package p2p import ( "bytes" "crypto/ecdsa" "errors" "fmt" "net" "runtime" "sync" "time" "github.com/ethereum/go-ethereum/logger" "github.com/ethereum/go-ethereum/p2p/discover" "github.com/ethereum/go-ethereum/p2p/nat" ) const ( handshakeTimeout = 5 * time.Second defaultDialTimeout = 10 * time.Second refreshPeersInterval = 30 * time.Second ) var srvlog = logger.NewLogger("P2P Server") // MakeName creates a node name that follows the ethereum convention // for such names. It adds the operation system name and Go runtime version // the name. func MakeName(name, version string) string { return fmt.Sprintf("%s/v%s/%s/%s", name, version, runtime.GOOS, runtime.Version()) } // Server manages all peer connections. // // The fields of Server are used as configuration parameters. // You should set them before starting the Server. Fields may not be // modified while the server is running. type Server struct { // This field must be set to a valid secp256k1 private key. PrivateKey *ecdsa.PrivateKey // MaxPeers is the maximum number of peers that can be // connected. It must be greater than zero. MaxPeers int // Name sets the node name of this server. // Use MakeName to create a name that follows existing conventions. Name string // Bootstrap nodes are used to establish connectivity // with the rest of the network. BootstrapNodes []*discover.Node // Protocols should contain the protocols supported // by the server. Matching protocols are launched for // each peer. Protocols []Protocol // If Blacklist is set to a non-nil value, the given Blacklist // is used to verify peer connections. Blacklist Blacklist // If ListenAddr is set to a non-nil address, the server // will listen for incoming connections. // // If the port is zero, the operating system will pick a port. The // ListenAddr field will be updated with the actual address when // the server is started. ListenAddr string // If set to a non-nil value, the given NAT port mapper // is used to make the listening port available to the // Internet. NAT nat.Interface // If Dialer is set to a non-nil value, the given Dialer // is used to dial outbound peer connections. Dialer *net.Dialer // If NoDial is true, the server will not dial any peers. NoDial bool // Hooks for testing. These are useful because we can inhibit // the whole protocol stack. setupFunc newPeerHook ourHandshake *protoHandshake lock sync.RWMutex running bool listener net.Listener peers map[discover.NodeID]*Peer ntab *discover.Table quit chan struct{} loopWG sync.WaitGroup // {dial,listen,nat}Loop peerWG sync.WaitGroup // active peer goroutines peerConnect chan *discover.Node } type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node) (*conn, error) type newPeerHook func(*Peer) // Peers returns all connected peers. func (srv *Server) Peers() (peers []*Peer) { srv.lock.RLock() defer srv.lock.RUnlock() for _, peer := range srv.peers { if peer != nil { peers = append(peers, peer) } } return } // PeerCount returns the number of connected peers. func (srv *Server) PeerCount() int { srv.lock.RLock() n := len(srv.peers) srv.lock.RUnlock() return n } // SuggestPeer creates a connection to the given Node if it // is not already connected. func (srv *Server) SuggestPeer(n *discover.Node) { srv.peerConnect <- n } // Broadcast sends an RLP-encoded message to all connected peers. // This method is deprecated and will be removed later. func (srv *Server) Broadcast(protocol string, code uint64, data ...interface{}) { var payload []byte if data != nil { payload = encodePayload(data...) } srv.lock.RLock() defer srv.lock.RUnlock() for _, peer := range srv.peers { if peer != nil { var msg = Msg{Code: code} if data != nil { msg.Payload = bytes.NewReader(payload) msg.Size = uint32(len(payload)) } peer.writeProtoMsg(protocol, msg) } } } // Start starts running the server. // Servers can be re-used and started again after stopping. func (srv *Server) Start() (err error) { srv.lock.Lock() defer srv.lock.Unlock() if srv.running { return errors.New("server already running") } srvlog.Infoln("Starting Server") // static fields if srv.PrivateKey == nil { return fmt.Errorf("Server.PrivateKey must be set to a non-nil key") } if srv.MaxPeers <= 0 { return fmt.Errorf("Server.MaxPeers must be > 0") } srv.quit = make(chan struct{}) srv.peers = make(map[discover.NodeID]*Peer) srv.peerConnect = make(chan *discover.Node) if srv.setupFunc == nil { srv.setupFunc = setupConn } if srv.Blacklist == nil { srv.Blacklist = NewBlacklist() } // node table ntab, err := discover.ListenUDP(srv.PrivateKey, srv.ListenAddr, srv.NAT) if err != nil { return err } srv.ntab = ntab // handshake srv.ourHandshake = &protoHandshake{Version: baseProtocolVersion, Name: srv.Name, ID: ntab.Self()} for _, p := range srv.Protocols { srv.ourHandshake.Caps = append(srv.ourHandshake.Caps, p.cap()) } // listen/dial if srv.ListenAddr != "" { if err := srv.startListening(); err != nil { return err } } if srv.Dialer == nil { srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout} } if !srv.NoDial { srv.loopWG.Add(1) go srv.dialLoop() } if srv.NoDial && srv.ListenAddr == "" { srvlog.Warnln("I will be kind-of useless, neither dialing nor listening.") } srv.running = true return nil } func (srv *Server) startListening() error { listener, err := net.Listen("tcp", srv.ListenAddr) if err != nil { return err } laddr := listener.Addr().(*net.TCPAddr) srv.ListenAddr = laddr.String() srv.listener = listener srv.loopWG.Add(1) go srv.listenLoop() if !laddr.IP.IsLoopback() && srv.NAT != nil { srv.loopWG.Add(1) go func() { nat.Map(srv.NAT, srv.quit, "tcp", laddr.Port, laddr.Port, "ethereum p2p") srv.loopWG.Done() }() } return nil } // Stop terminates the server and all active peer connections. // It blocks until all active connections have been closed. func (srv *Server) Stop() { srv.lock.Lock() if !srv.running { srv.lock.Unlock() return } srv.running = false srv.lock.Unlock() srvlog.Infoln("Stopping Server") srv.ntab.Close() if srv.listener != nil { // this unblocks listener Accept srv.listener.Close() } close(srv.quit) srv.loopWG.Wait() // No new peers can be added at this point because dialLoop and // listenLoop are down. It is safe to call peerWG.Wait because // peerWG.Add is not called outside of those loops. for _, peer := range srv.peers { peer.Disconnect(DiscQuitting) } srv.peerWG.Wait() } // main loop for adding connections via listening func (srv *Server) listenLoop() { defer srv.loopWG.Done() srvlog.Infoln("Listening on", srv.listener.Addr()) for { conn, err := srv.listener.Accept() if err != nil { return } srvlog.Debugf("Accepted conn %v\n", conn.RemoteAddr()) srv.peerWG.Add(1) go srv.startPeer(conn, nil) } } func (srv *Server) dialLoop() { defer srv.loopWG.Done() refresh := time.NewTicker(refreshPeersInterval) defer refresh.Stop() srv.ntab.Bootstrap(srv.BootstrapNodes) go srv.findPeers() dialed := make(chan *discover.Node) dialing := make(map[discover.NodeID]bool) // TODO: limit number of active dials // TODO: ensure only one findPeers goroutine is running // TODO: pause findPeers when we're at capacity for { select { case <-refresh.C: go srv.findPeers() case dest := <-srv.peerConnect: // avoid dialing nodes that are already connected. // there is another check for this in addPeer, // which runs after the handshake. srv.lock.Lock() _, isconnected := srv.peers[dest.ID] srv.lock.Unlock() if isconnected || dialing[dest.ID] || dest.ID == srv.ntab.Self() { continue } dialing[dest.ID] = true srv.peerWG.Add(1) go func() { srv.dialNode(dest) // at this point, the peer has been added // or discarded. either way, we're not dialing it anymore. dialed <- dest }() case dest := <-dialed: delete(dialing, dest.ID) case <-srv.quit: // TODO: maybe wait for active dials return } } } func (srv *Server) dialNode(dest *discover.Node) { addr := &net.TCPAddr{IP: dest.IP, Port: dest.TCPPort} srvlog.Debugf("Dialing %v\n", dest) conn, err := srv.Dialer.Dial("tcp", addr.String()) if err != nil { srvlog.DebugDetailf("dial error: %v", err) return } srv.startPeer(conn, dest) } func (srv *Server) findPeers() { far := srv.ntab.Self() for i := range far { far[i] = ^far[i] } closeToSelf := srv.ntab.Lookup(srv.ntab.Self()) farFromSelf := srv.ntab.Lookup(far) for i := 0; i < len(closeToSelf) || i < len(farFromSelf); i++ { if i < len(closeToSelf) { srv.peerConnect <- closeToSelf[i] } if i < len(farFromSelf) { srv.peerConnect <- farFromSelf[i] } } } func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) { // TODO: handle/store session token fd.SetDeadline(time.Now().Add(handshakeTimeout)) conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest) if err != nil { fd.Close() srvlog.Debugf("Handshake with %v failed: %v", fd.RemoteAddr(), err) return } p := newPeer(conn, srv.Protocols) if ok, reason := srv.addPeer(conn.ID, p); !ok { srvlog.DebugDetailf("Not adding %v (%v)\n", p, reason) p.politeDisconnect(reason) return } srvlog.Debugf("Added %v\n", p) if srv.newPeerHook != nil { srv.newPeerHook(p) } discreason := p.run() srv.removePeer(p) srvlog.Debugf("Removed %v (%v)\n", p, discreason) } func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) { srv.lock.Lock() defer srv.lock.Unlock() switch { case !srv.running: return false, DiscQuitting case len(srv.peers) >= srv.MaxPeers: return false, DiscTooManyPeers case srv.peers[id] != nil: return false, DiscAlreadyConnected case srv.Blacklist.Exists(id[:]): return false, DiscUselessPeer case id == srv.ntab.Self(): return false, DiscSelf } srv.peers[id] = p return true, 0 } func (srv *Server) removePeer(p *Peer) { srv.lock.Lock() delete(srv.peers, p.ID()) srv.lock.Unlock() srv.peerWG.Done() } type Blacklist interface { Get([]byte) (bool, error) Put([]byte) error Delete([]byte) error Exists(pubkey []byte) (ok bool) } type BlacklistMap struct { blacklist map[string]bool lock sync.RWMutex } func NewBlacklist() *BlacklistMap { return &BlacklistMap{ blacklist: make(map[string]bool), } } func (self *BlacklistMap) Get(pubkey []byte) (bool, error) { self.lock.RLock() defer self.lock.RUnlock() v, ok := self.blacklist[string(pubkey)] var err error if !ok { err = fmt.Errorf("not found") } return v, err } func (self *BlacklistMap) Exists(pubkey []byte) (ok bool) { self.lock.RLock() defer self.lock.RUnlock() _, ok = self.blacklist[string(pubkey)] return } func (self *BlacklistMap) Put(pubkey []byte) error { self.lock.Lock() defer self.lock.Unlock() self.blacklist[string(pubkey)] = true return nil } func (self *BlacklistMap) Delete(pubkey []byte) error { self.lock.Lock() defer self.lock.Unlock() delete(self.blacklist, string(pubkey)) return nil }