diff options
-rw-r--r-- | consensus/ethash/consensus.go | 183 |
1 files changed, 67 insertions, 116 deletions
diff --git a/consensus/ethash/consensus.go b/consensus/ethash/consensus.go index 874f09819..0394c37bb 100644 --- a/consensus/ethash/consensus.go +++ b/consensus/ethash/consensus.go @@ -43,6 +43,16 @@ var ( ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople maxUncles = 2 // Maximum number of uncles allowed in a single block allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks + + // calcDifficultyConstantinople is the difficulty adjustment algorithm for Constantinople. + // It returns the difficulty that a new block should have when created at time given the + // parent block's time and difficulty. The calculation uses the Byzantium rules, but with bomb offset 5M. + calcDifficultyConstantinople = makeDifficultyCalculator(big.NewInt(4999999)) + + // calcDifficultyByzantium is the difficulty adjustment algorithm. It returns + // the difficulty that a new block should have when created at time given the + // parent block's time and difficulty. The calculation uses the Byzantium rules. + calcDifficultyByzantium = makeDifficultyCalculator(big.NewInt(2999999)) ) // Various error messages to mark blocks invalid. These should be private to @@ -319,126 +329,67 @@ var ( big9 = big.NewInt(9) big10 = big.NewInt(10) bigMinus99 = big.NewInt(-99) - big2999999 = big.NewInt(2999999) - big4999999 = big.NewInt(4999999) ) -// calcDifficultyConstantinople is the difficulty adjustment algorithm. It returns -// the difficulty that a new block should have when created at time given the -// parent block's time and difficulty. The calculation uses the Constantinople rules. -func calcDifficultyConstantinople(time uint64, parent *types.Header) *big.Int { - // https://github.com/ethereum/EIPs/issues/100. - // algorithm: - // diff = (parent_diff + - // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) - // ) + 2^(periodCount - 2) - - bigTime := new(big.Int).SetUint64(time) - bigParentTime := new(big.Int).Set(parent.Time) - - // holds intermediate values to make the algo easier to read & audit - x := new(big.Int) - y := new(big.Int) - - // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9 - x.Sub(bigTime, bigParentTime) - x.Div(x, big9) - if parent.UncleHash == types.EmptyUncleHash { - x.Sub(big1, x) - } else { - x.Sub(big2, x) - } - // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99) - if x.Cmp(bigMinus99) < 0 { - x.Set(bigMinus99) - } - // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) - y.Div(parent.Difficulty, params.DifficultyBoundDivisor) - x.Mul(y, x) - x.Add(parent.Difficulty, x) - - // minimum difficulty can ever be (before exponential factor) - if x.Cmp(params.MinimumDifficulty) < 0 { - x.Set(params.MinimumDifficulty) - } - // calculate a fake block number for the ice-age delay: - // https://github.com/ethereum/EIPs/pull/1234 - // fake_block_number = max(0, block.number - 5_000_000) - fakeBlockNumber := new(big.Int) - if parent.Number.Cmp(big4999999) >= 0 { - fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big4999999) // Note, parent is 1 less than the actual block number - } - // for the exponential factor - periodCount := fakeBlockNumber - periodCount.Div(periodCount, expDiffPeriod) - - // the exponential factor, commonly referred to as "the bomb" - // diff = diff + 2^(periodCount - 2) - if periodCount.Cmp(big1) > 0 { - y.Sub(periodCount, big2) - y.Exp(big2, y, nil) - x.Add(x, y) - } - return x -} - -// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns -// the difficulty that a new block should have when created at time given the -// parent block's time and difficulty. The calculation uses the Byzantium rules. -func calcDifficultyByzantium(time uint64, parent *types.Header) *big.Int { - // https://github.com/ethereum/EIPs/issues/100. - // algorithm: - // diff = (parent_diff + - // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) - // ) + 2^(periodCount - 2) - - bigTime := new(big.Int).SetUint64(time) - bigParentTime := new(big.Int).Set(parent.Time) - - // holds intermediate values to make the algo easier to read & audit - x := new(big.Int) - y := new(big.Int) - - // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9 - x.Sub(bigTime, bigParentTime) - x.Div(x, big9) - if parent.UncleHash == types.EmptyUncleHash { - x.Sub(big1, x) - } else { - x.Sub(big2, x) - } - // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99) - if x.Cmp(bigMinus99) < 0 { - x.Set(bigMinus99) - } - // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) - y.Div(parent.Difficulty, params.DifficultyBoundDivisor) - x.Mul(y, x) - x.Add(parent.Difficulty, x) - - // minimum difficulty can ever be (before exponential factor) - if x.Cmp(params.MinimumDifficulty) < 0 { - x.Set(params.MinimumDifficulty) - } - // calculate a fake block number for the ice-age delay: - // https://github.com/ethereum/EIPs/pull/669 - // fake_block_number = max(0, block.number - 3_000_000) - fakeBlockNumber := new(big.Int) - if parent.Number.Cmp(big2999999) >= 0 { - fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big2999999) // Note, parent is 1 less than the actual block number - } - // for the exponential factor - periodCount := fakeBlockNumber - periodCount.Div(periodCount, expDiffPeriod) +// makeDifficultyCalculator creates a difficultyCalculator with the given bomb-delay. +// the difficulty is calculated with Byzantium rules, which differs from Homestead in +// how uncles affect the calculation +func makeDifficultyCalculator(bombDelay *big.Int) func(time uint64, parent *types.Header) *big.Int { + return func(time uint64, parent *types.Header) *big.Int { + // https://github.com/ethereum/EIPs/issues/100. + // algorithm: + // diff = (parent_diff + + // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) + // ) + 2^(periodCount - 2) + + bigTime := new(big.Int).SetUint64(time) + bigParentTime := new(big.Int).Set(parent.Time) + + // holds intermediate values to make the algo easier to read & audit + x := new(big.Int) + y := new(big.Int) + + // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9 + x.Sub(bigTime, bigParentTime) + x.Div(x, big9) + if parent.UncleHash == types.EmptyUncleHash { + x.Sub(big1, x) + } else { + x.Sub(big2, x) + } + // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99) + if x.Cmp(bigMinus99) < 0 { + x.Set(bigMinus99) + } + // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) + y.Div(parent.Difficulty, params.DifficultyBoundDivisor) + x.Mul(y, x) + x.Add(parent.Difficulty, x) + + // minimum difficulty can ever be (before exponential factor) + if x.Cmp(params.MinimumDifficulty) < 0 { + x.Set(params.MinimumDifficulty) + } + // calculate a fake block number for the ice-age delay: + // https://github.com/ethereum/EIPs/pull/669 + // fake_block_number = max(0, block.number - 3_000_000) + fakeBlockNumber := new(big.Int) + if parent.Number.Cmp(bombDelay) >= 0 { + fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, bombDelay) // Note, parent is 1 less than the actual block number + } + // for the exponential factor + periodCount := fakeBlockNumber + periodCount.Div(periodCount, expDiffPeriod) - // the exponential factor, commonly referred to as "the bomb" - // diff = diff + 2^(periodCount - 2) - if periodCount.Cmp(big1) > 0 { - y.Sub(periodCount, big2) - y.Exp(big2, y, nil) - x.Add(x, y) + // the exponential factor, commonly referred to as "the bomb" + // diff = diff + 2^(periodCount - 2) + if periodCount.Cmp(big1) > 0 { + y.Sub(periodCount, big2) + y.Exp(big2, y, nil) + x.Add(x, y) + } + return x } - return x } // calcDifficultyHomestead is the difficulty adjustment algorithm. It returns |