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authorFelix Lange <fjl@twurst.com>2015-05-22 21:38:17 +0800
committerFelix Lange <fjl@twurst.com>2015-05-25 07:17:14 +0800
commit9e1fd70b50dc2f545b0875bb06c93f6ccfa8962a (patch)
tree0798c566ec382ecc06dcb8c86e79d0156f599ead /p2p/server.go
parent1440f9a37a8baf67b989ddf0b8cc30c9a1970e14 (diff)
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p2p: decrease frameReadTimeout to 30s
This detects hanging connections sooner. We send a ping every 15s and other implementation have similar limits.
Diffstat (limited to 'p2p/server.go')
-rw-r--r--p2p/server.go9
1 files changed, 5 insertions, 4 deletions
diff --git a/p2p/server.go b/p2p/server.go
index 27e617610..af08380e1 100644
--- a/p2p/server.go
+++ b/p2p/server.go
@@ -25,10 +25,11 @@ const (
// Maximum number of concurrently dialing outbound connections.
maxActiveDialTasks = 16
- // maximum time allowed for reading a complete message.
- // this is effectively the amount of time a connection can be idle.
- frameReadTimeout = 1 * time.Minute
- // maximum amount of time allowed for writing a complete message.
+ // Maximum time allowed for reading a complete message.
+ // This is effectively the amount of time a connection can be idle.
+ frameReadTimeout = 30 * time.Second
+
+ // Maximum amount of time allowed for writing a complete message.
frameWriteTimeout = 5 * time.Second
)