1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
|
package p2p
import (
"bytes"
"crypto/ecdsa"
"crypto/rand"
"errors"
"fmt"
"net"
"sync"
"time"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/nat"
"github.com/ethereum/go-ethereum/rlp"
)
const (
defaultDialTimeout = 10 * time.Second
refreshPeersInterval = 30 * time.Second
staticPeerCheckInterval = 15 * time.Second
// Maximum number of concurrently handshaking inbound connections.
maxAcceptConns = 10
// Maximum number of concurrently dialing outbound connections.
maxDialingConns = 10
// total timeout for encryption handshake and protocol
// handshake in both directions.
handshakeTimeout = 5 * time.Second
// maximum time allowed for reading a complete message.
// this is effectively the amount of time a connection can be idle.
frameReadTimeout = 1 * time.Minute
// maximum amount of time allowed for writing a complete message.
frameWriteTimeout = 5 * time.Second
)
var srvjslog = logger.NewJsonLogger()
// Server manages all peer connections.
//
// The fields of Server are used as configuration parameters.
// You should set them before starting the Server. Fields may not be
// modified while the server is running.
type Server struct {
// This field must be set to a valid secp256k1 private key.
PrivateKey *ecdsa.PrivateKey
// MaxPeers is the maximum number of peers that can be
// connected. It must be greater than zero.
MaxPeers int
// MaxPendingPeers is the maximum number of peers that can be pending in the
// handshake phase, counted separately for inbound and outbound connections.
// Zero defaults to preset values.
MaxPendingPeers int
// Name sets the node name of this server.
// Use common.MakeName to create a name that follows existing conventions.
Name string
// Bootstrap nodes are used to establish connectivity
// with the rest of the network.
BootstrapNodes []*discover.Node
// Static nodes are used as pre-configured connections which are always
// maintained and re-connected on disconnects.
StaticNodes []*discover.Node
// Trusted nodes are used as pre-configured connections which are always
// allowed to connect, even above the peer limit.
TrustedNodes []*discover.Node
// NodeDatabase is the path to the database containing the previously seen
// live nodes in the network.
NodeDatabase string
// Protocols should contain the protocols supported
// by the server. Matching protocols are launched for
// each peer.
Protocols []Protocol
// If ListenAddr is set to a non-nil address, the server
// will listen for incoming connections.
//
// If the port is zero, the operating system will pick a port. The
// ListenAddr field will be updated with the actual address when
// the server is started.
ListenAddr string
// If set to a non-nil value, the given NAT port mapper
// is used to make the listening port available to the
// Internet.
NAT nat.Interface
// If Dialer is set to a non-nil value, the given Dialer
// is used to dial outbound peer connections.
Dialer *net.Dialer
// If NoDial is true, the server will not dial any peers.
NoDial bool
// Hooks for testing. These are useful because we can inhibit
// the whole protocol stack.
setupFunc
newPeerHook
ourHandshake *protoHandshake
lock sync.RWMutex // protects running, peers and the trust fields
running bool
peers map[discover.NodeID]*Peer
staticNodes map[discover.NodeID]*discover.Node // Map of currently maintained static remote nodes
staticDial chan *discover.Node // Dial request channel reserved for the static nodes
staticCycle time.Duration // Overrides staticPeerCheckInterval, used for testing
trustedNodes map[discover.NodeID]bool // Set of currently trusted remote nodes
ntab *discover.Table
listener net.Listener
quit chan struct{}
loopWG sync.WaitGroup // {dial,listen,nat}Loop
peerWG sync.WaitGroup // active peer goroutines
}
type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, func(discover.NodeID) bool) (*conn, error)
type newPeerHook func(*Peer)
// Peers returns all connected peers.
func (srv *Server) Peers() (peers []*Peer) {
srv.lock.RLock()
defer srv.lock.RUnlock()
for _, peer := range srv.peers {
if peer != nil {
peers = append(peers, peer)
}
}
return
}
// PeerCount returns the number of connected peers.
func (srv *Server) PeerCount() int {
srv.lock.RLock()
n := len(srv.peers)
srv.lock.RUnlock()
return n
}
// AddPeer connects to the given node and maintains the connection until the
// server is shut down. If the connection fails for any reason, the server will
// attempt to reconnect the peer.
func (srv *Server) AddPeer(node *discover.Node) {
srv.lock.Lock()
defer srv.lock.Unlock()
srv.staticNodes[node.ID] = node
}
// Broadcast sends an RLP-encoded message to all connected peers.
// This method is deprecated and will be removed later.
func (srv *Server) Broadcast(protocol string, code uint64, data interface{}) error {
return srv.BroadcastLimited(protocol, code, func(i float64) float64 { return i }, data)
}
// BroadcastsRange an RLP-encoded message to a random set of peers using the limit function to limit the amount
// of peers.
func (srv *Server) BroadcastLimited(protocol string, code uint64, limit func(float64) float64, data interface{}) error {
var payload []byte
if data != nil {
var err error
payload, err = rlp.EncodeToBytes(data)
if err != nil {
return err
}
}
srv.lock.RLock()
defer srv.lock.RUnlock()
i, max := 0, int(limit(float64(len(srv.peers))))
for _, peer := range srv.peers {
if i >= max {
break
}
if peer != nil {
var msg = Msg{Code: code}
if data != nil {
msg.Payload = bytes.NewReader(payload)
msg.Size = uint32(len(payload))
}
peer.writeProtoMsg(protocol, msg)
i++
}
}
return nil
}
// Start starts running the server.
// Servers can be re-used and started again after stopping.
func (srv *Server) Start() (err error) {
srv.lock.Lock()
defer srv.lock.Unlock()
if srv.running {
return errors.New("server already running")
}
glog.V(logger.Info).Infoln("Starting Server")
// static fields
if srv.PrivateKey == nil {
return fmt.Errorf("Server.PrivateKey must be set to a non-nil key")
}
if srv.MaxPeers <= 0 {
return fmt.Errorf("Server.MaxPeers must be > 0")
}
srv.quit = make(chan struct{})
srv.peers = make(map[discover.NodeID]*Peer)
// Create the current trust maps, and the associated dialing channel
srv.trustedNodes = make(map[discover.NodeID]bool)
for _, node := range srv.TrustedNodes {
srv.trustedNodes[node.ID] = true
}
srv.staticNodes = make(map[discover.NodeID]*discover.Node)
for _, node := range srv.StaticNodes {
srv.staticNodes[node.ID] = node
}
srv.staticDial = make(chan *discover.Node)
if srv.setupFunc == nil {
srv.setupFunc = setupConn
}
// node table
ntab, err := discover.ListenUDP(srv.PrivateKey, srv.ListenAddr, srv.NAT, srv.NodeDatabase)
if err != nil {
return err
}
srv.ntab = ntab
// handshake
srv.ourHandshake = &protoHandshake{Version: baseProtocolVersion, Name: srv.Name, ID: ntab.Self().ID}
for _, p := range srv.Protocols {
srv.ourHandshake.Caps = append(srv.ourHandshake.Caps, p.cap())
}
// listen/dial
if srv.ListenAddr != "" {
if err := srv.startListening(); err != nil {
return err
}
}
if srv.Dialer == nil {
srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout}
}
if !srv.NoDial {
srv.loopWG.Add(1)
go srv.dialLoop()
}
if srv.NoDial && srv.ListenAddr == "" {
glog.V(logger.Warn).Infoln("I will be kind-of useless, neither dialing nor listening.")
}
// maintain the static peers
go srv.staticNodesLoop()
srv.running = true
return nil
}
func (srv *Server) startListening() error {
listener, err := net.Listen("tcp", srv.ListenAddr)
if err != nil {
return err
}
laddr := listener.Addr().(*net.TCPAddr)
srv.ListenAddr = laddr.String()
srv.listener = listener
srv.loopWG.Add(1)
go srv.listenLoop()
if !laddr.IP.IsLoopback() && srv.NAT != nil {
srv.loopWG.Add(1)
go func() {
nat.Map(srv.NAT, srv.quit, "tcp", laddr.Port, laddr.Port, "ethereum p2p")
srv.loopWG.Done()
}()
}
return nil
}
// Stop terminates the server and all active peer connections.
// It blocks until all active connections have been closed.
func (srv *Server) Stop() {
srv.lock.Lock()
if !srv.running {
srv.lock.Unlock()
return
}
srv.running = false
srv.lock.Unlock()
glog.V(logger.Info).Infoln("Stopping Server")
srv.ntab.Close()
if srv.listener != nil {
// this unblocks listener Accept
srv.listener.Close()
}
close(srv.quit)
srv.loopWG.Wait()
// No new peers can be added at this point because dialLoop and
// listenLoop are down. It is safe to call peerWG.Wait because
// peerWG.Add is not called outside of those loops.
srv.lock.Lock()
for _, peer := range srv.peers {
peer.Disconnect(DiscQuitting)
}
srv.lock.Unlock()
srv.peerWG.Wait()
}
// Self returns the local node's endpoint information.
func (srv *Server) Self() *discover.Node {
srv.lock.RLock()
defer srv.lock.RUnlock()
if !srv.running {
return &discover.Node{IP: net.ParseIP("0.0.0.0")}
}
return srv.ntab.Self()
}
// main loop for adding connections via listening
func (srv *Server) listenLoop() {
defer srv.loopWG.Done()
// This channel acts as a semaphore limiting
// active inbound connections that are lingering pre-handshake.
// If all slots are taken, no further connections are accepted.
tokens := maxAcceptConns
if srv.MaxPendingPeers > 0 {
tokens = srv.MaxPendingPeers
}
slots := make(chan struct{}, tokens)
for i := 0; i < tokens; i++ {
slots <- struct{}{}
}
glog.V(logger.Info).Infoln("Listening on", srv.listener.Addr())
for {
<-slots
conn, err := srv.listener.Accept()
if err != nil {
return
}
glog.V(logger.Debug).Infof("Accepted conn %v\n", conn.RemoteAddr())
srv.peerWG.Add(1)
go func() {
srv.startPeer(conn, nil)
slots <- struct{}{}
}()
}
}
// staticNodesLoop is responsible for periodically checking that static
// connections are actually live, and requests dialing if not.
func (srv *Server) staticNodesLoop() {
// Create a default maintenance ticker, but override it requested
cycle := staticPeerCheckInterval
if srv.staticCycle != 0 {
cycle = srv.staticCycle
}
tick := time.NewTicker(cycle)
for {
select {
case <-srv.quit:
return
case <-tick.C:
// Collect all the non-connected static nodes
needed := []*discover.Node{}
srv.lock.RLock()
for id, node := range srv.staticNodes {
if _, ok := srv.peers[id]; !ok {
needed = append(needed, node)
}
}
srv.lock.RUnlock()
// Try to dial each of them (don't hang if server terminates)
for _, node := range needed {
glog.V(logger.Debug).Infof("Dialing static peer %v", node)
select {
case srv.staticDial <- node:
case <-srv.quit:
return
}
}
}
}
}
func (srv *Server) dialLoop() {
var (
dialed = make(chan *discover.Node)
dialing = make(map[discover.NodeID]bool)
findresults = make(chan []*discover.Node)
refresh = time.NewTimer(0)
)
defer srv.loopWG.Done()
defer refresh.Stop()
// Limit the number of concurrent dials
tokens := maxAcceptConns
if srv.MaxPendingPeers > 0 {
tokens = srv.MaxPendingPeers
}
slots := make(chan struct{}, tokens)
for i := 0; i < tokens; i++ {
slots <- struct{}{}
}
dial := func(dest *discover.Node) {
// Don't dial nodes that would fail the checks in addPeer.
// This is important because the connection handshake is a lot
// of work and we'd rather avoid doing that work for peers
// that can't be added.
srv.lock.RLock()
ok, _ := srv.checkPeer(dest.ID)
srv.lock.RUnlock()
if !ok || dialing[dest.ID] {
return
}
// Request a dial slot to prevent CPU exhaustion
<-slots
dialing[dest.ID] = true
srv.peerWG.Add(1)
go func() {
srv.dialNode(dest)
slots <- struct{}{}
dialed <- dest
}()
}
srv.ntab.Bootstrap(srv.BootstrapNodes)
for {
select {
case <-refresh.C:
// Grab some nodes to connect to if we're not at capacity.
srv.lock.RLock()
needpeers := len(srv.peers) < srv.MaxPeers/2
srv.lock.RUnlock()
if needpeers {
go func() {
var target discover.NodeID
rand.Read(target[:])
findresults <- srv.ntab.Lookup(target)
}()
} else {
// Make sure we check again if the peer count falls
// below MaxPeers.
refresh.Reset(refreshPeersInterval)
}
case dest := <-srv.staticDial:
dial(dest)
case dests := <-findresults:
for _, dest := range dests {
dial(dest)
}
refresh.Reset(refreshPeersInterval)
case dest := <-dialed:
delete(dialing, dest.ID)
if len(dialing) == 0 {
// Check again immediately after dialing all current candidates.
refresh.Reset(0)
}
case <-srv.quit:
// TODO: maybe wait for active dials
return
}
}
}
func (srv *Server) dialNode(dest *discover.Node) {
addr := &net.TCPAddr{IP: dest.IP, Port: int(dest.TCP)}
glog.V(logger.Debug).Infof("Dialing %v\n", dest)
conn, err := srv.Dialer.Dial("tcp", addr.String())
if err != nil {
// dialLoop adds to the wait group counter when launching
// dialNode, so we need to count it down again. startPeer also
// does that when an error occurs.
srv.peerWG.Done()
glog.V(logger.Detail).Infof("dial error: %v", err)
return
}
srv.startPeer(conn, dest)
}
func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
// TODO: handle/store session token
// Run setupFunc, which should create an authenticated connection
// and run the capability exchange. Note that any early error
// returns during that exchange need to call peerWG.Done because
// the callers of startPeer added the peer to the wait group already.
fd.SetDeadline(time.Now().Add(handshakeTimeout))
conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, srv.keepconn)
if err != nil {
fd.Close()
glog.V(logger.Debug).Infof("Handshake with %v failed: %v", fd.RemoteAddr(), err)
srv.peerWG.Done()
return
}
conn.MsgReadWriter = &netWrapper{
wrapped: conn.MsgReadWriter,
conn: fd, rtimeout: frameReadTimeout, wtimeout: frameWriteTimeout,
}
p := newPeer(fd, conn, srv.Protocols)
if ok, reason := srv.addPeer(conn.ID, p); !ok {
glog.V(logger.Detail).Infof("Not adding %v (%v)\n", p, reason)
p.politeDisconnect(reason)
srv.peerWG.Done()
return
}
// The handshakes are done and it passed all checks.
// Spawn the Peer loops.
go srv.runPeer(p)
}
// preflight checks whether a connection should be kept. it runs
// after the encryption handshake, as soon as the remote identity is
// known.
func (srv *Server) keepconn(id discover.NodeID) bool {
srv.lock.RLock()
defer srv.lock.RUnlock()
if _, ok := srv.staticNodes[id]; ok {
return true // static nodes are always allowed
}
if _, ok := srv.trustedNodes[id]; ok {
return true // trusted nodes are always allowed
}
return len(srv.peers) < srv.MaxPeers
}
func (srv *Server) runPeer(p *Peer) {
glog.V(logger.Debug).Infof("Added %v\n", p)
srvjslog.LogJson(&logger.P2PConnected{
RemoteId: p.ID().String(),
RemoteAddress: p.RemoteAddr().String(),
RemoteVersionString: p.Name(),
NumConnections: srv.PeerCount(),
})
if srv.newPeerHook != nil {
srv.newPeerHook(p)
}
discreason := p.run()
srv.removePeer(p)
glog.V(logger.Debug).Infof("Removed %v (%v)\n", p, discreason)
srvjslog.LogJson(&logger.P2PDisconnected{
RemoteId: p.ID().String(),
NumConnections: srv.PeerCount(),
})
}
func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) {
srv.lock.Lock()
defer srv.lock.Unlock()
if ok, reason := srv.checkPeer(id); !ok {
return false, reason
}
srv.peers[id] = p
return true, 0
}
// checkPeer verifies whether a peer looks promising and should be allowed/kept
// in the pool, or if it's of no use.
func (srv *Server) checkPeer(id discover.NodeID) (bool, DiscReason) {
// First up, figure out if the peer is static or trusted
_, static := srv.staticNodes[id]
trusted := srv.trustedNodes[id]
// Make sure the peer passes all required checks
switch {
case !srv.running:
return false, DiscQuitting
case !static && !trusted && len(srv.peers) >= srv.MaxPeers:
return false, DiscTooManyPeers
case srv.peers[id] != nil:
return false, DiscAlreadyConnected
case id == srv.ntab.Self().ID:
return false, DiscSelf
default:
return true, 0
}
}
func (srv *Server) removePeer(p *Peer) {
srv.lock.Lock()
delete(srv.peers, p.ID())
srv.lock.Unlock()
srv.peerWG.Done()
}
|