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// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulation
import (
"strings"
"github.com/ethereum/go-ethereum/p2p/enode"
)
// ConnectToPivotNode connects the node with provided NodeID
// to the pivot node, already set by Simulation.SetPivotNode method.
// It is useful when constructing a star network topology
// when simulation adds and removes nodes dynamically.
func (s *Simulation) ConnectToPivotNode(id enode.ID) (err error) {
pid := s.PivotNodeID()
if pid == nil {
return ErrNoPivotNode
}
return s.connect(*pid, id)
}
// ConnectToLastNode connects the node with provided NodeID
// to the last node that is up, and avoiding connection to self.
// It is useful when constructing a chain network topology
// when simulation adds and removes nodes dynamically.
func (s *Simulation) ConnectToLastNode(id enode.ID) (err error) {
ids := s.UpNodeIDs()
l := len(ids)
if l < 2 {
return nil
}
lid := ids[l-1]
if lid == id {
lid = ids[l-2]
}
return s.connect(lid, id)
}
// ConnectToRandomNode connects the node with provieded NodeID
// to a random node that is up.
func (s *Simulation) ConnectToRandomNode(id enode.ID) (err error) {
n := s.RandomUpNode(id)
if n == nil {
return ErrNodeNotFound
}
return s.connect(n.ID, id)
}
// ConnectNodesFull connects all nodes one to another.
// It provides a complete connectivity in the network
// which should be rarely needed.
func (s *Simulation) ConnectNodesFull(ids []enode.ID) (err error) {
if ids == nil {
ids = s.UpNodeIDs()
}
l := len(ids)
for i := 0; i < l; i++ {
for j := i + 1; j < l; j++ {
err = s.connect(ids[i], ids[j])
if err != nil {
return err
}
}
}
return nil
}
// ConnectNodesChain connects all nodes in a chain topology.
// If ids argument is nil, all nodes that are up will be connected.
func (s *Simulation) ConnectNodesChain(ids []enode.ID) (err error) {
if ids == nil {
ids = s.UpNodeIDs()
}
l := len(ids)
for i := 0; i < l-1; i++ {
err = s.connect(ids[i], ids[i+1])
if err != nil {
return err
}
}
return nil
}
// ConnectNodesRing connects all nodes in a ring topology.
// If ids argument is nil, all nodes that are up will be connected.
func (s *Simulation) ConnectNodesRing(ids []enode.ID) (err error) {
if ids == nil {
ids = s.UpNodeIDs()
}
l := len(ids)
if l < 2 {
return nil
}
for i := 0; i < l-1; i++ {
err = s.connect(ids[i], ids[i+1])
if err != nil {
return err
}
}
return s.connect(ids[l-1], ids[0])
}
// ConnectNodesStar connects all nodes in a star topology
// with the center at provided NodeID.
// If ids argument is nil, all nodes that are up will be connected.
func (s *Simulation) ConnectNodesStar(id enode.ID, ids []enode.ID) (err error) {
if ids == nil {
ids = s.UpNodeIDs()
}
l := len(ids)
for i := 0; i < l; i++ {
if id == ids[i] {
continue
}
err = s.connect(id, ids[i])
if err != nil {
return err
}
}
return nil
}
// ConnectNodesStarPivot connects all nodes in a star topology
// with the center at already set pivot node.
// If ids argument is nil, all nodes that are up will be connected.
func (s *Simulation) ConnectNodesStarPivot(ids []enode.ID) (err error) {
id := s.PivotNodeID()
if id == nil {
return ErrNoPivotNode
}
return s.ConnectNodesStar(*id, ids)
}
// connect connects two nodes but ignores already connected error.
func (s *Simulation) connect(oneID, otherID enode.ID) error {
return ignoreAlreadyConnectedErr(s.Net.Connect(oneID, otherID))
}
func ignoreAlreadyConnectedErr(err error) error {
if err == nil || strings.Contains(err.Error(), "already connected") {
return nil
}
return err
}
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