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Diffstat (limited to 'e-util/e-menu.h')
-rw-r--r-- | e-util/e-menu.h | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/e-util/e-menu.h b/e-util/e-menu.h new file mode 100644 index 0000000000..a6ff19c907 --- /dev/null +++ b/e-util/e-menu.h @@ -0,0 +1,323 @@ +/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- + * + * Authors: Michel Zucchi <notzed@ximian.com> + * + * Copyright 2003 Ximian, Inc. (www.ximian.com) + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA. + * + */ + +#ifndef __E_MENU_H__ +#define __E_MENU_H__ + +#include <glib-object.h> +#include "e-util/e-msgport.h" + +#ifdef __cplusplus +extern "C" { +#pragma } +#endif /* __cplusplus */ + +/* This is an abstract popup menu management/merging class. + + To implement your own popup menu system, just create your own + target types and implement the target free method. */ + +typedef struct _EMenu EMenu; +typedef struct _EMenuClass EMenuClass; + +typedef struct _EMenuItem EMenuItem; +typedef struct _EMenuUIFile EMenuUIFile; +typedef struct _EMenuPixmap EMenuPixmap; + +typedef struct _EMenuFactory EMenuFactory; /* anonymous type */ +typedef struct _EMenuTarget EMenuTarget; + +typedef void (*EMenuFactoryFunc)(EMenu *emp, void *data); +typedef void (*EMenuActivateFunc)(EMenu *, EMenuItem *, void *data); +typedef void (*EMenuToggleActivateFunc)(EMenu *, EMenuItem *, int state, void *data); +typedef void (*EMenuItemsFunc)(EMenu *, GSList *items, GSList *uifiles, GSList *pixmaps, void *data); + +/** + * enum _e_menu_t - Menu item type. + * + * @E_MENU_ITEM: Normal menu item. + * @E_MENU_TOGGLE: Toggle menu item. + * @E_MENU_RADIO: unimplemented. + * @E_MENU_TYPE_MASK: Mask used to separate item type from option bits. + * @E_MENU_ACTIVE: Whether a toggle item is active. + * + * The type of menu items which are supported by the menu system. + **/ +enum _e_menu_t { + E_MENU_ITEM = 0, + E_MENU_TOGGLE, + E_MENU_RADIO, + E_MENU_TYPE_MASK = 0xffff, + E_MENU_ACTIVE = 0x10000, +}; + +/** + * struct _EMenuItem - A BonoboUI menu item. + * + * @type: Menu item type. %E_MENU_ITEM or %E_MENU_TOGGLE. + * @path: BonoboUI Path to the menu item. + * @verb: BonoboUI verb for the menu item. + * @activate: Callback when the menu item is selected. This will be a + * EMenuToggleActivateFunc for toggle items or EMenuActivateFunc for + * normal items. + * @user_data: User data for item. + * @visible: Visibility mask, unimplemented. + * @enable: Sensitivity mask, combined with the target mask. + * + * An EMenuItem defines a single menu item. This menu item is used to + * hook onto callbacks from the bonobo menus, but not to build or + * merge the menu itself. + **/ +struct _EMenuItem { + enum _e_menu_t type; + char *path; /* full path? can we just create it from verb? */ + char *verb; /* command verb */ + GCallback activate; /* depends on type, the bonobo activate callback */ + void *user_data; /* up to caller to use */ + guint32 visible; /* is visible mask */ + guint32 enable; /* is enable mask */ +}; + +/** + * struct _EMenuPixmap - A menu icon holder. + * + * @command: The path to the command or verb to which this pixmap belongs. + * @name: The name of the icon. Either an icon-theme name or the full + * pathname of the icon. + * @size: The e-icon-factory icon size. + * @pixmap: The pixmap converted to XML format. If not set, then EMenu will + * create it as required. This must be freed if set in the free function. + * + * Used to track all pixmap items used in menus. These need to be + * supplied separately from the menu definition. + **/ +struct _EMenuPixmap { + char *command; + char *name; + int size; + char *pixmap; +}; + +/** + * struct _EMenuUIFile - A meu UI file holder. + * + * @appdir: TODO; should this be handled internally. + * @appname: TODO; should this be handled internally. + * @filename: The filename of the BonoboUI XML menu definition. + * + * These values are passed directly to bonobo_ui_util_set_ui() when + * the menu is activated. + **/ +struct _EMenuUIFile { + char *appdir; + char *appname; + char *filename; +}; + +/** + * struct _EMenuTarget - A BonoboUI menu target definition. + * + * @menu: The parent menu object, used for virtual methods on the target. + * @widget: The parent widget where available. In some cases the type + * of this object is part of the published api for the target, in + * others it is merely a GtkWidget from which you can find the + * toplevel widget. + * @type: Target type. This will be defined by the implementation. + * @mask: Target mask. This is used to sensitise show items based on + * their definition in EMenuItem. + * + * An EMenuTarget defines the context for a specific view instance. + * It is used to enable and show menu items, and to provide contextual + * data to menu invocations. + **/ +struct _EMenuTarget { + struct _EMenu *menu; /* used for virtual methods */ + + struct _GtkWidget *widget; /* used if you need a parent toplevel, if available */ + guint32 type; /* for implementors */ + + guint32 mask; /* enable/visible mask */ + + /* implementation fields follow */ +}; + +/** + * struct _EMenu - A BonoboUI menu manager object. + * + * @object: Superclass. + * @priv: Private data. + * @menuid: The id of this menu instance. + * @uic: The current BonoboUIComponent which stores the actual menu + * items this object manages. + * @target: The current target for the view. + * + * The EMenu manager object manages the mappings between EMenuItems + * and the BonoboUI menus loaded from UI files. + **/ +struct _EMenu { + GObject object; + struct _EMenuPrivate *priv; + + char *menuid; + struct _BonoboUIComponent *uic; + EMenuTarget *target; +}; + +/** + * struct _EMenuClass - + * + * @object_class: Superclass type. + * @factories: A list of factories for this particular class of main menu. + * @target_free: Virtual method to free the menu target. The base + * class free method frees the allocation and unrefs the EMenu parent + * pointer. + * + * The EMenu class definition. This should be sub-classed for each + * component that wants to provide hookable main menus. The subclass + * only needs to know how to allocate and free the various target + * types it supports. + **/ +struct _EMenuClass { + GObjectClass object_class; + + EDList factories; + + void (*target_free)(EMenu *ep, EMenuTarget *t); +}; + +GType e_menu_get_type(void); + +/* Static class methods */ +EMenuFactory *e_menu_class_add_factory(EMenuClass *klass, const char *menuid, EMenuFactoryFunc func, void *data); +void e_menu_class_remove_factory(EMenuClass *klass, EMenuFactory *f); + +EMenu *e_menu_construct(EMenu *menu, const char *menuid); + +void e_menu_add_ui(EMenu *, const char *appdir, const char *appname, const char *filename); +void e_menu_add_pixmap(EMenu *, const char *cmd, const char *name, int size); + +void *e_menu_add_items(EMenu *emp, GSList *items, GSList *uifiles, GSList *pixmaps, EMenuItemsFunc freefunc, void *data); +void e_menu_remove_items(EMenu *emp, void *handle); + +void e_menu_activate(EMenu *, struct _BonoboUIComponent *uic, int act); +void e_menu_update_target(EMenu *, void *); + +void *e_menu_target_new(EMenu *, int type, size_t size); +void e_menu_target_free(EMenu *, void *); + +/* ********************************************************************** */ + +/* menu plugin, they are closely integrated */ + +/* To implement a basic menu plugin, you just need to subclass + this and initialise the class target type tables */ + +#include "e-util/e-plugin.h" + +typedef struct _EMenuHookPixmap EMenuHookPixmap; +typedef struct _EMenuHookMenu EMenuHookMenu; +typedef struct _EMenuHook EMenuHook; +typedef struct _EMenuHookClass EMenuHookClass; + +typedef struct _EPluginHookTargetMap EMenuHookTargetMap; +typedef struct _EPluginHookTargetKey EMenuHookTargetMask; + +typedef void (*EMenuHookFunc)(struct _EPlugin *plugin, EMenuTarget *target); + +/** + * struct _EMenuHookMenu - A group of items targetting a specific menu. + * + * @hook: Parent pointer. + * @id: The identifier of the menu or view to which these items belong. + * @target_type: The target number of the type of target these menu + * items expect. This will be defined by menu itself. + * @items: A list of EMenuItems. + * @uis: A list of filenames of the BonoboUI files that need to be + * loaded for an active view. + * @pixmaps: A list of EMenuHookPixmap structures for the menus. + * + * This structure is used to keep track of all of the items that a + * plugin wishes to add to specific menu. This is used internally by + * a factory method defined by the EMenuHook to add the right menu + * items to a given view. + **/ +struct _EMenuHookMenu { + struct _EMenuHook *hook; /* parent pointer */ + char *id; /* target menu id for these menu items */ + int target_type; /* target type, not used */ + GSList *items; /* items to add to menu */ + GSList *uis; /* ui files */ + GSList *pixmaps; /* pixmap descriptors */ +}; + +/** + * struct _EMenuHook - A BonoboUI menu hook. + * + * @hook: Superclass. + * @menus: A list of EMenuHookMenus for all menus registered on this + * hook type. + * + * The EMenuHook class loads and manages the meta-data to required to + * map plugin definitions to physical menus. + **/ +struct _EMenuHook { + EPluginHook hook; + + GSList *menus; +}; + +/** + * struct _EMenuHookClass - Menu hook type. + * + * @hook_class: Superclass type. + * @target_map: Table of EluginHookTargetMaps which enumerate the + * target types and enable bits of the implementing class. + * @menu_class: The EMenuClass of the corresponding popup manager for + * implementing the class. + * + * The EMenuHookClass is an empty concrete class. It must be + * subclassed and initialised appropriately to perform useful work. + * + * The EPluginHookClass.id must be set to the name and version of the + * hook handler the implementation defines. The @target_map must be + * initialised with the data required to enumerate the target types + * and enable flags supported by the implementing class. + **/ +struct _EMenuHookClass { + EPluginHookClass hook_class; + + /* EMenuHookTargetMap by .type */ + GHashTable *target_map; + /* the menu class these menus belong to */ + EMenuClass *menu_class; +}; + +GType e_menu_hook_get_type(void); + +/* for implementors */ +void e_menu_hook_class_add_target_map(EMenuHookClass *klass, const EMenuHookTargetMap *); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* __E_MENU_H__ */ |