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author | Not Zed <NotZed@HelixCode.com> | 2000-11-21 07:57:32 +0800 |
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committer | Michael Zucci <zucchi@src.gnome.org> | 2000-11-21 07:57:32 +0800 |
commit | 79f6be42c0b7298c0347838334e58b2eb9573e9d (patch) | |
tree | f8a0abb0bd03c3401c6a08df2ac0f704b09f3774 | |
parent | 854f94bc2016d4501aa7b6be1e78790a9ffb12ae (diff) | |
download | gsoc2013-evolution-79f6be42c0b7298c0347838334e58b2eb9573e9d.tar.gz gsoc2013-evolution-79f6be42c0b7298c0347838334e58b2eb9573e9d.tar.zst gsoc2013-evolution-79f6be42c0b7298c0347838334e58b2eb9573e9d.zip |
New routines for fast memory management and compact string array storage.
2000-11-20 Not Zed <NotZed@HelixCode.com>
* e-memory.[ch]: New routines for fast memory management and
compact string array storage.
* Makefile.am (libeutil_la_SOURCES): Added e-memory.[ch].
svn path=/trunk/; revision=6619
-rw-r--r-- | e-util/ChangeLog | 7 | ||||
-rw-r--r-- | e-util/Makefile.am | 2 | ||||
-rw-r--r-- | e-util/e-memory.c | 831 | ||||
-rw-r--r-- | e-util/e-memory.h | 62 |
4 files changed, 902 insertions, 0 deletions
diff --git a/e-util/ChangeLog b/e-util/ChangeLog index a2540582f3..65cd11ae63 100644 --- a/e-util/ChangeLog +++ b/e-util/ChangeLog @@ -1,3 +1,10 @@ +2000-11-20 Not Zed <NotZed@HelixCode.com> + + * e-memory.[ch]: New routines for fast memory management and + compact string array storage. + + * Makefile.am (libeutil_la_SOURCES): Added e-memory.[ch]. + 2000-11-09 JP Rosevear <jpr@helixcode.com> * e-dbhash.h: oops thats func not *func diff --git a/e-util/Makefile.am b/e-util/Makefile.am index 856cecf46a..a2094d5894 100644 --- a/e-util/Makefile.am +++ b/e-util/Makefile.am @@ -29,6 +29,8 @@ libeutil_la_SOURCES = \ e-list-iterator.h \ e-list.c \ e-list.h \ + e-memory.c \ + e-memory.h \ e-sexp.c \ e-sexp.h \ e-dbhash.c \ diff --git a/e-util/e-memory.c b/e-util/e-memory.c new file mode 100644 index 0000000000..c3f7bfde15 --- /dev/null +++ b/e-util/e-memory.c @@ -0,0 +1,831 @@ +/* + * Copyright (c) 2000 Helix Code Inc. + * + * Author: Michael Zucchi <notzed@helixcode.com> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 + * USA + +*/ + +#include "e-memory.h" +#include <glib.h> + +#define s(x) /* strv debug */ + +/*#define TIMEIT*/ + +#ifdef TIMEIT +#include <sys/time.h> +#include <unistd.h> + +struct timeval timeit_start; + +static time_start(const char *desc) +{ + gettimeofday(&timeit_start, NULL); + printf("starting: %s\n", desc); +} + +static time_end(const char *desc) +{ + unsigned long diff; + struct timeval end; + + gettimeofday(&end, NULL); + diff = end.tv_sec * 1000 + end.tv_usec/1000; + diff -= timeit_start.tv_sec * 1000 + timeit_start.tv_usec/1000; + printf("%s took %ld.%03ld seconds\n", + desc, diff / 1000, diff % 1000); +} +#else +#define time_start(x) +#define time_end(x) +#endif + +/* mempool class */ + +#define STRUCT_ALIGN (4) + +typedef struct _MemChunkFreeNode { + struct _MemChunkFreeNode *next; + unsigned int atoms; +} MemChunkFreeNode; + +typedef struct _MemChunkNode { + struct _MemChunkNode *next; + char data[1]; +} MemChunkNode; + +typedef struct _EMemChunk { + unsigned int blocksize; /* number of atoms in a block */ + unsigned int atomsize; /* size of each atom */ + struct _MemChunkNode *blocks; + struct _MemChunkFreeNode *free; +} MemChunk; + +/** + * e_memchunk_new: + * @atomcount: The number of atoms stored in a single malloc'd block of memory. + * @atomsize: The size of each allocation. + * + * Create a new memchunk header. Memchunks are an efficient way to allocate + * and deallocate identical sized blocks of memory quickly, and space efficiently. + * + * e_memchunks are effectively the same as gmemchunks, only faster (much), and + * they use less memory overhead for housekeeping. + * + * Return value: The new header. + **/ +MemChunk *e_memchunk_new(int atomcount, int atomsize) +{ + MemChunk *m = g_malloc(sizeof(*m)); + + m->blocksize = atomcount; + m->atomsize = MAX(atomsize, sizeof(MemChunkFreeNode)); + m->blocks = NULL; + m->free = NULL; + + return m; +} + +/** + * memchunk_alloc: + * @m: + * + * Allocate a new atom size block of memory from a memchunk. + **/ +void *e_memchunk_alloc(MemChunk *m) +{ + MemChunkNode *b; + MemChunkFreeNode *f; + void *mem; + + f = m->free; + if (f) { + f->atoms--; + if (f->atoms > 0) { + mem = ((char *)f) + (f->atoms*m->atomsize); + } else { + mem = f; + m->free = m->free->next; + } + return mem; + } else { + b = g_malloc(m->blocksize * m->atomsize + sizeof(*b) - sizeof(char)); + b->next = m->blocks; + m->blocks = b; + f = (MemChunkFreeNode *)&b->data[m->atomsize]; + f->atoms = m->blocksize-1; + f->next = NULL; + m->free = f; + return &b->data; + } +} + +/** + * e_memchunk_free: + * @m: + * @mem: Address of atom to free. + * + * Free a single atom back to the free pool of atoms in the given + * memchunk. + **/ +void +e_memchunk_free(MemChunk *m, void *mem) +{ + MemChunkFreeNode *f; + + /* put the location back in the free list. If we knew if the preceeding or following + cells were free, we could merge the free nodes, but it doesn't really add much */ + f = mem; + f->next = m->free; + m->free = f; + f->atoms = 1; + + /* we could store the free list sorted - we could then do the above, and also + probably improve the locality of reference properties for the allocator */ + /* and it would simplify some other algorithms at that, but slow this one down + significantly */ +} + +/** + * e_memchunk_empty: + * @m: + * + * Clean out the memchunk buffers. Marks all allocated memory as free blocks, + * but does not give it back to the system. Can be used if the memchunk + * is to be used repeatedly. + **/ +void +e_memchunk_empty(MemChunk *m) +{ + MemChunkNode *b; + MemChunkFreeNode *f, *h = NULL; + + b = m->blocks; + while (b) { + f = (MemChunkFreeNode *)&b->data[0]; + f->atoms = m->blocksize; + f->next = h; + h = f; + } + m->free = h; +} + +struct _cleaninfo { + struct _cleaninfo *next; + MemChunkNode *base; + int count; + int size; /* just so tree_search has it, sigh */ +}; + +static int tree_compare(struct _cleaninfo *a, struct _cleaninfo *b) +{ + if (a->base < b->base) + return -1; + else if (a->base > b->base) + return 1; + return 0; +} + +static int tree_search(struct _cleaninfo *a, char *mem) +{ + if (a->base->data <= mem) { + if (mem < &a->base->data[a->size]) + return 0; + return 1; + } + return -1; +} + +/** + * e_memchunk_clean: + * @m: + * + * Scan all empty blocks and check for blocks which can be free'd + * back to the system. + * + * This routine may take a while to run if there are many allocated + * memory blocks (if the total number of allocations is many times + * greater than atomcount). + **/ +void +e_memchunk_clean(MemChunk *m) +{ + GTree *tree; + MemChunkNode *b, *n; + MemChunkFreeNode *f; + struct _cleaninfo *ci, *hi = NULL; + + b = m->blocks; + f = m->free; + if (b == NULL || f == NULL) + return; + + /* first, setup the tree/list so we can map free block addresses to block addresses */ + tree = g_tree_new((GCompareFunc)tree_compare); + while (b) { + ci = alloca(sizeof(*ci)); + ci->count = 0; + ci->base = b; + ci->size = m->blocksize * m->atomsize; + g_tree_insert(tree, ci, ci); + ci->next = hi; + hi = ci; + b = b->next; + } + + /* now, scan all free nodes, and count them in their tree node */ + while (f) { + ci = g_tree_search(tree, (GSearchFunc)tree_search, f); + if (ci) { + ci->count += f->atoms; + } else { + g_warning("error, can't find free node in memory block\n"); + } + f = f->next; + } + + /* if any nodes are all free, free & unlink them */ + ci = hi; + while (ci) { + if (ci->count == m->blocksize) { + b = (MemChunkNode *)&m->blocks; + n = b->next; + while (n) { + if (n == ci->base) { + b->next = n->next; + g_free(n); + break; + } + b = n; + n = b->next; + } + } + ci = ci->next; + } + + g_tree_destroy(tree); +} + +/** + * e_memchunk_destroy: + * @m: + * + * Free the memchunk header, and all associated memory. + **/ +void +e_memchunk_destroy(MemChunk *m) +{ + MemChunkNode *b, *n; + + if (m == NULL) + return; + + b = m->blocks; + while (b) { + n = b->next; + g_free(b); + b = n; + } + g_free(m); +} + +typedef struct _MemPoolNode { + struct _MemPoolNode *next; + + int free; + char data[1]; +} MemPoolNode; + +typedef struct _MemPoolThresholdNode { + struct _MemPoolThresholdNode *next; + char data[1]; +} MemPoolThresholdNode; + +typedef struct _EMemPool { + int blocksize; + int threshold; + unsigned int align; + struct _MemPoolNode *blocks; + struct _MemPoolThresholdNode *threshold_blocks; +} MemPool; + +/* a pool of mempool header blocks */ +static MemChunk *mempool_memchunk; + +/** + * e_mempool_new: + * @blocksize: The base blocksize to use for all system alocations. + * @threshold: If the allocation exceeds the threshold, then it is + * allocated separately and stored in a separate list. + * @flags: Alignment options: E_MEMPOOL_ALIGN_STRUCT uses native + * struct alignment, E_MEMPOOL_ALIGN_WORD aligns to 16 bits (2 bytes), + * and E_MEMPOOL_ALIGN_BYTE aligns to the nearest byte. The default + * is to align to native structures. + * + * Create a new mempool header. Mempools can be used to efficiently + * allocate data which can then be freed as a whole. + * + * Mempools can also be used to efficiently allocate arbitrarily + * aligned data (such as strings) without incurring the space overhead + * of aligning each allocation (which is not required for strings). + * + * However, each allocation cannot be freed individually, only all + * or nothing. + * + * Return value: + **/ +MemPool *e_mempool_new(int blocksize, int threshold, EMemPoolFlags flags) +{ + MemPool *pool; + + if (mempool_memchunk == NULL) { + mempool_memchunk = e_memchunk_new(8, sizeof(MemPool)); + } + pool = e_memchunk_alloc(mempool_memchunk); + if (threshold >= blocksize) + threshold = blocksize * 2 / 3; + pool->blocksize = blocksize; + pool->threshold = threshold; + pool->blocks = NULL; + pool->threshold_blocks = NULL; + + switch (flags & E_MEMPOOL_ALIGN_MASK) { + case E_MEMPOOL_ALIGN_STRUCT: + default: + pool->align = STRUCT_ALIGN-1; + break; + case E_MEMPOOL_ALIGN_WORD: + pool->align = 2-1; + break; + case E_MEMPOOL_ALIGN_BYTE: + pool->align = 1-1; + } + return pool; +} + +/** + * e_mempool_alloc: + * @pool: + * @size: + * + * Allocate a new data block in the mempool. Size will + * be rounded up to the mempool's alignment restrictions + * before being used. + **/ +void *e_mempool_alloc(MemPool *pool, int size) +{ + size = (size + pool->align) & (~(pool->align)); + if (size>=pool->threshold) { + MemPoolThresholdNode *n; + + n = g_malloc(sizeof(*n) - sizeof(char) + size); + n->next = pool->threshold_blocks; + pool->threshold_blocks = n; + return &n->data[0]; + } else { + MemPoolNode *n; + + n = pool->blocks; + while (n) { + if (n->free >= size) { + n->free -= size; + return &n->data[n->free]; + } + n = n->next; + } + + n = g_malloc(sizeof(*n) - sizeof(char) + pool->blocksize); + n->next = pool->blocks; + pool->blocks = n; + n->free = pool->blocksize - size; + return &n->data[n->free]; + } +} + +/** + * e_mempool_flush: + * @pool: + * @freeall: Free all system allocated blocks as well. + * + * Flush used memory and mark allocated blocks as free. + * + * If @freeall is #TRUE, then all allocated blocks are free'd + * as well. Otherwise only blocks above the threshold are + * actually freed, and the others are simply marked as empty. + **/ +void e_mempool_flush(MemPool *pool, int freeall) +{ + MemPoolThresholdNode *tn, *tw; + MemPoolNode *pw, *pn; + + tw = pool->threshold_blocks; + while (tw) { + tn = tw->next; + g_free(tw); + tw = tn; + } + pool->threshold_blocks = NULL; + + if (freeall) { + pw = pool->blocks; + while (pw) { + pn = pw->next; + g_free(pw); + pw = pn; + } + pool->blocks = NULL; + } else { + pw = pool->blocks; + while (pw) { + pw->free = pool->blocksize; + pw = pw->next; + } + } +} + +/** + * e_mempool_destroy: + * @pool: + * + * Free all memory associated with a mempool. + **/ +void e_mempool_destroy(MemPool *pool) +{ + if (pool) { + e_mempool_flush(pool, 1); + e_memchunk_free(mempool_memchunk, pool); + } +} + + +/* + string array classes +*/ + +#define STRV_UNPACKED ((unsigned char)(~0)) + +struct _e_strv { + unsigned char length; /* how many entries we have (or the token STRV_UNPACKED) */ + char data[1]; /* data follows */ +}; + +struct _e_strvunpacked { + unsigned char type; /* we overload last to indicate this is unpacked */ + MemPool *pool; /* pool of memory for strings */ + struct _e_strv *source; /* if we were converted from a packed one, keep the source around for a while */ + unsigned int length; + char *strings[1]; /* string array follows */ +}; + +/** + * e_strv_new: + * @size: The number of elements in the strv. Currently this is limited + * to 254 elements. + * + * Create a new strv (string array) header. strv's can be used to + * create and work with arrays of strings that can then be compressed + * into a space-efficient static structure. This is useful + * where a number of strings are to be stored for lookup, and not + * generally edited afterwards. + * + * The size limit is currently 254 elements. This will probably not + * change as arrays of this size suffer significant performance + * penalties when looking up strings with high indices. + * + * Return value: + **/ +struct _e_strv * +e_strv_new(int size) +{ + struct _e_strvunpacked *s; + + g_assert(size<255); + + s = g_malloc(sizeof(*s) + (size-1)*sizeof(char *)); + s(printf("new strv=%p, size = %d bytes\n", s, sizeof(*s) + (size-1)*sizeof(char *))); + s->type = STRV_UNPACKED; + s->pool = NULL; + s->length = size; + s->source = NULL; + memset(s->strings, 0, size*sizeof(s->strings[0])); + + return (struct _e_strv *)s; +} + +static struct _e_strvunpacked * +strv_unpack(struct _e_strv *strv) +{ + struct _e_strvunpacked *s; + register char *p; + int i; + + s(printf("unpacking\n")); + + s = (struct _e_strvunpacked *)e_strv_new(strv->length); + p = strv->data; + for (i=0;i<s->length;i++) { + if (i>0) + while (*p++) + ; + s->strings[i] = p; + } + s->source = strv; + s->type = STRV_UNPACKED; + + return s; +} + +/** + * e_strv_set_ref: + * @strv: + * @index: + * @str: + * + * Set a string array element by reference. The string + * is not copied until the array is packed. + * + * If @strv has been packed, then it is unpacked ready + * for more inserts, and should be packed again once finished with. + * The memory used by the original @strv is not freed until + * the new strv is packed, or freed itself. + * + * Return value: A new EStrv if the strv has already + * been packed, otherwise @strv. + **/ +struct _e_strv * +e_strv_set_ref(struct _e_strv *strv, int index, char *str) +{ + struct _e_strvunpacked *s; + + s(printf("set ref %d '%s'\n ", index, str)); + + if (strv->length != STRV_UNPACKED) { + s = strv_unpack(strv); + } else { + s = (struct _e_strvunpacked *)strv; + } + + s->strings[index] = str; + + return (struct _e_strv *)s; +} + +/** + * e_strv_set: + * @strv: + * @index: + * @str: + * + * Set a string array reference. The string @str is copied + * into the string array at location @index. + * + * If @strv has been packed, then it is unpacked ready + * for more inserts, and should be packed again once finished with. + * + * Return value: A new EStrv if the strv has already + * been packed, otherwise @strv. + **/ +struct _e_strv * +e_strv_set(struct _e_strv *strv, int index, const char *str) +{ + struct _e_strvunpacked *s; + + s(printf("set %d '%s'\n", index, str)); + + if (strv->length != STRV_UNPACKED) { + s = strv_unpack(strv); + } else { + s = (struct _e_strvunpacked *)strv; + } + + if (s->pool == NULL) + s->pool = e_mempool_new(1024, 512, E_MEMPOOL_ALIGN_BYTE); + + s->strings[index] = e_mempool_alloc(s->pool, strlen(str)+1); + strcpy(s->strings[index], str); + + return (struct _e_strv *)s; +} + +/** + * e_strv_pack: + * @strv: + * + * Pack the @strv into a space efficient structure for later lookup. + * + * All strings are packed into a single allocated block, separated + * by single \0 characters, together with a count byte. + * + * Return value: + **/ +struct _e_strv * +e_strv_pack(struct _e_strv *strv) +{ + struct _e_strvunpacked *s; + int len, i; + register char *src, *dst; + + if (strv->length == STRV_UNPACKED) { + s = (struct _e_strvunpacked *)strv; + + s(printf("packing string\n")); + + len = 0; + for (i=0;i<s->length;i++) { + len += s->strings[i]?strlen(s->strings[i])+1:1; + } + strv = g_malloc(sizeof(*strv) + len); + s(printf("allocating strv=%p, size = %d\n", strv, sizeof(*strv)+len)); + strv->length = s->length; + dst = strv->data; + for (i=0;i<s->length;i++) { + if ((src = s->strings[i])) { + while ((*dst++ = *src++)) + ; + } else { + *dst++ = 0; + } + } + + e_strv_destroy((struct _e_strv *)s); + } + return strv; +} + +/** + * e_strv_get: + * @strv: + * @index: + * + * Retrieve a string by index. This function works + * identically on both packed and unpacked strv's, although + * may be much slower on a packed strv. + * + * Return value: + **/ +char * +e_strv_get(struct _e_strv *strv, int index) +{ + struct _e_strvunpacked *s; + char *p; + + if (strv->length != STRV_UNPACKED) { + p = strv->data; + while (index > 0) { + while (*p++ != 0) + ; + index--; + } + return p; + } else { + s = (struct _e_strvunpacked *)strv; + return s->strings[index]?s->strings[index]:""; + } +} + +/** + * e_strv_destroy: + * @strv: + * + * Free a strv and all associated memory. Works on packed + * or unpacked strv's. + **/ +void +e_strv_destroy(struct _e_strv *strv) +{ + struct _e_strvunpacked *s; + + s(printf("freeing strv\n")); + + if (strv->length == STRV_UNPACKED) { + s = (struct _e_strvunpacked *)strv; + if (s->pool) + e_mempool_destroy(s->pool); + if (s->source) + e_strv_destroy(s->source); + } + + s(printf("freeing strv=%p\n", strv)); + + g_free(strv); +} + +#if 0 + +#define CHUNK_SIZE (20) +#define CHUNK_COUNT (32) + +#define s(x) + +main() +{ + int i; + MemChunk *mc; + void *mem, *last; + GMemChunk *gmc; + struct _e_strv *s; + + s = strv_new(8); + s = strv_set(s, 1, "Testing 1"); + s = strv_set(s, 2, "Testing 2"); + s = strv_set(s, 3, "Testing 3"); + s = strv_set(s, 4, "Testing 4"); + s = strv_set(s, 5, "Testing 5"); + s = strv_set(s, 6, "Testing 7"); + + for (i=0;i<8;i++) { + printf("s[%d] = %s\n", i, strv_get(s, i)); + } + + s(sleep(5)); + + printf("packing ...\n"); + s = strv_pack(s); + + for (i=0;i<8;i++) { + printf("s[%d] = %s\n", i, strv_get(s, i)); + } + + printf("setting ...\n"); + + s = strv_set_ref(s, 1, "Testing 1 x"); + + for (i=0;i<8;i++) { + printf("s[%d] = %s\n", i, strv_get(s, i)); + } + + printf("packing ...\n"); + s = strv_pack(s); + + for (i=0;i<8;i++) { + printf("s[%d] = %s\n", i, strv_get(s, i)); + } + + strv_free(s); + +#if 0 + time_start("Using memchunks"); + mc = memchunk_new(CHUNK_COUNT, CHUNK_SIZE); + for (i=0;i<1000000;i++) { + mem = memchunk_alloc(mc); + if ((i & 1) == 0) + memchunk_free(mc, mem); + } + s(sleep(10)); + memchunk_destroy(mc); + time_end("allocating 1000000 memchunks, freeing 500k"); + + time_start("Using gmemchunks"); + gmc = g_mem_chunk_new("memchunk", CHUNK_SIZE, CHUNK_SIZE*CHUNK_COUNT, G_ALLOC_AND_FREE); + for (i=0;i<1000000;i++) { + mem = g_mem_chunk_alloc(gmc); + if ((i & 1) == 0) + g_mem_chunk_free(gmc, mem); + } + s(sleep(10)); + g_mem_chunk_destroy(gmc); + time_end("allocating 1000000 gmemchunks, freeing 500k"); + + time_start("Using memchunks"); + mc = memchunk_new(CHUNK_COUNT, CHUNK_SIZE); + for (i=0;i<1000000;i++) { + mem = memchunk_alloc(mc); + } + s(sleep(10)); + memchunk_destroy(mc); + time_end("allocating 1000000 memchunks"); + + time_start("Using gmemchunks"); + gmc = g_mem_chunk_new("memchunk", CHUNK_SIZE, CHUNK_COUNT*CHUNK_SIZE, G_ALLOC_ONLY); + for (i=0;i<1000000;i++) { + mem = g_mem_chunk_alloc(gmc); + } + s(sleep(10)); + g_mem_chunk_destroy(gmc); + time_end("allocating 1000000 gmemchunks"); + + time_start("Using malloc"); + for (i=0;i<1000000;i++) { + malloc(CHUNK_SIZE); + } + time_end("allocating 1000000 malloc"); +#endif + +} + +#endif diff --git a/e-util/e-memory.h b/e-util/e-memory.h new file mode 100644 index 0000000000..d0c2a0ee3c --- /dev/null +++ b/e-util/e-memory.h @@ -0,0 +1,62 @@ +/* + * Copyright (C) 2000, Helix Code Inc. + * + * Author: Michael Zucchi <notzed@helixcode.com> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 + * USA + */ + +#ifndef _E_MEMORY_H +#define _E_MEMORY_H + +/* memchunks - allocate/free fixed-size blocks of memory */ +/* this is like gmemchunk, only faster and less overhead (only 4 bytes for every atomcount allocations) */ +typedef struct _EMemChunk EMemChunk; + +EMemChunk *e_memchunk_new(int atomcount, int atomsize); +void *e_memchunk_alloc(EMemChunk *m); +void e_memchunk_free(EMemChunk *m, void *mem); +void e_memchunk_empty(EMemChunk *m); +void e_memchunk_clean(EMemChunk *m); +void e_memchunk_destroy(EMemChunk *m); + +/* mempools - allocate variable sized blocks of memory, and free as one */ +/* allocation is very fast, but cannot be freed individually */ +typedef struct _EMemPool EMemPool; +typedef enum { + E_MEMPOOL_ALIGN_STRUCT = 0, /* allocate to native structure alignment */ + E_MEMPOOL_ALIGN_WORD = 1, /* allocate to words - 16 bit alignment */ + E_MEMPOOL_ALIGN_BYTE = 2, /* allocate to bytes - 8 bit alignment */ + E_MEMPOOL_ALIGN_MASK = 3, /* which bits determine the alignment information */ +} EMemPoolFlags; + +EMemPool *e_mempool_new(int blocksize, int threshold, EMemPoolFlags flags); +void *e_mempool_alloc(EMemPool *pool, int size); +void e_mempool_flush(EMemPool *pool, int freeall); +void e_mempool_destroy(EMemPool *pool); + +/* strv's string arrays that can be efficiently modified and then compressed mainly for retrival */ +/* building is relatively fast, once compressed it takes the minimum amount of memory possible to store */ +typedef struct _e_strv EStrv; + +EStrv *e_strv_new(int size); +EStrv *e_strv_set_ref(EStrv *strv, int index, char *str); +EStrv *e_strv_set(EStrv *strv, int index, const char *str); +EStrv *e_strv_pack(EStrv *strv); +char *e_strv_get(EStrv *strv, int index); +void e_strv_destroy(EStrv *strv); + +#endif /* ! _E_MEMORY_H */ |