table, release slot func (self *Server) removePeer(request DisconnectRequest) { self.peersLock.Lock() address := request.addr slot := self.peersTable[address.String()] peer := self.peers[slot] fmt.Printf("removing peer %v %v (slot %v)\n", address, peer, slot) if peer == nil { logger.Debugf("already removed peer on %v", address) self.peersLock.Unlock() return } // remove from list and index self.peerCount-- self.peers[slot] = nil delete(self.peersTable, address.String()) self.cachedEncodedPeers = nil fmt.Printf("removed peer %v (slot %v)\n", peer, slot) self.peersLock.Unlock() // sending disconnect message disconnectMsg := NewMsg(discMsg, request.reason) peer.Write("", disconnectMsg) // be nice and wait time.Sleep(disconnectGracePeriod * time.Second) // switch off peer and close connections etc. fmt.Println("stopping peer") peer.Stop() fmt.Println("stopped peer") // release slot to signal need for a new peer, last! self.peerSlots <- slot } // encodedPeerList returns an RLP-encoded list of peers. // the returned slice will be nil if there are no peers. func (self *Server) encodedPeerList() []byte { // TODO: memoize and reset when peers change self.peersLock.RLock() defer self.peersLock.RUnlock() if self.cachedEncodedPeers == nil && self.peerCount > 0 { var peerData []interface{} for _, i := range self.peersTable { peer := self.peers[i] peerData = append(peerData, peer.Encode()) } self.cachedEncodedPeers = encodePayload(peerData) } return self.cachedEncodedPeers } // fix handshake message to push to peers func (self *Server) handshakeMsg() Msg { return NewMsg(handshakeMsg, p2pVersion, []byte(self.identity.String()), []interface{}{self.protocols}, self.port, self.identity.Pubkey()[1:], ) } func (self *Server) RegisterPubkey(candidate *Peer, pubkey []byte) error { // Check for blacklisting if self.blacklist.Exists(pubkey) { return fmt.Errorf("blacklisted") } self.peersLock.RLock() defer self.peersLock.RUnlock() for _, peer := range self.peers { if peer != nil && peer != candidate && bytes.Compare(peer.Pubkey, pubkey) == 0 { return fmt.Errorf("already connected") } } candidate.Pubkey = pubkey return nil }