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author | Jeffrey Wilcke <jeffrey@ethereum.org> | 2016-10-20 19:36:29 +0800 |
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committer | Jeffrey Wilcke <jeffrey@ethereum.org> | 2016-11-13 17:44:04 +0800 |
commit | 445feaeef58bd89a113743dccf6fd5df55cde6fa (patch) | |
tree | 6c692a0989800f005a94bde2d372fcbe1f7630a1 /eth/downloader | |
parent | 932d973e36ff0d41a6005b93d2d4ff1b4430fb04 (diff) | |
download | go-tangerine-445feaeef58bd89a113743dccf6fd5df55cde6fa.tar.gz go-tangerine-445feaeef58bd89a113743dccf6fd5df55cde6fa.tar.zst go-tangerine-445feaeef58bd89a113743dccf6fd5df55cde6fa.zip |
core, core/state, trie: EIP158, reprice & skip empty account write
This commit implements EIP158 part 1, 2, 3 & 4
1. If an account is empty it's no longer written to the trie. An empty
account is defined as (balance=0, nonce=0, storage=0, code=0).
2. Delete an empty account if it's touched
3. An empty account is redefined as either non-existent or empty.
4. Zero value calls and zero value suicides no longer consume the 25k
reation costs.
params: moved core/config to params
Signed-off-by: Jeffrey Wilcke <jeffrey@ethereum.org>
Diffstat (limited to 'eth/downloader')
-rw-r--r-- | eth/downloader/downloader_test.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/eth/downloader/downloader_test.go b/eth/downloader/downloader_test.go index ff8cd1044..f5f2437fa 100644 --- a/eth/downloader/downloader_test.go +++ b/eth/downloader/downloader_test.go @@ -109,7 +109,7 @@ func newTester() *downloadTester { // reassembly. func (dl *downloadTester) makeChain(n int, seed byte, parent *types.Block, parentReceipts types.Receipts, heavy bool) ([]common.Hash, map[common.Hash]*types.Header, map[common.Hash]*types.Block, map[common.Hash]types.Receipts) { // Generate the block chain - blocks, receipts := core.GenerateChain(nil, parent, dl.peerDb, n, func(i int, block *core.BlockGen) { + blocks, receipts := core.GenerateChain(params.TestChainConfig, parent, dl.peerDb, n, func(i int, block *core.BlockGen) { block.SetCoinbase(common.Address{seed}) // If a heavy chain is requested, delay blocks to raise difficulty |