blob: 134ca0e75eef955b89afa6b3e427fea45f49b6ed (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
package main
import (
"fmt"
)
type BlockChain struct {
lastBlock *Block
genesisBlock *Block
}
func NewBlockChain() *BlockChain {
bc := &BlockChain{}
bc.genesisBlock = NewBlock( Encode(Genesis) )
return bc
}
type BlockManager struct {
vm *Vm
blockChain *BlockChain
}
func NewBlockManager() *BlockManager {
bm := &BlockManager{vm: NewVm()}
return bm
}
// Process a block.
func (bm *BlockManager) ProcessBlock(block *Block) error {
// TODO Validation (Or move to other part of the application)
if err := bm.ValidateBlock(block); err != nil {
return err
}
// Get the tx count. Used to create enough channels to 'join' the go routines
txCount := len(block.transactions)
// Locking channel. When it has been fully buffered this method will return
lockChan := make(chan bool, txCount)
// Process each transaction/contract
for _, tx := range block.transactions {
// If there's no recipient, it's a contract
if tx.IsContract() {
go bm.ProcessContract(tx, block, lockChan)
} else {
// "finish" tx which isn't a contract
lockChan <- true
}
}
// Wait for all Tx to finish processing
for i := 0; i < txCount; i++ {
<- lockChan
}
return nil
}
func (bm *BlockManager) ValidateBlock(block *Block) error {
return nil
}
func (bm *BlockManager) ProcessContract(tx *Transaction, block *Block, lockChan chan bool) {
// Recovering function in case the VM had any errors
defer func() {
if r := recover(); r != nil {
fmt.Println("Recovered from VM execution with err =", r)
// Let the channel know where done even though it failed (so the execution may resume normally)
lockChan <- true
}
}()
// Process contract
bm.vm.ProcContract(tx, block, func(opType OpType) bool {
// TODO turn on once big ints are in place
//if !block.PayFee(tx.Hash(), StepFee.Uint64()) {
// return false
//}
return true // Continue
})
// Broadcast we're done
lockChan <- true
}
|