| Commit message (Collapse) | Author | Age | Files | Lines |
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This removes the burden on a single object to take care of all
validation and state processing. Now instead the validation is done by
the `core.BlockValidator` (`types.Validator`) that takes care of both
header and uncle validation through the `ValidateBlock` method and state
validation through the `ValidateState` method. The state processing is
done by a new object `core.StateProcessor` (`types.Processor`) and
accepts a new state as input and uses that to process the given block's
transactions (and uncles for rewords) to calculate the state root for
the next block (P_n + 1).
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* Renamed ChainManager to BlockChain
* Checkpointing is no longer required and never really properly worked
when the state was corrupted.
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Added a `Difference` method to `types.Transactions` which sets the
receiver to the difference of a to b (NOTE: not a **and** b).
Transaction pool subscribes to RemovedTransactionEvent adding back to
those potential missing from the chain.
When a chain re-org occurs remove any transactions that were removed
from the canonical chain during the re-org as well as the receipts that
were generated in the process.
Closes #1746
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