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Diffstat (limited to 'p2p/server.go')
-rw-r--r--p2p/server.go77
1 files changed, 54 insertions, 23 deletions
diff --git a/p2p/server.go b/p2p/server.go
index 5e0c917fc..3c6fb5893 100644
--- a/p2p/server.go
+++ b/p2p/server.go
@@ -22,10 +22,11 @@ const (
refreshPeersInterval = 30 * time.Second
staticPeerCheckInterval = 15 * time.Second
- // This is the maximum number of inbound connection
- // that are allowed to linger between 'accepted' and
- // 'added as peer'.
- maxAcceptConns = 50
+ // Maximum number of concurrently handshaking inbound connections.
+ maxAcceptConns = 10
+
+ // Maximum number of concurrently dialing outbound connections.
+ maxDialingConns = 10
// total timeout for encryption handshake and protocol
// handshake in both directions.
@@ -52,6 +53,11 @@ type Server struct {
// connected. It must be greater than zero.
MaxPeers int
+ // MaxPendingPeers is the maximum number of peers that can be pending in the
+ // handshake phase, counted separately for inbound and outbound connections.
+ // Zero defaults to preset values.
+ MaxPendingPeers int
+
// Name sets the node name of this server.
// Use common.MakeName to create a name that follows existing conventions.
Name string
@@ -120,7 +126,7 @@ type Server struct {
peerWG sync.WaitGroup // active peer goroutines
}
-type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, bool, map[discover.NodeID]bool) (*conn, error)
+type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, func(discover.NodeID) bool) (*conn, error)
type newPeerHook func(*Peer)
// Peers returns all connected peers.
@@ -331,8 +337,12 @@ func (srv *Server) listenLoop() {
// This channel acts as a semaphore limiting
// active inbound connections that are lingering pre-handshake.
// If all slots are taken, no further connections are accepted.
- slots := make(chan struct{}, maxAcceptConns)
- for i := 0; i < maxAcceptConns; i++ {
+ tokens := maxAcceptConns
+ if srv.MaxPendingPeers > 0 {
+ tokens = srv.MaxPendingPeers
+ }
+ slots := make(chan struct{}, tokens)
+ for i := 0; i < tokens; i++ {
slots <- struct{}{}
}
@@ -401,7 +411,15 @@ func (srv *Server) dialLoop() {
defer srv.loopWG.Done()
defer refresh.Stop()
- // TODO: maybe limit number of active dials
+ // Limit the number of concurrent dials
+ tokens := maxDialingConns
+ if srv.MaxPendingPeers > 0 {
+ tokens = srv.MaxPendingPeers
+ }
+ slots := make(chan struct{}, tokens)
+ for i := 0; i < tokens; i++ {
+ slots <- struct{}{}
+ }
dial := func(dest *discover.Node) {
// Don't dial nodes that would fail the checks in addPeer.
// This is important because the connection handshake is a lot
@@ -413,11 +431,14 @@ func (srv *Server) dialLoop() {
if !ok || dialing[dest.ID] {
return
}
+ // Request a dial slot to prevent CPU exhaustion
+ <-slots
dialing[dest.ID] = true
srv.peerWG.Add(1)
go func() {
srv.dialNode(dest)
+ slots <- struct{}{}
dialed <- dest
}()
}
@@ -485,17 +506,7 @@ func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
// the callers of startPeer added the peer to the wait group already.
fd.SetDeadline(time.Now().Add(handshakeTimeout))
- // Check capacity, but override for static nodes
- srv.lock.RLock()
- atcap := len(srv.peers) == srv.MaxPeers
- if dest != nil {
- if _, ok := srv.staticNodes[dest.ID]; ok {
- atcap = false
- }
- }
- srv.lock.RUnlock()
-
- conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, atcap, srv.trustedNodes)
+ conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, srv.keepconn)
if err != nil {
fd.Close()
glog.V(logger.Debug).Infof("Handshake with %v failed: %v", fd.RemoteAddr(), err)
@@ -507,7 +518,7 @@ func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
conn: fd, rtimeout: frameReadTimeout, wtimeout: frameWriteTimeout,
}
p := newPeer(fd, conn, srv.Protocols)
- if ok, reason := srv.addPeer(conn.ID, p); !ok {
+ if ok, reason := srv.addPeer(conn, p); !ok {
glog.V(logger.Detail).Infof("Not adding %v (%v)\n", p, reason)
p.politeDisconnect(reason)
srv.peerWG.Done()
@@ -518,6 +529,21 @@ func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
go srv.runPeer(p)
}
+// preflight checks whether a connection should be kept. it runs
+// after the encryption handshake, as soon as the remote identity is
+// known.
+func (srv *Server) keepconn(id discover.NodeID) bool {
+ srv.lock.RLock()
+ defer srv.lock.RUnlock()
+ if _, ok := srv.staticNodes[id]; ok {
+ return true // static nodes are always allowed
+ }
+ if _, ok := srv.trustedNodes[id]; ok {
+ return true // trusted nodes are always allowed
+ }
+ return len(srv.peers) < srv.MaxPeers
+}
+
func (srv *Server) runPeer(p *Peer) {
glog.V(logger.Debug).Infof("Added %v\n", p)
srvjslog.LogJson(&logger.P2PConnected{
@@ -538,13 +564,18 @@ func (srv *Server) runPeer(p *Peer) {
})
}
-func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) {
+func (srv *Server) addPeer(conn *conn, p *Peer) (bool, DiscReason) {
+ // drop connections with no matching protocols.
+ if len(srv.Protocols) > 0 && countMatchingProtocols(srv.Protocols, conn.protoHandshake.Caps) == 0 {
+ return false, DiscUselessPeer
+ }
+ // add the peer if it passes the other checks.
srv.lock.Lock()
defer srv.lock.Unlock()
- if ok, reason := srv.checkPeer(id); !ok {
+ if ok, reason := srv.checkPeer(conn.ID); !ok {
return false, reason
}
- srv.peers[id] = p
+ srv.peers[conn.ID] = p
return true, 0
}