From a1d9ef48c505ab4314ca8e3ee1fc272032da3034 Mon Sep 17 00:00:00 2001 From: Jeffrey Wilcke Date: Mon, 19 Oct 2015 16:08:17 +0200 Subject: core, eth, rpc: split out block validator and state processor This removes the burden on a single object to take care of all validation and state processing. Now instead the validation is done by the `core.BlockValidator` (`types.Validator`) that takes care of both header and uncle validation through the `ValidateBlock` method and state validation through the `ValidateState` method. The state processing is done by a new object `core.StateProcessor` (`types.Processor`) and accepts a new state as input and uses that to process the given block's transactions (and uncles for rewords) to calculate the state root for the next block (P_n + 1). --- core/state_processor.go | 107 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 core/state_processor.go (limited to 'core/state_processor.go') diff --git a/core/state_processor.go b/core/state_processor.go new file mode 100644 index 000000000..d9c24935d --- /dev/null +++ b/core/state_processor.go @@ -0,0 +1,107 @@ +package core + +import ( + "math/big" + + "github.com/ethereum/go-ethereum/core/state" + "github.com/ethereum/go-ethereum/core/types" + "github.com/ethereum/go-ethereum/core/vm" + "github.com/ethereum/go-ethereum/crypto" + "github.com/ethereum/go-ethereum/logger" + "github.com/ethereum/go-ethereum/logger/glog" +) + +var ( + big8 = big.NewInt(8) + big32 = big.NewInt(32) +) + +type StateProcessor struct { + bc *BlockChain +} + +func NewStateProcessor(bc *BlockChain) *StateProcessor { + return &StateProcessor{bc} +} + +// Process processes the state changes according to the Ethereum rules by running +// the transaction messages using the statedb and applying any rewards to both +// the processor (coinbase) and any included uncles. +// +// Process returns the receipts and logs accumulated during the process and +// returns the amount of gas that was used in the process. If any of the +// transactions failed to execute due to insufficient gas it will return an error. +func (p *StateProcessor) Process(block *types.Block, statedb *state.StateDB) (types.Receipts, vm.Logs, *big.Int, error) { + var ( + receipts types.Receipts + totalUsedGas = big.NewInt(0) + err error + header = block.Header() + allLogs vm.Logs + gp = new(GasPool).AddGas(block.GasLimit()) + ) + + for i, tx := range block.Transactions() { + statedb.StartRecord(tx.Hash(), block.Hash(), i) + + receipt, logs, _, err := ApplyTransaction(p.bc, gp, statedb, header, tx, totalUsedGas) + if err != nil { + return nil, nil, totalUsedGas, err + } + receipts = append(receipts, receipt) + allLogs = append(allLogs, logs...) + } + AccumulateRewards(statedb, header, block.Uncles()) + + return receipts, allLogs, totalUsedGas, err +} + +// ApplyTransaction attemps to apply a transaction to the given state database +// and uses the input parameters for its environment. +// +// ApplyTransactions returns the generated receipts and vm logs during the +// execution of the state transition phase. +func ApplyTransaction(bc *BlockChain, gp *GasPool, statedb *state.StateDB, header *types.Header, tx *types.Transaction, usedGas *big.Int) (*types.Receipt, vm.Logs, *big.Int, error) { + _, gas, err := ApplyMessage(NewEnv(statedb, bc, tx, header), tx, gp) + if err != nil { + return nil, nil, nil, err + } + + // Update the state with pending changes + usedGas.Add(usedGas, gas) + receipt := types.NewReceipt(statedb.IntermediateRoot().Bytes(), usedGas) + receipt.TxHash = tx.Hash() + receipt.GasUsed = new(big.Int).Set(gas) + if MessageCreatesContract(tx) { + from, _ := tx.From() + receipt.ContractAddress = crypto.CreateAddress(from, tx.Nonce()) + } + + logs := statedb.GetLogs(tx.Hash()) + receipt.Logs = logs + receipt.Bloom = types.CreateBloom(types.Receipts{receipt}) + + glog.V(logger.Debug).Infoln(receipt) + + return receipt, logs, gas, err +} + +// AccumulateRewards credits the coinbase of the given block with the +// mining reward. The total reward consists of the static block reward +// and rewards for included uncles. The coinbase of each uncle block is +// also rewarded. +func AccumulateRewards(statedb *state.StateDB, header *types.Header, uncles []*types.Header) { + reward := new(big.Int).Set(BlockReward) + r := new(big.Int) + for _, uncle := range uncles { + r.Add(uncle.Number, big8) + r.Sub(r, header.Number) + r.Mul(r, BlockReward) + r.Div(r, big8) + statedb.AddBalance(uncle.Coinbase, r) + + r.Div(BlockReward, big32) + reward.Add(reward, r) + } + statedb.AddBalance(header.Coinbase, reward) +} -- cgit