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// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// Package discover implements the Node Discovery Protocol.
//
// The Node Discovery protocol provides a way to find RLPx nodes that
// can be connected to. It uses a Kademlia-like protocol to maintain a
// distributed database of the IDs and endpoints of all listening
// nodes.
package discover

import (
    "crypto/rand"
    "encoding/binary"
    "fmt"
    "net"
    "sort"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/common"
    "github.com/ethereum/go-ethereum/crypto"
    "github.com/ethereum/go-ethereum/logger"
    "github.com/ethereum/go-ethereum/logger/glog"
)

const (
    alpha      = 3  // Kademlia concurrency factor
    bucketSize = 16 // Kademlia bucket size
    hashBits   = len(common.Hash{}) * 8
    nBuckets   = hashBits + 1 // Number of buckets

    maxBondingPingPongs = 16
    maxFindnodeFailures = 5

    autoRefreshInterval = 1 * time.Hour
    seedCount           = 30
    seedMaxAge          = 5 * 24 * time.Hour
)

type Table struct {
    mutex   sync.Mutex        // protects buckets, their content, and nursery
    buckets [nBuckets]*bucket // index of known nodes by distance
    nursery []*Node           // bootstrap nodes
    db      *nodeDB           // database of known nodes

    refreshReq chan chan struct{}
    closeReq   chan struct{}
    closed     chan struct{}

    bondmu    sync.Mutex
    bonding   map[NodeID]*bondproc
    bondslots chan struct{} // limits total number of active bonding processes

    nodeAddedHook func(*Node) // for testing

    net  transport
    self *Node // metadata of the local node
}

type bondproc struct {
    err  error
    n    *Node
    done chan struct{}
}

// transport is implemented by the UDP transport.
// it is an interface so we can test without opening lots of UDP
// sockets and without generating a private key.
type transport interface {
    ping(NodeID, *net.UDPAddr) error
    waitping(NodeID) error
    findnode(toid NodeID, addr *net.UDPAddr, target NodeID) ([]*Node, error)
    close()
}

// bucket contains nodes, ordered by their last activity. the entry
// that was most recently active is the first element in entries.
type bucket struct{ entries []*Node }

func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string) (*Table, error) {
    // If no node database was given, use an in-memory one
    db, err := newNodeDB(nodeDBPath, Version, ourID)
    if err != nil {
        return nil, err
    }
    tab := &Table{
        net:        t,
        db:         db,
        self:       NewNode(ourID, ourAddr.IP, uint16(ourAddr.Port), uint16(ourAddr.Port)),
        bonding:    make(map[NodeID]*bondproc),
        bondslots:  make(chan struct{}, maxBondingPingPongs),
        refreshReq: make(chan chan struct{}),
        closeReq:   make(chan struct{}),
        closed:     make(chan struct{}),
    }
    for i := 0; i < cap(tab.bondslots); i++ {
        tab.bondslots <- struct{}{}
    }
    for i := range tab.buckets {
        tab.buckets[i] = new(bucket)
    }
    go tab.refreshLoop()
    return tab, nil
}

// Self returns the local node.
// The returned node should not be modified by the caller.
func (tab *Table) Self() *Node {
    return tab.self
}

// ReadRandomNodes fills the given slice with random nodes from the
// table. It will not write the same node more than once. The nodes in
// the slice are copies and can be modified by the caller.
func (tab *Table) ReadRandomNodes(buf []*Node) (n int) {
    tab.mutex.Lock()
    defer tab.mutex.Unlock()
    // TODO: tree-based buckets would help here
    // Find all non-empty buckets and get a fresh slice of their entries.
    var buckets [][]*Node
    for _, b := range tab.buckets {
        if len(b.entries) > 0 {
            buckets = append(buckets, b.entries[:])
        }
    }
    if len(buckets) == 0 {
        return 0
    }
    // Shuffle the buckets.
    for i := uint32(len(buckets)) - 1; i > 0; i-- {
        j := randUint(i)
        buckets[i], buckets[j] = buckets[j], buckets[i]
    }
    // Move head of each bucket into buf, removing buckets that become empty.
    var i, j int
    for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
        b := buckets[j]
        buf[i] = &(*b[0])
        buckets[j] = b[1:]
        if len(b) == 1 {
            buckets = append(buckets[:j], buckets[j+1:]...)
        }
        if len(buckets) == 0 {
            break
        }
    }
    return i + 1
}

func randUint(max uint32) uint32 {
    if max == 0 {
        return 0
    }
    var b [4]byte
    rand.Read(b[:])
    return binary.BigEndian.Uint32(b[:]) % max
}

// Close terminates the network listener and flushes the node database.
func (tab *Table) Close() {
    select {
    case <-tab.closed:
        // already closed.
    case tab.closeReq <- struct{}{}:
        <-tab.closed // wait for refreshLoop to end.
    }
}

// SetFallbackNodes sets the initial points of contact. These nodes
// are used to connect to the network if the table is empty and there
// are no known nodes in the database.
func (tab *Table) SetFallbackNodes(nodes []*Node) error {
    for _, n := range nodes {
        if err := n.validateComplete(); err != nil {
            return fmt.Errorf("bad bootstrap/fallback node %q (%v)", n, err)
        }
    }
    tab.mutex.Lock()
    tab.nursery = make([]*Node, 0, len(nodes))
    for _, n := range nodes {
        cpy := *n
        // Recompute cpy.sha because the node might not have been
        // created by NewNode or ParseNode.
        cpy.sha = crypto.Sha3Hash(n.ID[:])
        tab.nursery = append(tab.nursery, &cpy)
    }
    tab.mutex.Unlock()
    tab.refresh()
    return nil
}

// Resolve searches for a specific node with the given ID.
// It returns nil if the node could not be found.
func (tab *Table) Resolve(targetID NodeID) *Node {
    // If the node is present in the local table, no
    // network interaction is required.
    hash := crypto.Sha3Hash(targetID[:])
    tab.mutex.Lock()
    cl := tab.closest(hash, 1)
    tab.mutex.Unlock()
    if len(cl.entries) > 0 && cl.entries[0].ID == targetID {
        return cl.entries[0]
    }
    // Otherwise, do a network lookup.
    result := tab.Lookup(targetID)
    for _, n := range result {
        if n.ID == targetID {
            return n
        }
    }
    return nil
}

// Lookup performs a network search for nodes close
// to the given target. It approaches the target by querying
// nodes that are closer to it on each iteration.
// The given target does not need to be an actual node
// identifier.
func (tab *Table) Lookup(targetID NodeID) []*Node {
    return tab.lookup(targetID, true)
}

func (tab *Table) lookup(targetID NodeID, refreshIfEmpty bool) []*Node {
    var (
        target         = crypto.Sha3Hash(targetID[:])
        asked          = make(map[NodeID]bool)
        seen           = make(map[NodeID]bool)
        reply          = make(chan []*Node, alpha)
        pendingQueries = 0
        result         *nodesByDistance
    )
    // don't query further if we hit ourself.
    // unlikely to happen often in practice.
    asked[tab.self.ID] = true

    for {
        tab.mutex.Lock()
        // generate initial result set
        result = tab.closest(target, bucketSize)
        tab.mutex.Unlock()
        if len(result.entries) > 0 || !refreshIfEmpty {
            break
        }
        // The result set is empty, all nodes were dropped, refresh.
        // We actually wait for the refresh to complete here. The very
        // first query will hit this case and run the bootstrapping
        // logic.
        <-tab.refresh()
        refreshIfEmpty = false
    }

    for {
        // ask the alpha closest nodes that we haven't asked yet
        for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
            n := result.entries[i]
            if !asked[n.ID] {
                asked[n.ID] = true
                pendingQueries++
                go func() {
                    // Find potential neighbors to bond with
                    r, err := tab.net.findnode(n.ID, n.addr(), targetID)
                    if err != nil {
                        // Bump the failure counter to detect and evacuate non-bonded entries
                        fails := tab.db.findFails(n.ID) + 1
                        tab.db.updateFindFails(n.ID, fails)
                        glog.V(logger.Detail).Infof("Bumping failures for %x: %d", n.ID[:8], fails)

                        if fails >= maxFindnodeFailures {
                            glog.V(logger.Detail).Infof("Evacuating node %x: %d findnode failures", n.ID[:8], fails)
                            tab.delete(n)
                        }
                    }
                    reply <- tab.bondall(r)
                }()
            }
        }
        if pendingQueries == 0 {
            // we have asked all closest nodes, stop the search
            break
        }
        // wait for the next reply
        for _, n := range <-reply {
            if n != nil && !seen[n.ID] {
                seen[n.ID] = true
                result.push(n, bucketSize)
            }
        }
        pendingQueries--
    }
    return result.entries
}

func (tab *Table) refresh() <-chan struct{} {
    done := make(chan struct{})
    select {
    case tab.refreshReq <- done:
    case <-tab.closed:
        close(done)
    }
    return done
}

// refreshLoop schedules doRefresh runs and coordinates shutdown.
func (tab *Table) refreshLoop() {
    var (
        timer   = time.NewTicker(autoRefreshInterval)
        waiting []chan struct{} // accumulates waiting callers while doRefresh runs
        done    chan struct{}   // where doRefresh reports completion
    )
loop:
    for {
        select {
        case <-timer.C:
            if done == nil {
                done = make(chan struct{})
                go tab.doRefresh(done)
            }
        case req := <-tab.refreshReq:
            waiting = append(waiting, req)
            if done == nil {
                done = make(chan struct{})
                go tab.doRefresh(done)
            }
        case <-done:
            for _, ch := range waiting {
                close(ch)
            }
            waiting = nil
            done = nil
        case <-tab.closeReq:
            break loop
        }
    }

    if tab.net != nil {
        tab.net.close()
    }
    if done != nil {
        <-done
    }
    for _, ch := range waiting {
        close(ch)
    }
    tab.db.close()
    close(tab.closed)
}

// doRefresh performs a lookup for a random target to keep buckets
// full. seed nodes are inserted if the table is empty (initial
// bootstrap or discarded faulty peers).
func (tab *Table) doRefresh(done chan struct{}) {
    defer close(done)

    // The Kademlia paper specifies that the bucket refresh should
    // perform a lookup in the least recently used bucket. We cannot
    // adhere to this because the findnode target is a 512bit value
    // (not hash-sized) and it is not easily possible to generate a
    // sha3 preimage that falls into a chosen bucket.
    // We perform a lookup with a random target instead.
    var target NodeID
    rand.Read(target[:])
    result := tab.lookup(target, false)
    if len(result) > 0 {
        return
    }

    // The table is empty. Load nodes from the database and insert
    // them. This should yield a few previously seen nodes that are
    // (hopefully) still alive.
    seeds := tab.db.querySeeds(seedCount, seedMaxAge)
    seeds = tab.bondall(append(seeds, tab.nursery...))
    if glog.V(logger.Debug) {
        if len(seeds) == 0 {
            glog.Infof("no seed nodes found")
        }
        for _, n := range seeds {
            age := time.Since(tab.db.lastPong(n.ID))
            glog.Infof("seed node (age %v): %v", age, n)
        }
    }
    tab.mutex.Lock()
    tab.stuff(seeds)
    tab.mutex.Unlock()

    // Finally, do a self lookup to fill up the buckets.
    tab.lookup(tab.self.ID, false)
}

// closest returns the n nodes in the table that are closest to the
// given id. The caller must hold tab.mutex.
func (tab *Table) closest(target common.Hash, nresults int) *nodesByDistance {
    // This is a very wasteful way to find the closest nodes but
    // obviously correct. I believe that tree-based buckets would make
    // this easier to implement efficiently.
    close := &nodesByDistance{target: target}
    for _, b := range tab.buckets {
        for _, n := range b.entries {
            close.push(n, nresults)
        }
    }
    return close
}

func (tab *Table) len() (n int) {
    for _, b := range tab.buckets {
        n += len(b.entries)
    }
    return n
}

// bondall bonds with all given nodes concurrently and returns
// those nodes for which bonding has probably succeeded.
func (tab *Table) bondall(nodes []*Node) (result []*Node) {
    rc := make(chan *Node, len(nodes))
    for i := range nodes {
        go func(n *Node) {
            nn, _ := tab.bond(false, n.ID, n.addr(), uint16(n.TCP))
            rc <- nn
        }(nodes[i])
    }
    for _ = range nodes {
        if n := <-rc; n != nil {
            result = append(result, n)
        }
    }
    return result
}

// bond ensures the local node has a bond with the given remote node.
// It also attempts to insert the node into the table if bonding succeeds.
// The caller must not hold tab.mutex.
//
// A bond is must be established before sending findnode requests.
// Both sides must have completed a ping/pong exchange for a bond to
// exist. The total number of active bonding processes is limited in
// order to restrain network use.
//
// bond is meant to operate idempotently in that bonding with a remote
// node which still remembers a previously established bond will work.
// The remote node will simply not send a ping back, causing waitping
// to time out.
//
// If pinged is true, the remote node has just pinged us and one half
// of the process can be skipped.
func (tab *Table) bond(pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) (*Node, error) {
    // Retrieve a previously known node and any recent findnode failures
    node, fails := tab.db.node(id), 0
    if node != nil {
        fails = tab.db.findFails(id)
    }
    // If the node is unknown (non-bonded) or failed (remotely unknown), bond from scratch
    var result error
    age := time.Since(tab.db.lastPong(id))
    if node == nil || fails > 0 || age > nodeDBNodeExpiration {
        glog.V(logger.Detail).Infof("Bonding %x: known=%t, fails=%d age=%v", id[:8], node != nil, fails, age)

        tab.bondmu.Lock()
        w := tab.bonding[id]
        if w != nil {
            // Wait for an existing bonding process to complete.
            tab.bondmu.Unlock()
            <-w.done
        } else {
            // Register a new bonding process.
            w = &bondproc{done: make(chan struct{})}
            tab.bonding[id] = w
            tab.bondmu.Unlock()
            // Do the ping/pong. The result goes into w.
            tab.pingpong(w, pinged, id, addr, tcpPort)
            // Unregister the process after it's done.
            tab.bondmu.Lock()
            delete(tab.bonding, id)
            tab.bondmu.Unlock()
        }
        // Retrieve the bonding results
        result = w.err
        if result == nil {
            node = w.n
        }
    }
    if node != nil {
        // Add the node to the table even if the bonding ping/pong
        // fails. It will be relaced quickly if it continues to be
        // unresponsive.
        tab.add(node)
        tab.db.updateFindFails(id, 0)
    }
    return node, result
}

func (tab *Table) pingpong(w *bondproc, pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) {
    // Request a bonding slot to limit network usage
    <-tab.bondslots
    defer func() { tab.bondslots <- struct{}{} }()

    // Ping the remote side and wait for a pong.
    if w.err = tab.ping(id, addr); w.err != nil {
        close(w.done)
        return
    }
    if !pinged {
        // Give the remote node a chance to ping us before we start
        // sending findnode requests. If they still remember us,
        // waitping will simply time out.
        tab.net.waitping(id)
    }
    // Bonding succeeded, update the node database.
    w.n = NewNode(id, addr.IP, uint16(addr.Port), tcpPort)
    tab.db.updateNode(w.n)
    close(w.done)
}

// ping a remote endpoint and wait for a reply, also updating the node
// database accordingly.
func (tab *Table) ping(id NodeID, addr *net.UDPAddr) error {
    tab.db.updateLastPing(id, time.Now())
    if err := tab.net.ping(id, addr); err != nil {
        return err
    }
    tab.db.updateLastPong(id, time.Now())

    // Start the background expiration goroutine after the first
    // successful communication. Subsequent calls have no effect if it
    // is already running. We do this here instead of somewhere else
    // so that the search for seed nodes also considers older nodes
    // that would otherwise be removed by the expiration.
    tab.db.ensureExpirer()
    return nil
}

// add attempts to add the given node its corresponding bucket. If the
// bucket has space available, adding the node succeeds immediately.
// Otherwise, the node is added if the least recently active node in
// the bucket does not respond to a ping packet.
//
// The caller must not hold tab.mutex.
func (tab *Table) add(new *Node) {
    b := tab.buckets[logdist(tab.self.sha, new.sha)]
    tab.mutex.Lock()
    defer tab.mutex.Unlock()
    if b.bump(new) {
        return
    }
    var oldest *Node
    if len(b.entries) == bucketSize {
        oldest = b.entries[bucketSize-1]
        if oldest.contested {
            // The node is already being replaced, don't attempt
            // to replace it.
            return
        }
        oldest.contested = true
        // Let go of the mutex so other goroutines can access
        // the table while we ping the least recently active node.
        tab.mutex.Unlock()
        err := tab.ping(oldest.ID, oldest.addr())
        tab.mutex.Lock()
        oldest.contested = false
        if err == nil {
            // The node responded, don't replace it.
            return
        }
    }
    added := b.replace(new, oldest)
    if added && tab.nodeAddedHook != nil {
        tab.nodeAddedHook(new)
    }
}

// stuff adds nodes the table to the end of their corresponding bucket
// if the bucket is not full. The caller must hold tab.mutex.
func (tab *Table) stuff(nodes []*Node) {
outer:
    for _, n := range nodes {
        if n.ID == tab.self.ID {
            continue // don't add self
        }
        bucket := tab.buckets[logdist(tab.self.sha, n.sha)]
        for i := range bucket.entries {
            if bucket.entries[i].ID == n.ID {
                continue outer // already in bucket
            }
        }
        if len(bucket.entries) < bucketSize {
            bucket.entries = append(bucket.entries, n)
            if tab.nodeAddedHook != nil {
                tab.nodeAddedHook(n)
            }
        }
    }
}

// delete removes an entry from the node table (used to evacuate
// failed/non-bonded discovery peers).
func (tab *Table) delete(node *Node) {
    tab.mutex.Lock()
    defer tab.mutex.Unlock()
    bucket := tab.buckets[logdist(tab.self.sha, node.sha)]
    for i := range bucket.entries {
        if bucket.entries[i].ID == node.ID {
            bucket.entries = append(bucket.entries[:i], bucket.entries[i+1:]...)
            return
        }
    }
}

func (b *bucket) replace(n *Node, last *Node) bool {
    // Don't add if b already contains n.
    for i := range b.entries {
        if b.entries[i].ID == n.ID {
            return false
        }
    }
    // Replace last if it is still the last entry or just add n if b
    // isn't full. If is no longer the last entry, it has either been
    // replaced with someone else or became active.
    if len(b.entries) == bucketSize && (last == nil || b.entries[bucketSize-1].ID != last.ID) {
        return false
    }
    if len(b.entries) < bucketSize {
        b.entries = append(b.entries, nil)
    }
    copy(b.entries[1:], b.entries)
    b.entries[0] = n
    return true
}

func (b *bucket) bump(n *Node) bool {
    for i := range b.entries {
        if b.entries[i].ID == n.ID {
            // move it to the front
            copy(b.entries[1:], b.entries[:i])
            b.entries[0] = n
            return true
        }
    }
    return false
}

// nodesByDistance is a list of nodes, ordered by
// distance to target.
type nodesByDistance struct {
    entries []*Node
    target  common.Hash
}

// push adds the given node to the list, keeping the total size below maxElems.
func (h *nodesByDistance) push(n *Node, maxElems int) {
    ix := sort.Search(len(h.entries), func(i int) bool {
        return distcmp(h.target, h.entries[i].sha, n.sha) > 0
    })
    if len(h.entries) < maxElems {
        h.entries = append(h.entries, n)
    }
    if ix == len(h.entries) {
        // farther away than all nodes we already have.
        // if there was room for it, the node is now the last element.
    } else {
        // slide existing entries down to make room
        // this will overwrite the entry we just appended.
        copy(h.entries[ix+1:], h.entries[ix:])
        h.entries[ix] = n
    }
}