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-rw-r--r--p2p/simulations/network_test.go327
1 files changed, 327 insertions, 0 deletions
diff --git a/p2p/simulations/network_test.go b/p2p/simulations/network_test.go
index f34935265..b7852addb 100644
--- a/p2p/simulations/network_test.go
+++ b/p2p/simulations/network_test.go
@@ -18,14 +18,266 @@ package simulations
import (
"context"
+ "encoding/json"
"fmt"
+ "strconv"
+ "strings"
"testing"
"time"
+ "github.com/ethereum/go-ethereum/log"
+ "github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
)
+// Tests that a created snapshot with a minimal service only contains the expected connections
+// and that a network when loaded with this snapshot only contains those same connections
+func TestSnapshot(t *testing.T) {
+
+ // PART I
+ // create snapshot from ring network
+
+ // this is a minimal service, whose protocol will take exactly one message OR close of connection before quitting
+ adapter := adapters.NewSimAdapter(adapters.Services{
+ "noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
+ return NewNoopService(nil), nil
+ },
+ })
+
+ // create network
+ network := NewNetwork(adapter, &NetworkConfig{
+ DefaultService: "noopwoop",
+ })
+ // \todo consider making a member of network, set to true threadsafe when shutdown
+ runningOne := true
+ defer func() {
+ if runningOne {
+ network.Shutdown()
+ }
+ }()
+
+ // create and start nodes
+ nodeCount := 20
+ ids := make([]enode.ID, nodeCount)
+ for i := 0; i < nodeCount; i++ {
+ conf := adapters.RandomNodeConfig()
+ node, err := network.NewNodeWithConfig(conf)
+ if err != nil {
+ t.Fatalf("error creating node: %s", err)
+ }
+ if err := network.Start(node.ID()); err != nil {
+ t.Fatalf("error starting node: %s", err)
+ }
+ ids[i] = node.ID()
+ }
+
+ // subscribe to peer events
+ evC := make(chan *Event)
+ sub := network.Events().Subscribe(evC)
+ defer sub.Unsubscribe()
+
+ // connect nodes in a ring
+ // spawn separate thread to avoid deadlock in the event listeners
+ go func() {
+ for i, id := range ids {
+ peerID := ids[(i+1)%len(ids)]
+ if err := network.Connect(id, peerID); err != nil {
+ t.Fatal(err)
+ }
+ }
+ }()
+
+ // collect connection events up to expected number
+ ctx, cancel := context.WithTimeout(context.TODO(), time.Second)
+ defer cancel()
+ checkIds := make(map[enode.ID][]enode.ID)
+ connEventCount := nodeCount
+OUTER:
+ for {
+ select {
+ case <-ctx.Done():
+ t.Fatal(ctx.Err())
+ case ev := <-evC:
+ if ev.Type == EventTypeConn && !ev.Control {
+
+ // fail on any disconnect
+ if !ev.Conn.Up {
+ t.Fatalf("unexpected disconnect: %v -> %v", ev.Conn.One, ev.Conn.Other)
+ }
+ checkIds[ev.Conn.One] = append(checkIds[ev.Conn.One], ev.Conn.Other)
+ checkIds[ev.Conn.Other] = append(checkIds[ev.Conn.Other], ev.Conn.One)
+ connEventCount--
+ log.Debug("ev", "count", connEventCount)
+ if connEventCount == 0 {
+ break OUTER
+ }
+ }
+ }
+ }
+
+ // create snapshot of current network
+ snap, err := network.Snapshot()
+ if err != nil {
+ t.Fatal(err)
+ }
+ j, err := json.Marshal(snap)
+ if err != nil {
+ t.Fatal(err)
+ }
+ log.Debug("snapshot taken", "nodes", len(snap.Nodes), "conns", len(snap.Conns), "json", string(j))
+
+ // verify that the snap element numbers check out
+ if len(checkIds) != len(snap.Conns) || len(checkIds) != len(snap.Nodes) {
+ t.Fatalf("snapshot wrong node,conn counts %d,%d != %d", len(snap.Nodes), len(snap.Conns), len(checkIds))
+ }
+
+ // shut down sim network
+ runningOne = false
+ sub.Unsubscribe()
+ network.Shutdown()
+
+ // check that we have all the expected connections in the snapshot
+ for nodid, nodConns := range checkIds {
+ for _, nodConn := range nodConns {
+ var match bool
+ for _, snapConn := range snap.Conns {
+ if snapConn.One == nodid && snapConn.Other == nodConn {
+ match = true
+ break
+ } else if snapConn.Other == nodid && snapConn.One == nodConn {
+ match = true
+ break
+ }
+ }
+ if !match {
+ t.Fatalf("snapshot missing conn %v -> %v", nodid, nodConn)
+ }
+ }
+ }
+ log.Info("snapshot checked")
+
+ // PART II
+ // load snapshot and verify that exactly same connections are formed
+
+ adapter = adapters.NewSimAdapter(adapters.Services{
+ "noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
+ return NewNoopService(nil), nil
+ },
+ })
+ network = NewNetwork(adapter, &NetworkConfig{
+ DefaultService: "noopwoop",
+ })
+ defer func() {
+ network.Shutdown()
+ }()
+
+ // subscribe to peer events
+ // every node up and conn up event will generate one additional control event
+ // therefore multiply the count by two
+ evC = make(chan *Event, (len(snap.Conns)*2)+(len(snap.Nodes)*2))
+ sub = network.Events().Subscribe(evC)
+ defer sub.Unsubscribe()
+
+ // load the snapshot
+ // spawn separate thread to avoid deadlock in the event listeners
+ err = network.Load(snap)
+ if err != nil {
+ t.Fatal(err)
+ }
+
+ // collect connection events up to expected number
+ ctx, cancel = context.WithTimeout(context.TODO(), time.Second*3)
+ defer cancel()
+
+ connEventCount = nodeCount
+
+OUTER_TWO:
+ for {
+ select {
+ case <-ctx.Done():
+ t.Fatal(ctx.Err())
+ case ev := <-evC:
+ if ev.Type == EventTypeConn && !ev.Control {
+
+ // fail on any disconnect
+ if !ev.Conn.Up {
+ t.Fatalf("unexpected disconnect: %v -> %v", ev.Conn.One, ev.Conn.Other)
+ }
+ log.Debug("conn", "on", ev.Conn.One, "other", ev.Conn.Other)
+ checkIds[ev.Conn.One] = append(checkIds[ev.Conn.One], ev.Conn.Other)
+ checkIds[ev.Conn.Other] = append(checkIds[ev.Conn.Other], ev.Conn.One)
+ connEventCount--
+ log.Debug("ev", "count", connEventCount)
+ if connEventCount == 0 {
+ break OUTER_TWO
+ }
+ }
+ }
+ }
+
+ // check that we have all expected connections in the network
+ for _, snapConn := range snap.Conns {
+ var match bool
+ for nodid, nodConns := range checkIds {
+ for _, nodConn := range nodConns {
+ if snapConn.One == nodid && snapConn.Other == nodConn {
+ match = true
+ break
+ } else if snapConn.Other == nodid && snapConn.One == nodConn {
+ match = true
+ break
+ }
+ }
+ }
+ if !match {
+ t.Fatalf("network missing conn %v -> %v", snapConn.One, snapConn.Other)
+ }
+ }
+
+ // verify that network didn't generate any other additional connection events after the ones we have collected within a reasonable period of time
+ ctx, cancel = context.WithTimeout(context.TODO(), time.Second)
+ defer cancel()
+ select {
+ case <-ctx.Done():
+ case ev := <-evC:
+ if ev.Type == EventTypeConn {
+ t.Fatalf("Superfluous conn found %v -> %v", ev.Conn.One, ev.Conn.Other)
+ }
+ }
+
+ // This test validates if all connections from the snapshot
+ // are created in the network.
+ t.Run("conns after load", func(t *testing.T) {
+ // Create new network.
+ n := NewNetwork(
+ adapters.NewSimAdapter(adapters.Services{
+ "noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
+ return NewNoopService(nil), nil
+ },
+ }),
+ &NetworkConfig{
+ DefaultService: "noopwoop",
+ },
+ )
+ defer n.Shutdown()
+
+ // Load the same snapshot.
+ err := n.Load(snap)
+ if err != nil {
+ t.Fatal(err)
+ }
+
+ // Check every connection from the snapshot
+ // if it is in the network, too.
+ for _, c := range snap.Conns {
+ if n.GetConn(c.One, c.Other) == nil {
+ t.Errorf("missing connection: %s -> %s", c.One, c.Other)
+ }
+ }
+ })
+}
+
// TestNetworkSimulation creates a multi-node simulation network with each node
// connected in a ring topology, checks that all nodes successfully handshake
// with each other and that a snapshot fully represents the desired topology
@@ -158,3 +410,78 @@ func triggerChecks(ctx context.Context, ids []enode.ID, trigger chan enode.ID, i
}
}
}
+
+// \todo: refactor to implement shapshots
+// and connect configuration methods once these are moved from
+// swarm/network/simulations/connect.go
+func BenchmarkMinimalService(b *testing.B) {
+ b.Run("ring/32", benchmarkMinimalServiceTmp)
+}
+
+func benchmarkMinimalServiceTmp(b *testing.B) {
+
+ // stop timer to discard setup time pollution
+ args := strings.Split(b.Name(), "/")
+ nodeCount, err := strconv.ParseInt(args[2], 10, 16)
+ if err != nil {
+ b.Fatal(err)
+ }
+
+ for i := 0; i < b.N; i++ {
+ // this is a minimal service, whose protocol will close a channel upon run of protocol
+ // making it possible to bench the time it takes for the service to start and protocol actually to be run
+ protoCMap := make(map[enode.ID]map[enode.ID]chan struct{})
+ adapter := adapters.NewSimAdapter(adapters.Services{
+ "noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
+ protoCMap[ctx.Config.ID] = make(map[enode.ID]chan struct{})
+ svc := NewNoopService(protoCMap[ctx.Config.ID])
+ return svc, nil
+ },
+ })
+
+ // create network
+ network := NewNetwork(adapter, &NetworkConfig{
+ DefaultService: "noopwoop",
+ })
+ defer network.Shutdown()
+
+ // create and start nodes
+ ids := make([]enode.ID, nodeCount)
+ for i := 0; i < int(nodeCount); i++ {
+ conf := adapters.RandomNodeConfig()
+ node, err := network.NewNodeWithConfig(conf)
+ if err != nil {
+ b.Fatalf("error creating node: %s", err)
+ }
+ if err := network.Start(node.ID()); err != nil {
+ b.Fatalf("error starting node: %s", err)
+ }
+ ids[i] = node.ID()
+ }
+
+ // ready, set, go
+ b.ResetTimer()
+
+ // connect nodes in a ring
+ for i, id := range ids {
+ peerID := ids[(i+1)%len(ids)]
+ if err := network.Connect(id, peerID); err != nil {
+ b.Fatal(err)
+ }
+ }
+
+ // wait for all protocols to signal to close down
+ ctx, cancel := context.WithTimeout(context.TODO(), time.Second)
+ defer cancel()
+ for nodid, peers := range protoCMap {
+ for peerid, peerC := range peers {
+ log.Debug("getting ", "node", nodid, "peer", peerid)
+ select {
+ case <-ctx.Done():
+ b.Fatal(ctx.Err())
+ case <-peerC:
+ }
+ }
+ }
+ }
+}